Surely, I'm not alone on this?
While yes, I'm a newbie. I didn't play SMN at level cap prior to 4.0 and yes i haven't really made into difficult content yet.
The multiple phases, the flashy spells, the lore.
I love it.

Surely, I'm not alone on this?
While yes, I'm a newbie. I didn't play SMN at level cap prior to 4.0 and yes i haven't really made into difficult content yet.
The multiple phases, the flashy spells, the lore.
I love it.
You're not alone, but many are upset with some of the decisions made. Many of which simply don't make sense. Personally, even in its current state summoner is the only job other than Astrologian that doesn't bore me to death after a few minutes. Yes, even Samurai bores me...it's just so easy for so much reward.
With Summoner I have to decide the right time to use my skills so i'm not left without options later on. The gameplay is still engaging. Astrologian is the same due to the card system. I feel like other jobs could benefit from this kind of engagement.
Last edited by Troile; 07-12-2017 at 07:32 AM.

Your mostly alone, mainly because you lack the knowledge to have an informed opinion on the state of summoners.
Scummoner feels underwhelming. I feel more impact on BLM and RDM. Scummoner has no oooomph to it and I always feel like falling asleep. You can have a decent AoE burst sure but there is so much buildup to it that I can either no skill RDM something or feel the power as a BLM.
Bahamut should be stronger for what it is. It should hit twice as hard as a Deathflare being a lvl 70 skill compared to a lvl 60.
Really disappointed.

I haven't played for a bit after I hit 70, but no you're not alone. I think it needs a buff, but it's still more fun than BLM will ever be. I've always liked the managing aspect of the class and how you could just all at once unload everything. The other casters just have nothing comparable to the feel of that. Sitting and casting for me has always been the most boring way to play so naturally I like the classes with more mobility. For me fun factor SMN > RDM > BLM. But again i've been on a hiatus from the game for a while, been playing other things.
Last edited by Vallhallix; 07-12-2017 at 09:01 AM.

O. I understand the point youre making. Who has the knowledge? The 1%ers?.
Just fyi. Im not new to mmos. Though im not a theorycrafter i do make a point to become acquainted with a classes functions and mechanics.

Anyone who maxed out and got good with SMN in 3.x
I'll explain.
You did not experience the no cd shadowflare that made our aoe great.
You did not experience the use of sustain on titan-egi while leveling and doing fates making your life easier.
You did not experience bane being able to spread your dots basically everywhere.
You did not experience contagion being way more responsive when you use it.
You did not experience ruin 3 before ruination and it being used out of dreadwyrm when you become good at managing mana.
You did not experience using Bio 1 2 and 3 then using bane.
You did not experience using miasma 2 in pvp or in pve.
You did not experience titan-egi actually being used for something.
You did not experience the power of being the only class that could res people outside of healers. (although this is a selfish one)
There are many things and nuiances about summoner you just do not know, I am not blaming you and you maybe a good player but you cannot understand how to older players feel unless you actually played it.
Last edited by Mnemosynia; 07-12-2017 at 09:18 AM.
6/20/17 The day that Dark Knights truly accepted the darkness good night sweet princess.
Guess what? I am an older summoner (since 2.0 to be clear) and i enjoy this cls now even more so please dont speak for us elder ones in general. In my opinion it's exactly what Troile said - making decisions in those 4 phases of our prio-system is a complete different feeling than just spreading dots or following a strict rota - enjoying something is not only based on dmg output, at least not for me. I also like that smn always shifts their playstyle with every major update instead of just getting 1-2 other dmg skills on top of their straight toolkit. So no Dohmi there are still people like Troile, Val and me who feel like you - we might be less but we still exist ^^
Last edited by Neela; 07-12-2017 at 09:46 AM.
There are just a few things that really became the deal breaker for me with SMN.
- Loss of sustain means that RDM with Vercure is now much better at soloing than SMN . I liked the survivability of SMN with Titan. Now Titan is useless.
- Ruin 3 nerf. This is supposed to be our hard-hitting spell, now it just feels bad. I see the high potency attacks of other jobs and SMN just lacks any feeling of impact except for deathflare.
- Bane nerf - this was a key ability and now it is useless in pretty much every conceivable situation.
Ultimately, my issue isn't the damage, its how the job just doesn't feel as much fun to play now. Other jobs were just better designed this xpac.



From a longtime SMN since 2.0, you're far from alone. Pay no mind to the posers who hopped on the bandwagon in 3.x because a forum full of bean-counters deemed it "useful" for raiding.
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