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  1. #61
    Player
    Pidooma's Avatar
    Join Date
    Jul 2017
    Posts
    12
    Character
    Pidooma Southway
    World
    Leviathan
    Main Class
    Red Mage Lv 70
    The difference will come from players learning the ins and outs of fights and learning what they can abuse, while something like the RDM has minimal room to go up even if they do learn everything about a particular encounter. Again, even if you nerfed RDM they will still be equal if not higher than the average player playing the most difficult job. For example bard is doing quite well in ex susano due to being able to move freely at all times, even with their amount of utility (which greatly outshines RDMs).

    Even if you lowered RDM to 4k dps from 4.5k and BLM is up to 4.5k you'll still have fights where BLM only does 4k due to heavy movement while the RDM also manages 3.8-4k due to being punished less. These types of threads will then change to the real issue of "these jobs are punished too much to pull off their their maximum" which is the conversation I believe we should be having anyway.
    (4)

  2. #62
    Player
    Misutoraru's Avatar
    Join Date
    Aug 2013
    Posts
    947
    Character
    Misutoraru Valkyrie
    World
    Cerberus
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Galvuu View Post
    My goodness, I will tirelessly repeat this until the end of time if I must x)
    Please. Do not. Use. The 99% percentile.
    Please. These are padded runs where "which AST drew more balances at the right time" decides who gets to stay and is bumped down.
    Further, there are very few parses on the 99% percentile, so the results have extremely limited statistical validity.
    using 1 % because i am trying to minimize the skill level difference
    if those 1% are being setup, the lower % would have to involve players skill level which is a huge variant that cannot truly reflect jobs efficiency
    then we need a better tool that FFlogs


    Quote Originally Posted by Galvuu View Post
    And how are you arguing that "involving player skill in balance is a bad idea" and then grab a bunch of parses which likely feature some of the absolute best players x)?
    like the previous answer, I do not want to use FFlogs as a tool for comparing jobs/class effectiveness, but we have no better tool than that at the moment
    a job could be complex but do extremely good dmg if use right, and another job can be easy but no matter how good a player are the dmg is low
    and using 1%, i m assuming they they equally skilled, thus, pulling almost the best of each class, this should give the most pure data of a jobs, but if those data are padded like you said, the whole FFlog become not very useful, we could use a 5% or even larger, but this would also mean the players skill will starting to skew the data more.

    Quote Originally Posted by Galvuu View Post
    (And why would it be "slightly" higher than NIN/RDM? The reasons that justify SAM's high personal dps apply to BLM also...)
    Caster cross role skill have better choice for team support and BLM AOE ability is not something SAM could match, BLM should be between SAM and MNK, despite it is very likely dev would use 8-man raid as a reference, but i prefer the balance not only around Full party raid but also dungeon, trial, and alliance raid

    just a general idea how i feel balance should be achieve from, taking away the human factor, assuming all jobs performing at the max efficiency at given mechanics, and taken all the thing each jobs could offer in all type of game play
    (0)
    Last edited by Misutoraru; 07-13-2017 at 01:13 PM.

  3. #63
    Player
    Misutoraru's Avatar
    Join Date
    Aug 2013
    Posts
    947
    Character
    Misutoraru Valkyrie
    World
    Cerberus
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Pidooma View Post
    Even if you lowered RDM to 4k dps from 4.5k and BLM is up to 4.5k you'll still have fights where BLM only does 4k due to heavy movement while the RDM also manages 3.8-4k due to being punished less. These types of threads will then change to the real issue of "these jobs are punished too much to pull off their their maximum" which is the conversation I believe we should be having anyway.
    that's what i am trying to say
    the potency need fine tuning for sure, but it is not the biggest issue, and it would not help the balance much
    we could buff BLM to a level higher their damage than SAM still would see some BLM struggle, the timer are tight, the rotation have little room of mistake are the bigger issue that could not be fix just buffing BLM dmg or nerfing RDM dmg
    (1)

  4. #64
    Player
    Amulrei's Avatar
    Join Date
    Jun 2015
    Posts
    46
    Character
    Amulrei Ebonmoon
    World
    Tonberry
    Main Class
    Red Mage Lv 90
    I think BLMs need to be careful playing this "My rotation is more complex thus should do more damage than yours" card. Not only is it a petty and elitist argument but by their own logic, SMNs should be getting the buffs, not them.

    Whatever complexities BLMs think they have isn't even on the same page as what SMN have to manage.
    (9)

  5. #65
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    871
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    Used to believe Sam and Rdm needed nerfed,.. but looking back now, Smn and Blm need buffs..

    it's OK for one caster to be "easy", but than smn should do as much if not more damage.. and Blm a lot more damage

    (while Sam doesn't a nerf, it could use something new, that punishes a bit more)
    (2)

  6. #66
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    871
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Amulrei View Post
    I think BLMs need to be careful playing this "My rotation is more complex thus should do more damage than yours" card. Not only is it a petty and elitist argument but by their own logic, SMNs should be getting the buffs, not them.

    Whatever complexities BLMs think they have isn't even on the same page as what SMN have to manage.
    rotation difficulty smn>blm
    end raid difficulty blm>>smn
    (0)

  7. #67
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    The playstyle of RDM is awesome and I want it kept exactly as it is. Raise, cure, mobility and party buff included. However I have noticed that it feels quite powerful compared to it's counterparts and I think it's because they can buff other jobs on top of having decent damage of their own. The best way to handle it IMO would be to buff the damage of SMN and give them more utility and nerf the damage of RDM or Embolden to the point where RDM+Embolden contributes as much as BLM in a movement-heavy fight. If that is already the case then no nerfs are needed.
    (1)
    Graphics
    MSQ
    Viper

  8. #68
    Player
    Core1019's Avatar
    Join Date
    Feb 2015
    Posts
    178
    Character
    Violet Carmine
    World
    Lich
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Misutoraru View Post
    BLM AOE ability is not something SAM could match, BLM should be between SAM and MNK, despite it is very likely dev would use 8-man raid as a reference, but i prefer the balance not only around Full party raid but also dungeon, trial, and alliance raid
    AoE damage might be nice to have, but is 100% irrelavent when it comes to balancing. The only content that matters in this game is single target content.
    (3)

  9. #69
    Player Jeckyl_Tesla's Avatar
    Join Date
    Aug 2013
    Posts
    271
    Character
    Cap'n Jack
    World
    Omega
    Main Class
    Marauder Lv 61
    I don't think RDM needs nerfs, but it needs to be at the bottom of the pile when it comes to personal DPS. It has too much utility and it's not punished at all by hardly any mechanics.
    The DPS hierarchy should be BLM > SMN > RDM. BLM should be SAM levels of strong DPS because all it brings is DPS.
    To deny that RDM shouldn't be top of the pile in DPS with all of the utility it brings is just pure stupidity.
    (5)
    Last edited by Jeckyl_Tesla; 07-13-2017 at 07:18 PM.

  10. #70
    Player
    Misutoraru's Avatar
    Join Date
    Aug 2013
    Posts
    947
    Character
    Misutoraru Valkyrie
    World
    Cerberus
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Core1019 View Post
    AoE damage might be nice to have, but is 100% irrelavent when it comes to balancing. The only content that matters in this game is single target content.
    it should be relevant, PVE is not only full party raid, it is also light party dungeon and alliance raid, should even extend to FATE or outside dungeon content
    and balance should be around all of them not just fighting boss after boss
    it is already 4.0 in FFXIV, we should see or in better word Dev should have provide high tier end game content not just focus on single target boss fight after boss fight, more type of high tier end game content should be introduce or these situation will be over and over again
    (0)

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