Lets be realistic: it will be much more feasible for them to take RDM down a peg than to completely fix the other casters. At the same time, in a non competitive game nerfs don't make sense.
So let me change the context. Imagine they buffed every class BUT RDM and NIN. These classes were buffed to the point that now NIN and RDM are like DRG and MCH. Tell me, what would be the tone of these threads instead? Now this is a rhetorical question, because the answer is obvious. In any threads addressing the balance of RDM and SAM, people seem to lose their minds trying to fanatically defend the class. Could you imagine the sort of outrage it would elicit if these classes weren't good relative to the others despite remaining well designed? Probably not from NIN, because unironically these guys are the quietest crowd ever but from RDM, whew.
SAM and RDM classes obviously have a layer of refinement and polish that some of the others don't seem to have. Again, it's not rocket science to figure out why but nevertheless these classes are good relative to the others and that's why that 'Nerf SAM' thread got as popular as it did (at this point though its just people offering their thoughts on the situation with the melee DPS while some SAM mains cry 'don't touch my class').
Anyway the issue with utility is that it contains far more moving parts and the calculations might as well be approximations. Like you can see a samurai doing susano 5 times and doing from 4100 to 4400 dps. This is easily quantifiable and digestible. On the other hand, trying to work out how much damage utility is contributing pretty much isn't possible. You can say something like having a normal balance uptime of 50% is just like a 10% DPS contribution but then you have to adjust for variance that is created when %s are stacked or for crits and Dhits. Even if BRD provides roughly double the raid dps RDM provides, its much easier to see that RDM does 500 more dps than BRD on average.
Do not underestimate the power of your cure and raise. Especially the raise. In an ideal world, you do not want to use these as it gimps you however RDM has the power to actually save runs even if it comes at the cost of their dps. On the other hand BRD cannot do that anymore (Rip LB3 heal). It might be more consistent and also helps the party without needing it to be an emergency but that doesn't mean that the raise and cure isn't good for what it is.
What you say doesn't change the fact that RDM is better than its counterparts in every way. Not only a more refined playstyle but performs better in fights and helps the party more. Hell, I'd say RDM is better than 7/9 in the entire role. There may always be a strongest and weakest but its the low risk, high reward that is bothering me. Ideally the risk should be at least vaguely congruent with the reward. This doesn't only mean ease of use but ease of operation in content that actually matters (basically everything that isn't a dummy).


Reply With Quote





