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  1. #34
    Player
    Rhinos's Avatar
    Join Date
    Aug 2011
    Posts
    55
    Character
    Rhinos Sandrock
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    If the intent for cutting str really was purely to nerf tank damage, SE did it in the entirely wrong way. If they want to lower tank damage, fine, but that should be done by altering the potencies of their moves, which would at least avoid this wonky atk scaling issue we have now.

    Quote Originally Posted by ADVSS View Post
    If this already wasnt the majority of fights we run in to, but this is pretty much how it works already.
    They have more on their hands to worry about than tank damage, if theyre trying to change balance this much. This requires scaling down healers healing potency, reducing or flat out removing cooldowns on tanks and or tank stance altogether.

    As it stands being a tank means you can survive TWO hits, while dps just melt. (oj a bit of an overexxageration,but still)
    This only reinforces my point - tank HP has already inflated since 2.0 and will continue to with tank gear as it is. Even if it's not severe enough to be considered a problem right now, it eventually will be if tank gear is not adjusted. Removing Vit from the damage formula makes it easier to adjust HP values from future gear if needed.
    (5)
    Last edited by Rhinos; 07-13-2017 at 08:59 AM.