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  1. #1
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by RichardButte View Post
    DPS have inherently less pressure to deal with.

    You can choose to be a good DPS and do things like stun mobs that are charging an AoE (like I do on my NIN), but if you don't do that, the group isn't going to wipe and it's not your "job" (especially not in roulettes).
    Poor DPS either through lack of effort or lack of gear is a big issue in Boss fights. If a Boss drags on so you see the same mechanics cycle round many more times than normal, it starts to become a real issue for healers and their MP (WHM for example), and for tanks and their own resource issues. Because once you've blown all those cooldowns you depend on, the recast timers which are not in sync with the Boss mechanics, meaning that you may face tank busters and other high damage situations without a cooldown to use. Trash packs taking longer is one thing but a Boss fight that drags on for 2-3 times the 'normal' length is incredibly stressful for healers and tanks alike.

    Quote Originally Posted by Nixxe View Post


    The prevalence of speed running should strongly suggest that I am not alone in my opinion that faster is better and that deliberately gating instances to slow completion times would be an unwelcome change.
    Speed runs exist not to make runs easier, but to facilitate farming. You cannot claim that speed runs are inherently better, they are not, they simply facilitate you farming more drops, verity, or whatever else in less time overall.

    Quote Originally Posted by Tint View Post
    this system is already in place, SE don't have to add a rward for the DPS if this happens, since it will automatically apply the bonus to the role in need - wich in this case would be DPS classes.

    the only reward tanks get are the mounts. healers get no reward at all, besides the unicorn for lvl 30 Conjurers, wich was added at the launch of 2.0, since there was only 1 healer class pre-30. but it's so easy to get, that i don't think it really counts... the whole role in need bonus is not a tank or healer reward, it's a reward for the actual role in need to fill the duty finder queues. since nobody wants to play tank, tank is almost all the time the role in need. if people start playing tanks it will change to other roles automatically.
    The tank mounts that were added required tanks to run end-game full party instances to obtain them. So in fact they only really benefitted tanks in end-game groups - where there was no real issue with a shortage of tanks. Running light party content through duty finder - which is where the shortage of healers and tanks bites was not rewarded through the mounts - otherwise I would have one. But since i am not a big fan of the drama and other stressy crap that comes with end-game, I don't and will probably never have the tank mount. I personally do not view it as a reward for tanks at all, it's a welfare handout to end-game tanks.
    (1)
    Last edited by Kosmos992k; 07-11-2017 at 12:15 AM.

  2. #2
    Player
    Syrehn's Avatar
    Join Date
    Aug 2013
    Posts
    622
    Character
    N'yuuki Nekohmi
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kosmos992k View Post
    If a Boss drags on so you see the same mechanics cycle round many more times than normal, it starts to become a real issue for healers and their MP (WHM for example)
    WHM no longer has MP issues. We are now MP gods. :O
    (4)

  3. #3
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Kosmos992k View Post
    Speed runs exist not to make runs easier, but to facilitate farming. You cannot claim that speed runs are inherently better, they are not, they simply facilitate you farming more drops, verity, or whatever else in less time overall.
    For someone who just invented things to criticize my post about, you sure did a good job of making the case for speed runs for me.

    Quote Originally Posted by Syrehn View Post
    WHM no longer has MP issues. We are now MP gods. :O
    It's actually weird getting on AST and remembering I have to care about mana now.
    (6)