Well, technically you can wipe of the DPS don't stun mobs charging a skill(not always an AoE). Take the Wasps for example, I try and stun any that start to cast Final Sting(now that the enemy list shows which one is casting something it's much easier to find)


Tanks are well aware that DPS who actually stun nasty attacks are incredibly rare. When a tank pulls something like a Wasp, they're planning on stunning it themselves (unless they're counting on burning it down first, or think the healer can heal them through it). Up until 4.0, it was far more likely that DPS would render a mob stun-immune by using their stun for the OGCD damage. (Thankfully, SE made that less of an issue in 4.0 by removing the damage component from stun moves.)
I typically pull all four bees on Neverreap on PLD, fully aware that it's gonna be on me to stun all four of them (or Hallowed Ground). If you're an exception, a DPS that actually watches out for things to stun, that's awesome - but realize that no tank is counting on your stun unless they explicitly ask for it. We've long since learned better. :P
Oh, I know that 99% of tanks don't expect DPS to stun anything, especially since most don't. But on the same foot, I tend to see tanks NOT stunning at all. DRK/WAR really only have one: Low Blow(unless there is more...I admit I play my PLD more than either of the others), while PLD has two, Shield Bash and Low Blow. I rarely see a tank use any of them, even when it is something that NEEDS to be stunned.I typically pull all four bees on Neverreap on PLD, fully aware that it's gonna be on me to stun all four of them (or Hallowed Ground). If you're an exception, a DPS that actually watches out for things to stun, that's awesome - but realize that no tank is counting on your stun unless they explicitly ask for it. We've long since learned better. :P
A lot of tanks learned about the bees in sunken temple of Qarn, where they could NOT be stunned out of final sting, and final sting was essentially a guaranteed death unless you were overgeared and at full health. Things have since been nerfed.... :/Oh, I know that 99% of tanks don't expect DPS to stun anything, especially since most don't. But on the same foot, I tend to see tanks NOT stunning at all. DRK/WAR really only have one: Low Blow(unless there is more...I admit I play my PLD more than either of the others), while PLD has two, Shield Bash and Low Blow. I rarely see a tank use any of them, even when it is something that NEEDS to be stunned.
How so? I am only 53 on WHM so I am not aware of how the level 70 skillset balances, but it looks to me that without using thin air pretty liberally, you will be out of MP pretty easily?



The combo of Lucid Dreaming and Thin Air keeps us pretty well off.
Popping them in succession allows us to gain our MP back while not spending any, which makes for great healing or even dps (i.e spamming holy on multi-mob trash pulls, or mass aoe healing).
I do occasionally come close to going dry in some of the EX fights, but only if the party is failing at mechanics and taking excessive unnecessary damage or if my healing partner is doing much less healing.
Edit: Totally forgot to mention Assize; another of our MP/Healing tools in our kit.
I'm leveling AST now and you're right. It's weird. I find myself using Ewer more than I remember having to prior to SB.
Last edited by Syrehn; 07-11-2017 at 12:58 AM.



Even though I'm supposed to be avoiding WHM in PVE due to my annoyance at the changes, it's totally true about MP. Thin Air comes up enough to be used a lot, Assize comes up more than it used to even if you actively ignore the annoying lilies and now it's always useful (since Cleric Stance doesn't matter), and at low level you now get the MP refresh ability earlier than before. Unless you're sitting on cooldowns there's no reason to ever run out of MP. It will probably be nerfed at some point. AST is in a nice spot with MP where it's strong but does require some basic management occasionally which is probably more realistic.


Absolutely and this is why being against parsers is illogical.The difference that people (I think) are referring to is internal vs. external stressors. If mobs are running willy nilly, the blame will (generally) fall straight on the tank. If people are dying, the blame will (generally) fall straight on the healer. If DPS is low you can say "damage is low" but without a parser you can't say which (or both) is low so it is not personal, you can just assume it's that OTHER guy that is bad.
Does that make sense?
Problem is: even with a parser, it takes knowedge, most of the community here lacks, to properly interpret the data. You can't just look at the overall DPS/damage done and draw conclusions solely from that. Most certainly not if you are trying to be helpful towards the DPS in question.
SE probably saw the parser thing as a no win scenario and opted for the lesser of 2 evils.
Naah. You have 3 regen skills. And yes, you should use ex-machina very liberally. Like... on cooldown (unless too close to full). Only reason not to do that would be if a heavy AoE heal phase is imminent.
Only way to run out is hardcore holy/AoE heal spam.
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