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  1. #171
    Player
    Synrin's Avatar
    Join Date
    Jan 2016
    Location
    Gridania
    Posts
    632
    Character
    Mel Az
    World
    Cerberus
    Main Class
    Arcanist Lv 80
    I don't agree.
    (0)

  2. #172
    Player
    Sagittarii's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    48
    Character
    Art Sagittarii
    World
    Siren
    Main Class
    Warrior Lv 74
    I've played all 3 roles (DPS/Healer/Tank). I can see why DPS is the most popular. You basically just need to look out for yourself and use your toolkit to do as much damage as possible. You usually don't need to manage other party member's HP bars or remove their status ailments. You don't need to keep enemies off them. You usually don't need to worry about raising someone if they get KO'd either. You basically get off easy. That's why I often prefer to play as DPS.

    In this game, the tank and healer are effectively the supervisors of the group. Just like in real life, a lot of people want the perks of being a supervisor, but without the supervisor's responsibilities.
    (12)

  3. #173
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,999
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    On the other hand, and I noticed that lately, I end up with a lot of "bad" tanks/healers that just went into the dungeon because of the cluster, making it a absolute nightmare, and they will even say that they are not going to play that job, just want the bonus.
    Not sure how that's even supposed to work. They aren't going to get their cluster if the party can't even complete the duty.
    (5)

  4. #174
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Rokke View Post
    I don't understand the implication that speed pulls keep someone from using their full toolkit. I'm using heals, regens, aoes, off gcds in mine. Isn't that our whole kit? xD
    Yeah, exactly. If the tank pulls one pack at a time, I'm likely only using Regen and maybe the occasional Tetra while I DPS. It's not until they pull until they hit a wall where the damage really begins to become such an issue that I actually need to try and start breaking out the entire array of abilities.
    (0)

  5. #175
    Player
    SaitoHikari's Avatar
    Join Date
    Oct 2015
    Posts
    1,281
    Character
    Saito Hikari
    World
    Sargatanas
    Main Class
    Bard Lv 100
    Quote Originally Posted by Sagittarii View Post
    I've played all 3 roles (DPS/Healer/Tank). I can see why DPS is the most popular. You basically just need to look out for yourself and use your toolkit to do as much damage as possible. You usually don't need to manage other party member's HP bars or remove their status ailments. You don't need to keep enemies off them. You usually don't need to worry about raising someone if they get KO'd either. You basically get off easy. That's why I often prefer to play as DPS.

    In this game, the tank and healer are effectively the supervisors of the group. Just like in real life, a lot of people want the perks of being a supervisor, but without the supervisor's responsibilities.
    I agree with you in most cases.

    But when you start getting into Bard optimization, you start supervising the group as well, in your own little way, while still pushing as much damage as possible. Bard support is no joke.
    (0)

  6. #176
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Syfurion View Post
    I don't understand why the damage buff was moved to Storm's Eye off of Maim
    To stop you from just doing Storm's Path when grouped with a Samurai or Ninja, who now always use their slashing debuffs.

    As for the other two, this is just speculation: Storm's Path potency is probably just something they didn't actively think to increase. The gauge generation off of defensive abilities being lost was probably for two reasons: to stop bad warriors from killing themselves when they use all of their defensive cooldowns on the pull and don't have any later, and to try to get warrior out of being so firmly placed as "off tank king" because their defensive stuff is always on cooldown. Warrior actually has an outstanding defensive toolkit (which got stronger with Rampart), but it was rare to see it actually shine before.

    Anyway, @OP, most people I group with in dungeons definitely don't put in as much effort as me, and two thirds of them are DPS.
    (0)

  7. #177
    Player
    ZemusM's Avatar
    Join Date
    Aug 2013
    Posts
    46
    Character
    Zemus Altera
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Granyala View Post
    Respectfully disagree. It is your job as a tank to pull as fluently and speedily as the group allows.
    If DPS are crap -> slow down
    If the healer can't cope or your gear is underlevel -> slow down
    Else -> pull as fast and as hard as mana allows.

    I HATE tanks that pulls small packs of trivial mobs and stutter step their way through the dungeon. Esp the stutter stepping, where you always ask "is he pulling now or isn't he?!"
    Sorry but no, this attitude is why online games are so toxic. If a Tank is NOT comfortable pulling a mass set of mobs then that is the way it is, YOU ARE NOT SPECIAL and you deserve nothing more than to clear the content no matter how long it takes. If the tank is learning the dungeon and you think thats too slow? too bad, you are not anymore important than them and they can go at their pace until they know and understand said dungeon
    (7)

  8. #178
    Player
    TensaiSogetsu's Avatar
    Join Date
    May 2014
    Posts
    79
    Character
    Mugetsu Okami
    World
    Sargatanas
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Vespar View Post
    *snip*[/SIZE]
    As someone who plays all classes, no, no you don't.
    (3)

  9. #179
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Sagittarii View Post
    I've played all 3 roles (DPS/Healer/Tank). I can see why DPS is the most popular. You basically just need to look out for yourself and use your toolkit to do as much damage as possible. You usually don't need to manage other party member's HP bars or remove their status ailments. You don't need to keep enemies off them. You usually don't need to worry about raising someone if they get KO'd either. You basically get off easy. That's why I often prefer to play as DPS.
    You can play that way, yes, but you won't be very good.
    Being Elite DPS is HARD. Not only do you need a really low error count on activating the right spell at the right time, you also need to make a lot of decisions on when to dodge where to minimize movement, when to use personal CDs to soak damage and you need to plan ahead in your DPS CD usage.

    Very few people do it, as most content is not designed with that kind of requirements.
    But just for the record: the playstyle is there and it can be VERY stressful.
    Far more so than running into the mobs, mashing a few AoE buttons to grab threat and after that halfassing around b/c a few unleashes generate so much threat that the mobs die before anyone grabs them from you. Same in the healer camp. I can go in and only heal, being semi AFK 75% of the time b/c no heal is needed.

    Ofc elite tanks will tank AND play the DPS game as good as possible, same as elite healers. Both can dish out respectable numbers too.

    Bottom line of this rambling: all three roles are actually very hard if you want to play at a high level.
    (2)

  10. #180
    Player
    Aramina's Avatar
    Join Date
    Jun 2015
    Posts
    1,092
    Character
    Ahnohla Mujuuk
    World
    Sargatanas
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Granyala View Post
    Bottom line of this rambling: all three roles are actually very hard if you want to play at a high level.
    This is true, but... when people say tank/heal is harder/more stressful I do not think they are meaning "at a high level". I think (or hope at least) that we can all agree that playing at a high level, regardless of role, is stressful. The difference that people (I think) are referring to is internal vs. external stressors. If mobs are running willy nilly, the blame will (generally) fall straight on the tank. If people are dying, the blame will (generally) fall straight on the healer. If DPS is low you can say "damage is low" but without a parser you can't say which (or both) is low so it is not personal, you can just assume it's that OTHER guy that is bad.

    Does that make sense?
    (4)

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