Quote Originally Posted by YitharV2 View Post
It's bad because it isn't the most organic way to solve aggro issues. The most organic way is to have tank AP scale with DPS AP. The way you described, SE has to constantly change aggro modifiers to keep up with DPS patch after patch. That being said, if SE wants to do that, more power to them.
Before they didn't seem to have a plan and had agro scale to dps. More dps was more agro. But if going forward they plan to adjust each gear cycle and this is part of a road map it would be way easier to control. A naked tank could still hold hate. Other mechanics would get them. But hate wouldn't have to be discussed about dpsing out gearing some tanks.

A better dev team would discuss the road map for tanking. Like it or hate it players can work within the system. Instead we will see some item they can show off to see if they can sell in the SE store. But right now we have oh no hate/dps and oh no tanks care to much about numbers. What if all the hate skills were like flash with 0 dps would people do them?

Tanking population has at least a % that don't care about tanks they are there to dps and get fast ques. Enough of those people are out in the duty finder to cause friction and paint people who str in a bad light.