Technically true, but it increases your survivability by a fixed amount, namely those HP you get from them. It amounts to a little less than one single Benefic II for the healer over the course of the fight. That's fairly negligible.
It was fun to watch in Omega how one DPS got hit by mechanics and had 68 health afterwards, but survived - with smaller healthpool, he would have been dead.![]()
Except wearing str accs doesn't necessarily imply that your healers won't be able to dps. I did a susano ex run with both tanks in full str right side and completely out of tank stance, our healers managed to do around 3k combined healer dps, which is generally more than what they can do with random df tanks who wear full vit and stay in tank stance most of the time. The "minimal" gain on the tanks actually outweigh the "minimal" loss on the healers if the tanks aren't dumb.
I'm not saying that you should wear str accs when learning new contents though, that 12k extra hp is a ridiculously big safety net for when things go wrong, and in progression, many things will. Full str tanking with no tank stance requires you to map every single tank buster or cleave and let your healers know how you or the other tank plan to mitigate it. It may also require more tank swaps than forced by the encounter, like splitting the assails in susano ex first phase to reduce the healing burden, and obviously not eating churning deep when you're tanking.
Last edited by aleph_null; 07-07-2017 at 09:39 PM.
So what you are saying is that people should adapt to other not playing their role and not the latest actually playing their role?/sarcasm At the same time, lets make it so healers can't DPS. I was tanking a dungeon last night leveling my PLD and died twice due to not receiving sufficient heals because my WHM was too busy casting Aero.
In all seriousness however, that did happen. However, as annoying as it was, I adjusted, re-positioned Convalescence and Clemency to be more easily accessed, kept better watch on my mitigation cooldowns, and we completed the dungeon.
everything was fine the way it was before they removed ap scaling from vit cuz tanks were outdpsing awful dps even though warrior has been doing this since 2.0"Cus my DPS!" or so they may say. Personally I think it should be restricted to VIT accessories only. Eventually we will gain enough ilv that they will be forced to remove the STR and I can't see them drop several ilvs just to put them back on in a dungeon or make it that you can't swap accessories if you were to fall below ilv
Gee tanks that have to tank and not try and out dps the dps, and healers who have to heal rather then spending most of their time dps'ing and watching their parser numbers. What a novel idea.
Increasing enmity modifiers every time dps get stronger gear options isn't really a solution. Or if it is, it's a really bad one.people "I need the dps for hate." No you don't if SE will just keep adjusting Savage Blade
Enmity effect has been increased. Flash
Enmity effect has been increased.It is just as easy for them to adjust that. In fact it keeps tanks better off since you get the hate increase automatically with patch while dps have to gear.
I'm sure you do love your 30min queues, your going to experience 50min queues if you guys continue, none of you play tanks or want to and you want to pressure the most underplayed and important role because you want 1 extra holy?
Remember when you make your bed you eventually have to lay in it.
6/20/17 The day that Dark Knights truly accepted the darkness good night sweet princess.
I just think its absolutely hilarious that the entire argument for wanting STR on Fending accessories boils down to:
I want to do more dps for the sake of doing more dps.
Is the lack of STR right side preventing you from clearing content due to tight DPS checks? Nope.
By all means, optimize your DPS, push yourself to get your rotation as perfect as possible, But understand that there is a ceiling on your damage dictated by gear. The same ceiling that DDs have. We don't see DDs on the forums screeching for more DPS because they just want bigger numbers.
The developers screwed the DPS checks in Heavensward, they admitted that.
The reason we got the VIT AP scaling was SE slapping down the STR Tanks and forcing them to wear VIT gear without breaking their ability to clear the overtuned Savages they admit to having broken.
You'll never convince me to cut up to 12k HP off myself to push out a measly 500 dps more. I don't care what the 'Meta' wants me to do. I'll Tank in the way that i feel most comfortable doing so.
If your Static wants to use STR accessories to squeeze that lil extra dps out, go for it. What you do in your own static is entirely up to you and what you've worked out with your friends.
But for random parties? Just play it safe. A run with no wipes will always be faster than wiping because there was a disconnect between the Tank and Healers expectations of each other.
If Tanks end up requiring a damage boost to clear content, The best way to handle it is to increase the Tenacity effect accordingly. But for as long as the reason people want more STR is "i wanna do bigger numbers cos i like big numbers", nothing is going to happen.
The biggest problem is that SE half-assed the fix. They obviously want tanks to wear VIT accessories. All higher-level STR accessories are restricted from being worn by tanks, so that really does seem to be the path SE is aiming for: all VIT, all the time. But then they went and left older STR accessories equipable... That was just dumb.
But just because SE wants tanks to wear all VIT doesn't mean that it's the best way to play this game. A good tank will wear enough VIT to survive whatever is thrown at them, and not a scrap more. Just as Accuracy used to be, any amount beyond what is necessary is a waste of stats. A tank who's already surviving anything the enemies throw at them has satisfied their survivability requirement. Their next priorities are enmity and DPS. There's no equipment that will directly enhance enmity, so that can't be geared for. There IS equipment that enhances DPS - and as a side benefit, enhancing DPS ALSO enhances enmity. Logically, once a tank has enough VIT, they should pile on the STR.
Arguing that you should have more of a HP cushion, just in case the healer is bad, is a terrible argument - by that logic, DPS should pile on ilvl 270 VIT gear, just in case the healer is bad. After all, a dead DPS doesn't deal any damage at all! No, all equipment decisions should be made on the assumption that your party members are competent.
As for the example in the original post, that's not an example of STR accessories being a bad thing. It is an example of a bad tank, who has not filled their survivability requirement before swapping a few pieces out for STR.
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