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  1. #1
    Player
    Wizhard's Avatar
    Join Date
    Sep 2013
    Posts
    239
    Character
    Wizhard Felfury
    World
    Cerberus
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Zojha View Post
    snip.
    You might notice i never said anything about CDs scaling with Healing. That part is true.
    However, from pure EHP standpoint CDs are offering fixed amounts of EHP, with that amount increasing the more HP you have. Having more HP not only passively boosts your EHP but also makes your CDs provide more of it.
    The discussion in this thread was about tanks dying too fast, and the arguments were that more HP wouldnt have saved them anyway and that is factually wrong.

    Fun fact - V3 boss can crit with autos for 20k and full STR tanks right now have around 36k hp.
    (0)

  2. #2
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Wizhard View Post
    However, from pure EHP standpoint CDs are offering fixed amounts of EHP, with that amount increasing the more HP you have.
    That isn't correct, though. The EHP you get from cooldowns directly depends on how much damage you take during the duration, not how much max health you have. If you take no damage, you gain zero effective HP from them. And you can take far more damage than you have max health during the duration thanks to healing. That is because cooldowns are temporary.

    As for tanks dying too fast: IIRC, we're talking of sustained damage. If someone is one-shot, it's obvious healers cannot act there. But for sustained damage, whether you die or not depends on whether the healer can keep up with the incoming damage or not. If they can't, you'll die. Your accessories don't matter, because the healer cannot keep up. If they can, you won't die. Again, your accessories won't matter. They only matter under once circumstance: You die if the pack one-shots you, for example because all autoattacks of them come at once. Then it becomes a burst scenario. But if that's not the case, the accessories are irrelevant to your survival. The skill of the healer is the important factor here.
    (1)

  3. #3
    Player
    Wizhard's Avatar
    Join Date
    Sep 2013
    Posts
    239
    Character
    Wizhard Felfury
    World
    Cerberus
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Zojha View Post
    snip.
    EHP is irrelevant to incoming damage, its a value of what damage you can take before you die.

    You have 1000 hp. You use Rampart. Now you have 1200 EHP.
    You have 1000 hp. You equip an accessory with 200 hp. Now you have 1200 EHP.

    Amusing fact - at 36000 hp with slaying you will get more EHP from equipping all Vit accessories compared to using Rampart.
    (1)