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  1. #131
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,429
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Jazmyn View Post
    I agree but they need to help out damage when you solo fates etc somehow.
    That's the purpose of your Chocobo.
    (1)

  2. #132
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Wizhard View Post
    However, from pure EHP standpoint CDs are offering fixed amounts of EHP, with that amount increasing the more HP you have.
    That isn't correct, though. The EHP you get from cooldowns directly depends on how much damage you take during the duration, not how much max health you have. If you take no damage, you gain zero effective HP from them. And you can take far more damage than you have max health during the duration thanks to healing. That is because cooldowns are temporary.

    As for tanks dying too fast: IIRC, we're talking of sustained damage. If someone is one-shot, it's obvious healers cannot act there. But for sustained damage, whether you die or not depends on whether the healer can keep up with the incoming damage or not. If they can't, you'll die. Your accessories don't matter, because the healer cannot keep up. If they can, you won't die. Again, your accessories won't matter. They only matter under once circumstance: You die if the pack one-shots you, for example because all autoattacks of them come at once. Then it becomes a burst scenario. But if that's not the case, the accessories are irrelevant to your survival. The skill of the healer is the important factor here.
    (1)

  3. #133
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Sylve View Post
    By all means, optimize your DPS, push yourself to get your rotation as perfect as possible, But understand that there is a ceiling on your damage dictated by gear. The same ceiling that DDs have. We don't see DDs on the forums screeching for more DPS because they just want bigger numbers.
    The developers screwed the DPS checks in Heavensward, they admitted that.
    That is a false equivalent. Damage dealers receive full benefits for all gear they equip. Tanks, currently, do not. Their damage is scaled on a stat their entire right side lacks. No other role has such a handicap. Furthermore, mitigation and threat management are a binary threshold. Anything above that threshold is worthless. What you're essentially saying is tanks should be satisfied once they have aggro, which is among the easiest and most basic things to build. Put simply, it's boring.


    Quote Originally Posted by Sylve View Post
    The reason we got the VIT AP scaling was SE slapping down the STR Tanks and forcing them to wear VIT gear without breaking their ability to clear the overtuned Savages they admit to having broken.
    Only Gordias was overtuned while Creator was considerably easier than either of the raids preceding it. The only reason for this change is because the devs chose a lazy way of implementing their Weakness and Brick changes. Instead of it functioning as a debuff, it reduces your stats directly, thus tanks wouldn't have been impacted as severely.

    Quote Originally Posted by Sylve View Post
    You'll never convince me to cut up to 12k HP off myself to push out a measly 500 dps more. I don't care what the 'Meta' wants me to do. I'll Tank in the way that i feel most comfortable doing so.
    If your Static wants to use STR accessories to squeeze that lil extra dps out, go for it. What you do in your own static is entirely up to you and what you've worked out with your friends.
    But for random parties? Just play it safe. A run with no wipes will always be faster than wiping because there was a disconnect between the Tank and Healers expectations of each other.
    Does that also apply to healers not DPSing? After all, it's safer if they do nothing but heal you. In fact, baby pulls make it even safer!

    See. We can push safety to its logical extremes and make dungeon content extremely boring, albeit entirely devoid of risk. Funny thing is, you will actually take longer doing the above than had you wiped once. A far better solution is to ask if the healer can handle it or simply pull slightly less than everything.

    Quote Originally Posted by Sylve View Post
    If Tanks end up requiring a damage boost to clear content, The best way to handle it is to increase the Tenacity effect accordingly. But for as long as the reason people want more STR is "i wanna do bigger numbers cos i like big numbers", nothing is going to happen.
    Which is why you are seeing less and less tanks. While some may prefer the "tanks should only worry about aggro" philosophy. That isn't how this game is built. Nothing hits remotely hard enough to necessitate a lot of mitigation hence why people prioritize damage the way they do. You can't remove what many tanks consider the "fun" secondary attribute of their job and expect them to shrug it off. That all said, if the damage scaling on Tenacity wasn't laughable. This wouldn't be an issue. So the devs have a fairly simple option.
    (3)

  4. #134
    Player
    Wizhard's Avatar
    Join Date
    Sep 2013
    Posts
    239
    Character
    Wizhard Felfury
    World
    Cerberus
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Zojha View Post
    snip.
    EHP is irrelevant to incoming damage, its a value of what damage you can take before you die.

    You have 1000 hp. You use Rampart. Now you have 1200 EHP.
    You have 1000 hp. You equip an accessory with 200 hp. Now you have 1200 EHP.

    Amusing fact - at 36000 hp with slaying you will get more EHP from equipping all Vit accessories compared to using Rampart.
    (1)

  5. #135
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Wizhard View Post
    Sigh, did i say it wasnt survivable? Susano, Lakshmi and Shinryu are easy in slaying, since you can predict a burst. Pray tell me how do you predict a burst from an autoattack?
    You don't need to. Cure II heals for well over 10,000. Combined with Regen, that auto attack will be healed through on a single cast. Tanks can pull 10+ mobs at once while in Slaying, which does considerably more damage than V3's auto attack.
    (2)

  6. #136
    Player
    Wizhard's Avatar
    Join Date
    Sep 2013
    Posts
    239
    Character
    Wizhard Felfury
    World
    Cerberus
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Bourne_Endeavor View Post
    You don't need to. Cure II heals for well over 10,000. Combined with Regen, that auto attack will be healed through on a single cast. Tanks can pull 10+ mobs at once while in Slaying, which does considerably more damage than V3's auto attack.
    +10 mobs die in a matter of seconds. V3 does not.
    (1)

  7. #137
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Wizhard View Post
    +10 mobs die in a matter of seconds. V3 does not.
    I see you ignored the part where a single GCD/oGCD and Regen will have the tank back to full almost immediately. You're acting like it's not in any way survivable when tanks are doing and healers are still able to DPS. So... that 19,000 auto attack isn't impacting much.

    The only HP requirement is having enough to survive all the incoming damage relative to how much the healer can heal through. As tanks can survive everything the current normal mode raids dish out while in Slaying, there isn't a need for Fending. This only applies for more experienced tanks, of course.
    (0)
    Last edited by Bourne_Endeavor; 07-08-2017 at 01:16 AM.

  8. #138
    Player
    Wizhard's Avatar
    Join Date
    Sep 2013
    Posts
    239
    Character
    Wizhard Felfury
    World
    Cerberus
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Bourne_Endeavor View Post
    I see you ignored the part where a single GCD/oGCD and Regen will have the tank back to full almost immediately. You're acting like it's not in any way survivable when tanks are doing and healers are still able to DPS. So... that 19,000 auto attack isn't impacting much.
    If 2 autoattacks are capable of killing you, healers or rather at least 1 healer has to babysit you.
    (1)

  9. #139
    Player
    Xtrasweettea's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    361
    Character
    Aelda Schuvorther
    World
    Lamia
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Hyperia View Post
    That's the purpose of your Chocobo.
    I believe Jazmyn is addressing the solo issue independent of the Chocobo. The Chocobo should be additional damage on top of your damage, not supplementary damage because 1/2 of your gear does nothing for your damage.
    (0)

  10. #140
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Wizhard View Post
    If 2 autoattacks are capable of killing you, healers or rather at least 1 healer has to babysit you.
    I suppose all those tanks and healers who aren't having this perceived problem are a myth then? Those auto attacks aren't going to hit fast enough to ever kill you due to constant HoT up time most healers have. I have done V3 with a full Slaying tank and the healer had no issues keeping them up nor did they have to baby them.
    (0)

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