No changes in 4.01, they going to evaluate dps on omega but the translated discussion on reddit basically says dragoons are where there are because of their utility they "greatly" increase party's dps. No mention of the issues with eye mechanics.
No changes in 4.01, they going to evaluate dps on omega but the translated discussion on reddit basically says dragoons are where there are because of their utility they "greatly" increase party's dps. No mention of the issues with eye mechanics.
No changes for us at all.
#feelsdrgman
Last edited by HaiHai; 07-04-2017 at 03:08 PM.

They have a VERY loose definition of "greatly". BL, while great, is inherently random given the nature of crits and the fact it is on a 3min cooldown. In current EX runs, you usually get 2 good uses out of it so 40s of a 15% increase. Not horrible, but not life changing either. Hungry Eyes (or Dragon Sight) is a 2min cooldown I think? And 10% for us/5% for our tether buddy IF they're right up on us for like 10s. Given a baseline of 3k DPS, that's only an extra 3000/1500 damage. It is something (2/1 free GCDs roughly), but not make-or-break. Disembowel is a nice buff, but is only 5% and applies to 3 classes, but you can only count on having one of them (the DRG obviously to apply it).
Let us look at NIN now. Trick Attack is a flat 10% buff for everyone for 10s on a 1min cooldown; that adds far more than Hungry Eyes, can theoretically be used more often and doesn't require a BFF. They also have that slash debuff (or did in 3.0, not sure if they still do but WAR does I believe as does SAM) which KEPT its 10% and applies to 5 classes (tanks, SAM and NIN) and you will always have 2 of them in content where said buff is relevant. They also still have Smokescreen and Shadewalker which are still great buffs for tanks or a DPS going wild.
In short, I see where the devs are coming from but disagree just from glancing at NIN's toolkit (someone who knows NIN better than me feel free to correct me if I'm wrong, this is from skimming job actions and from being around a few so I have little experience). This isn't even touching on the problem of LoTD either.
Last edited by Frowny; 07-04-2017 at 02:43 PM.
I've seen greatly and hugely depending on the translation.They have a VERY loose definition of "greatly". BL, while great, is inherently random given the nature of crits and the fact it is on a 3min cooldown. In current EX runs, you usually get 2 good uses out of it; that is hardly a huge difference.
Hungry Eyes (or Dragon Sight) is a 2min cooldown I think? And 10% for us/5% for our tether buddy IF they're right up on us for like 10s. Given a baseline of 3k DPS, that's only an extra 3000/1500 damage. It is something, but not make-or-break.
Gonna edit to add more.
JP drgs are losing their shit and even asking if they play tested the class.
It's been said repeatedly: Separate BotD and Eyes. It's the main thing that needs to change. Nevermind dps. I find myself getting frustrated with my party for not pulling fast enough. It's not fun, and it's not something the game should be forcing. I don't know that we need LotD to happen faster if we can just carry the eyes more easily. A small potency buff wouldn't go amiss though.
Geirskogul is slow. Trying to optimize my time for LotD means I skip a Geirskogul, and I have to hold on to the ability for 20 seconds or more.
A small increase to our AoE rotation's width would be appreciated. A lot of targets that feel like they should get hit take no damage. It makes the abilities not worth using, even when you have no other AoE's to use.
Eyes aside, I enjoy my 70 DRG. BotD is easy to maintain, the damage output feels good. I like having plenty of oGCD attacks to work with. But the eyes, and the frustration towards the game and other players, makes 70 play annoying. Fix it.
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