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  1. #231
    Player
    Riotpersona's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    74
    Character
    Asbel Furybrand
    World
    Odin
    Main Class
    Lancer Lv 70
    Quote Originally Posted by YiznoBergerFett View Post

    the plus side is i always get to limit break
    Pretty sure I'd never consider that a plus.
    (2)

  2. #232
    Player
    Sephorai's Avatar
    Join Date
    Aug 2015
    Posts
    33
    Character
    Sephorai Sertorius
    World
    Ultros
    Main Class
    Dark Knight Lv 65
    Quote Originally Posted by Riotpersona View Post
    I could be wrong, so take this with a grain of salt, but I'm pretty sure piercing only affects RDM's non-enhanced melee weaponskills, making it completely useless.
    Flèche and contre sixte also do piercing believe it or not
    (0)

  3. #233
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Necessary Changes:

    -Losing BoTD no longer loses stored eyes. This is an easy and feasible change, considering Ammunition, Aetherflow, and other gauges don't decay their resources. Yes, Huton decays, but not their Ninken. MNK's Greased Lightning decay, but not their Chakras. No reason why BoTD AND our earned eyes need to decay. It makes phase transitions disproportionately punishing towards Dragoon because we lose 70-90 seconds of effort in fights like Yojimbo or Susano.

    -Let Dragonfire Dive grant Dive Ready or give 1 stack of the eye opening directly (that way we can enter LotD faster but without the added DPS of a third Mirage Dive). This helps shave down the 90 seconds it takes to enter LoTD from the start of the fight and helps with achieving more LotD phases later in the fight.

    Quality of Life changes:

    -Reduce animation lock of Mirage Dive, make it similar to Geirskogul's. Also, change the timeframe of when the damage is dealt to later in the animation. It is weird how the floating text for the damage from Mirage Dive appears before the mirage lands on the target. It feels wrong.

    -I understand Dragon Sight was meant to be used with other melee DPS, hence the 6' range. However, please let us activate the ability from 15' away but the tether will only form if the paired player comes within 6' of us. It's frustrating to activate from the Dragoon's perspective especially with manually targeting. If it at least had the range of -activation- like Goad, it would help
    (0)
    Last edited by Jonnycbad; 07-04-2017 at 12:24 AM.

  4. #234
    Player
    YiznoBergerFett's Avatar
    Join Date
    Jun 2017
    Posts
    20
    Character
    Yiz No
    World
    Goblin
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Jonnycbad View Post

    -I understand Dragon Sight was meant to be used with other melee DPS, hence the 6' range. However, please let us activate the ability from 15' away but the tether will only form if the paired player comes within 6' of us. It's frustrating to activate from the Dragoon's perspective especially with manually targeting. If it at least had the range of -activation- like Goad, it would help
    the MO macro works like Goad, at least mine does. I hate dragon sight, make its range 10 sweet potatoes (yalms) and call it a day. This way I can get a tank if there are no other MDPS. its borderline useless in dungeons.
    (0)

  5. #235
    Player
    Riotpersona's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    74
    Character
    Asbel Furybrand
    World
    Odin
    Main Class
    Lancer Lv 70
    Quote Originally Posted by YiznoBergerFett View Post
    the MO macro works like Goad, at least mine does. I hate dragon sight, make its range 10 sweet potatoes (yalms) and call it a day. This way I can get a tank if there are no other MDPS. its borderline useless in dungeons.
    I believe he is referring to the range. Goad's effective range is 6 times the size of Dragon sight, so mo works a lot better.
    (0)

  6. #236
    Player
    Jason33w's Avatar
    Join Date
    Sep 2011
    Posts
    36
    Character
    Kimahri Chindi
    World
    Excalibur
    Main Class
    Lancer Lv 80
    Quote Originally Posted by YiznoBergerFett View Post
    the MO macro works like Goad, at least mine does. I hate dragon sight, make its range 10 sweet potatoes (yalms) and call it a day. This way I can get a tank if there are no other MDPS. its borderline useless in dungeons.
    I have a macro for Dragon Sight that works perfectly for me. Be aware, this macro requires your enemy to be a focus target. I do this (focus target) at every boss fight anyway:

    /micon "Dragon Sight"
    /targetpc <--- targets nearest player character
    /action "Dragon Sight" <t>
    /party The eyes of the brood are apon us, <t> !
    /target <f> <----Immediately returns my target to my focus target.

    This happens in a blink of an eye and is flawless. As with any macro, ensure that you are not on any cool down since macros cannot be queued.
    (0)

  7. #237
    Player
    Gallus's Avatar
    Join Date
    Sep 2013
    Posts
    1,260
    Character
    Vermilion Rose
    World
    Phantom
    Main Class
    Summoner Lv 100
    Just get rid of BotD. Give jumps their respective increased potencies. Make Geirskogul transition to LotD with 30 seconds always. Increase the potency of Wheeling Thrust and Fang and Claw GCDs significantly and slightly decrease the potency of the other GCDs, this way people won't skip them.

    Does SAM sen and kenki go anywhere? No.
    Does RDM white and black mana go anywhere? No.

    Just make the freaking eyes stay already, there's no reason to make DRG players lose them.
    (3)

  8. #238
    Player
    BlackThought's Avatar
    Join Date
    Aug 2013
    Posts
    163
    Character
    Black Thought
    World
    Malboro
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Gallus View Post
    Just get rid of BotD. Give jumps their respective increased potencies. Make Geirskogul transition to LotD with 30 seconds always. Increase the potency of Wheeling Thrust and Fang and Claw GCDs significantly and slightly decrease the potency of the other GCDs, this way people won't skip them.

    Does SAM sen and kenki go anywhere? No.
    Does RDM white and black mana go anywhere? No.

    Just make the freaking eyes stay already, there's no reason to make DRG players lose them.
    /subscribes to your newsletter
    (0)

  9. #239
    Player
    Nyghtmarerobu's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    521
    Character
    Liaysa Sineos
    World
    Exodus
    Main Class
    Samurai Lv 90
    I did some idea crafting, and came up with, what I beleive to be, a pretty good way to change lotd and nastrond...

    Lets keep the eye mechanic in there, maybe change it from 4 to 3 or keep it at 4, its w/e for this idea. But Basically, I'd like to see botd change to lotd permanently once you geirskogul at the required number of eyes. Make lotd give either dmg buffs to jumps or combos or both. This way, once you get it rolling, it starts to build up to something greater. Nastrond would most likely have to have a potency decrease to compensate for lotd being up full time. Now to keep the eye mechanic relavent, why not just make it so that the number of eyes effects the potency of nastrond while in lotd? This way you can choose to use it early for phase changes or to go full 100% dmg on it when you get to full stacks...

    What does everyone think?
    (0)

  10. #240
    Player
    Vincent_Mateus's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    104
    Character
    Vincent Mateus
    World
    Sargatanas
    Main Class
    Lancer Lv 70
    I think LotD should simply be sustainable once it's reached and that gaining eyes while in LotD should increase Jump potencies by 10% per eye. Or a hundred other things myself, and plenty of other people have suggested to salvage this class
    (0)

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