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  1. #1
    Player
    Nyghtmarerobu's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    521
    Character
    Liaysa Sineos
    World
    Exodus
    Main Class
    Samurai Lv 90
    I did some idea crafting, and came up with, what I beleive to be, a pretty good way to change lotd and nastrond...

    Lets keep the eye mechanic in there, maybe change it from 4 to 3 or keep it at 4, its w/e for this idea. But Basically, I'd like to see botd change to lotd permanently once you geirskogul at the required number of eyes. Make lotd give either dmg buffs to jumps or combos or both. This way, once you get it rolling, it starts to build up to something greater. Nastrond would most likely have to have a potency decrease to compensate for lotd being up full time. Now to keep the eye mechanic relavent, why not just make it so that the number of eyes effects the potency of nastrond while in lotd? This way you can choose to use it early for phase changes or to go full 100% dmg on it when you get to full stacks...

    What does everyone think?
    (0)

  2. #2
    Player
    Vincent_Mateus's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    104
    Character
    Vincent Mateus
    World
    Sargatanas
    Main Class
    Lancer Lv 70
    I think LotD should simply be sustainable once it's reached and that gaining eyes while in LotD should increase Jump potencies by 10% per eye. Or a hundred other things myself, and plenty of other people have suggested to salvage this class
    (0)

  3. #3
    Player
    Khel's Avatar
    Join Date
    Jan 2017
    Posts
    149
    Character
    Khel Pyke
    World
    Ultros
    Main Class
    Dragoon Lv 70
    No changes in 4.01, they going to evaluate dps on omega but the translated discussion on reddit basically says dragoons are where there are because of their utility they "greatly" increase party's dps. No mention of the issues with eye mechanics.
    (0)

  4. #4
    Player
    Frowny's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    396
    Character
    Rai Dolabnha
    World
    Faerie
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Khel View Post
    No changes in 4.01, they going to evaluate dps on omega but the translated discussion on reddit basically says dragoons are where there are because of their utility they "greatly" increase party's dps. No mention of the issues with eye mechanics.
    They have a VERY loose definition of "greatly". BL, while great, is inherently random given the nature of crits and the fact it is on a 3min cooldown. In current EX runs, you usually get 2 good uses out of it so 40s of a 15% increase. Not horrible, but not life changing either. Hungry Eyes (or Dragon Sight) is a 2min cooldown I think? And 10% for us/5% for our tether buddy IF they're right up on us for like 10s. Given a baseline of 3k DPS, that's only an extra 3000/1500 damage. It is something (2/1 free GCDs roughly), but not make-or-break. Disembowel is a nice buff, but is only 5% and applies to 3 classes, but you can only count on having one of them (the DRG obviously to apply it).

    Let us look at NIN now. Trick Attack is a flat 10% buff for everyone for 10s on a 1min cooldown; that adds far more than Hungry Eyes, can theoretically be used more often and doesn't require a BFF. They also have that slash debuff (or did in 3.0, not sure if they still do but WAR does I believe as does SAM) which KEPT its 10% and applies to 5 classes (tanks, SAM and NIN) and you will always have 2 of them in content where said buff is relevant. They also still have Smokescreen and Shadewalker which are still great buffs for tanks or a DPS going wild.

    In short, I see where the devs are coming from but disagree just from glancing at NIN's toolkit (someone who knows NIN better than me feel free to correct me if I'm wrong, this is from skimming job actions and from being around a few so I have little experience). This isn't even touching on the problem of LoTD either.
    (0)
    Last edited by Frowny; 07-04-2017 at 02:43 PM.

  5. #5
    Player
    Khel's Avatar
    Join Date
    Jan 2017
    Posts
    149
    Character
    Khel Pyke
    World
    Ultros
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Frowny View Post
    They have a VERY loose definition of "greatly". BL, while great, is inherently random given the nature of crits and the fact it is on a 3min cooldown. In current EX runs, you usually get 2 good uses out of it; that is hardly a huge difference.

    Hungry Eyes (or Dragon Sight) is a 2min cooldown I think? And 10% for us/5% for our tether buddy IF they're right up on us for like 10s. Given a baseline of 3k DPS, that's only an extra 3000/1500 damage. It is something, but not make-or-break.

    Gonna edit to add more.
    I've seen greatly and hugely depending on the translation.
    (1)

  6. #6
    Player
    HaiHai's Avatar
    Join Date
    Aug 2013
    Posts
    97
    Character
    Rom Com
    World
    Gilgamesh
    Main Class
    Lancer Lv 90
    No changes for us at all.

    #feelsdrgman
    (0)
    Last edited by HaiHai; 07-04-2017 at 03:08 PM.

  7. #7
    Player
    Nominous's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    372
    Character
    Nominous Lhant
    World
    Balmung
    Main Class
    Lancer Lv 70
    Quote Originally Posted by HaiHai View Post
    No changes for us at all.

    Meanwhile Ninja gets buffed.

    #feelsdrgman
    It's a nerf.
    (0)

  8. #8
    Player
    Frowny's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    396
    Character
    Rai Dolabnha
    World
    Faerie
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Nominous View Post
    It's a nerf.
    It is, but I don't see it drastically changing damage one way or another.
    (0)

  9. #9
    Player
    HaiHai's Avatar
    Join Date
    Aug 2013
    Posts
    97
    Character
    Rom Com
    World
    Gilgamesh
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Nominous View Post
    It's a nerf.
    You're right, patch notes had a typo I guess.
    (0)

  10. #10
    Player
    mosaicex's Avatar
    Join Date
    Oct 2014
    Posts
    455
    Character
    Noyoyo Noyo
    World
    Typhon
    Main Class
    Paladin Lv 80
    Quote Originally Posted by HaiHai View Post
    You're right, patch notes had a typo I guess.
    It really is. If you look at the bottom of the page (Resolved issue part) it stated that Bhavacakra damage was changed from Physical to Magical, which means that it isn't affected by 20% damage buff from Dripping blade trait anymore, reducing its effective potency from 660 to 600.
    (0)

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