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  1. #1
    Player
    YiznoBergerFett's Avatar
    Join Date
    Jun 2017
    Posts
    20
    Character
    Yiz No
    World
    Goblin
    Main Class
    Dragoon Lv 70
    ill echo chamber what people have said. Nastrond really is the issue. I find with susano extreme i dont get to use in phase 1 or i get 1 hit of it, and then by the time the sword fights start my bar is gone. its frustrating to just lose everything to that RP in the boss fight while Red Mages aren't losing anything.

    I love dragoon, but I have a 50 ninja and 59 red mage and i may swap. we will see. I hope dragoons get some minor love. I don't want us to be top, but we should be better than we are.

    That all being said. We have some insane burst. If you can time Nastrond and mechanics don't screw you, you can pop cooldowns and really go hard for the 15-30seconds to get your 3-4 Nastronds off and the rest of your rotation. Dragoon feels like its 80 seconds of ramp up and then the big pay off.
    (0)

  2. #2
    Player
    Riotpersona's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    74
    Character
    Asbel Furybrand
    World
    Odin
    Main Class
    Lancer Lv 70
    Playing rdm, nin and drg, it's extremely frustrating to see how their secondary resources don't fall off, don't have to be spent immediately without overflowing, and are generated without being tied to damaging offgcds. DRG really got shafted on this.

    I also can't say I agree about the payoff of nastrond. Its burst is much weaker than what the a lot of the other dps classes can put out, to the point I feel like it's one of the most disappointing aspects of SB DRG. Nastrond and lotd feels so limp.
    (2)

  3. #3
    Player
    YiznoBergerFett's Avatar
    Join Date
    Jun 2017
    Posts
    20
    Character
    Yiz No
    World
    Goblin
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Riotpersona View Post
    Playing rdm, nin and drg, it's extremely frustrating to see how their secondary resources don't fall off, don't have to be spent immediately without overflowing, and are generated without being tied to damaging offgcds. DRG really got shafted on this.

    I also can't say I agree about the payoff of nastrond. Its burst is much weaker than what the a lot of the other dps classes can put out, to the point I feel like it's one of the most disappointing aspects of SB DRG. Nastrond and lotd feels so limp.
    if i nastrond with B4B, Dragon Sight, and Battle Litany up I will jump to the top of the meter.... after those 30 seconds i settle right back down at 3rd/4th. I have my full right side from Lak extreme so I do decently but in farm groups im easily the lowest and I doubt getting the weapon will change that too much.

    the plus side is i always get to limit break
    (0)

  4. #4
    Player
    Riotpersona's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    74
    Character
    Asbel Furybrand
    World
    Odin
    Main Class
    Lancer Lv 70
    Quote Originally Posted by YiznoBergerFett View Post

    the plus side is i always get to limit break
    Pretty sure I'd never consider that a plus.
    (2)

  5. #5
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,253
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Necessary Changes:

    -Losing BoTD no longer loses stored eyes. This is an easy and feasible change, considering Ammunition, Aetherflow, and other gauges don't decay their resources. Yes, Huton decays, but not their Ninken. MNK's Greased Lightning decay, but not their Chakras. No reason why BoTD AND our earned eyes need to decay. It makes phase transitions disproportionately punishing towards Dragoon because we lose 70-90 seconds of effort in fights like Yojimbo or Susano.

    -Let Dragonfire Dive grant Dive Ready or give 1 stack of the eye opening directly (that way we can enter LotD faster but without the added DPS of a third Mirage Dive). This helps shave down the 90 seconds it takes to enter LoTD from the start of the fight and helps with achieving more LotD phases later in the fight.

    Quality of Life changes:

    -Reduce animation lock of Mirage Dive, make it similar to Geirskogul's. Also, change the timeframe of when the damage is dealt to later in the animation. It is weird how the floating text for the damage from Mirage Dive appears before the mirage lands on the target. It feels wrong.

    -I understand Dragon Sight was meant to be used with other melee DPS, hence the 6' range. However, please let us activate the ability from 15' away but the tether will only form if the paired player comes within 6' of us. It's frustrating to activate from the Dragoon's perspective especially with manually targeting. If it at least had the range of -activation- like Goad, it would help
    (0)
    Last edited by Jonnycbad; 07-04-2017 at 12:24 AM.

  6. #6
    Player
    YiznoBergerFett's Avatar
    Join Date
    Jun 2017
    Posts
    20
    Character
    Yiz No
    World
    Goblin
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Jonnycbad View Post

    -I understand Dragon Sight was meant to be used with other melee DPS, hence the 6' range. However, please let us activate the ability from 15' away but the tether will only form if the paired player comes within 6' of us. It's frustrating to activate from the Dragoon's perspective especially with manually targeting. If it at least had the range of -activation- like Goad, it would help
    the MO macro works like Goad, at least mine does. I hate dragon sight, make its range 10 sweet potatoes (yalms) and call it a day. This way I can get a tank if there are no other MDPS. its borderline useless in dungeons.
    (0)

  7. #7
    Player
    Riotpersona's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    74
    Character
    Asbel Furybrand
    World
    Odin
    Main Class
    Lancer Lv 70
    Quote Originally Posted by YiznoBergerFett View Post
    the MO macro works like Goad, at least mine does. I hate dragon sight, make its range 10 sweet potatoes (yalms) and call it a day. This way I can get a tank if there are no other MDPS. its borderline useless in dungeons.
    I believe he is referring to the range. Goad's effective range is 6 times the size of Dragon sight, so mo works a lot better.
    (0)

  8. #8
    Player
    Jason33w's Avatar
    Join Date
    Sep 2011
    Posts
    36
    Character
    Kimahri Chindi
    World
    Excalibur
    Main Class
    Lancer Lv 80
    Quote Originally Posted by YiznoBergerFett View Post
    the MO macro works like Goad, at least mine does. I hate dragon sight, make its range 10 sweet potatoes (yalms) and call it a day. This way I can get a tank if there are no other MDPS. its borderline useless in dungeons.
    I have a macro for Dragon Sight that works perfectly for me. Be aware, this macro requires your enemy to be a focus target. I do this (focus target) at every boss fight anyway:

    /micon "Dragon Sight"
    /targetpc <--- targets nearest player character
    /action "Dragon Sight" <t>
    /party The eyes of the brood are apon us, <t> !
    /target <f> <----Immediately returns my target to my focus target.

    This happens in a blink of an eye and is flawless. As with any macro, ensure that you are not on any cool down since macros cannot be queued.
    (0)

  9. #9
    Player
    Gallus's Avatar
    Join Date
    Sep 2013
    Posts
    1,260
    Character
    Vermilion Rose
    World
    Phantom
    Main Class
    Summoner Lv 100
    Just get rid of BotD. Give jumps their respective increased potencies. Make Geirskogul transition to LotD with 30 seconds always. Increase the potency of Wheeling Thrust and Fang and Claw GCDs significantly and slightly decrease the potency of the other GCDs, this way people won't skip them.

    Does SAM sen and kenki go anywhere? No.
    Does RDM white and black mana go anywhere? No.

    Just make the freaking eyes stay already, there's no reason to make DRG players lose them.
    (3)

  10. #10
    Player
    BlackThought's Avatar
    Join Date
    Aug 2013
    Posts
    163
    Character
    Black Thought
    World
    Malboro
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Gallus View Post
    Just get rid of BotD. Give jumps their respective increased potencies. Make Geirskogul transition to LotD with 30 seconds always. Increase the potency of Wheeling Thrust and Fang and Claw GCDs significantly and slightly decrease the potency of the other GCDs, this way people won't skip them.

    Does SAM sen and kenki go anywhere? No.
    Does RDM white and black mana go anywhere? No.

    Just make the freaking eyes stay already, there's no reason to make DRG players lose them.
    /subscribes to your newsletter
    (0)

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