


The DF can put you into a random GC. RNG make everything equal again, if enough people use this option.
Last edited by Felis; 07-04-2017 at 03:55 AM.
I just did a PvP where 3 people in my alliance ran past the base that was under attack and ignored it. Of course we lost the base as apparently they were too important to deal with the little details like that. If I'm then to be punished further by getting less xp, then I'll simply stop doing PvP. No doubt many others will as well.
SE have managed to breathe life back into PvP. Your suggestion is a good way to kill it again. As less people do PvP because of the XP issue the waiting time goes up. With the waiting time going up it will put off even those who weren't *too* fussed by XP, but can't be bothered to wait around.

Here is the sum of the objections to my post:
Seriously? THAT'S a valid argument for this gaming community? You all find that acceptable? Seriously???"Frontline is easy mode experience with no consequences. Everyone wants easy mode with no consequences. If you make Frontline into an actual game with consequences, no one will play it."
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If you based EXP on win/loss, I assure you, the only thing that would happen is server/world/DC weekly win/loss schedules....first week of every month, adders are allowed to win, second week, flames, etc etc etc, and fourth week would be free for alls.
The entire game offers up an "easy mode experience". FATES, POTD, Dungeons are all easy. The difference here is that the queue times aren't balls to the wall stupid for DPS.
You still have consequences in the form of getting less Wolf Marks for finishing 2nd or 3rd (even then they come thick and fast anyway).

That's not an argument. That's speculation. And in any case, not a valid justification.

You get the same experience whether you win or lose. Whether you take objectives or ride around the map in circles. That's the very definition of easy mode.The entire game offers up an "easy mode experience". FATES, POTD, Dungeons are all easy. The difference here is that the queue times aren't balls to the wall stupid for DPS. You still have consequences in the form of getting less Wolf Marks for finishing 2nd or 3rd (even then they come thick and fast anyway).



Be careful what you wish for; patch notes are up:
The following adjustments and changes have been made to PvP encounters:
Class/Job EXP gained from participating in PvP encounters has been adjusted to take match durations into account.
Victories and losses will now award different amounts of EXP.
Personally, I get a reward from doing well. Knowing my actions have helped. If anything the problem is that people don't care enough to kick the people who are afk'ng, or hiding on another part of the map. Even when they get pointed out they rarely get kicked. This is for the community to sort out, not for any nerfs to be implemented, which will once again kill PvP.
Edit: aaand now I can't be bothered with PvP after hearing the patch notes.
The following adjustments and changes have been made to PvP encounters:
Class/Job EXP gained from participating in PvP encounters has been adjusted to take match durations into account.
Victories and losses will now award different amounts of EXP.
Welp, there you go....you have what you wished for......guess pvp q's just got longer......as most will go back to burning potd.
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