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  1. #81
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    954
    Character
    Atreus Auditore
    World
    Faerie
    Main Class
    Paladin Lv 100
    It does not need to be based on team placement, but there does need to be a basic performance threshold to acquire your EXP, similar to FATEs.
    (2)
    Team Hello First Time - Fan Fest 2016 Feast Exhibition
    Team Stoodges - Crystalline Conflict Community Cup 2025

  2. #82
    Player
    Mutemutt's Avatar
    Join Date
    Oct 2013
    Posts
    339
    Character
    Mumuki Muki
    World
    Leviathan
    Main Class
    Goldsmith Lv 60
    Honestly I think just having the exp gain being based on placement is just the simplest solution and I have my doubts that it'll kill queue times half as much as some are suggesting. The pvp queues have been short ever since garo and the freelancer option happened and every aspect of garo's rewards were affected by placement (progress towards mounts only when you win; more wolf marks to buy gear with when you win).
    (3)

  3. #83
    Player
    AriaFairchild's Avatar
    Join Date
    May 2017
    Posts
    161
    Character
    Aria Fairchild
    World
    Brynhildr
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Lemuria View Post
    This suggestion would effectively eliminate any incentive to do Frontline. Ever. Think carefully before you ask for changes you may regret.
    The hyperbole is strong with this one.

    Before 4.0, on Primal, queues for Frontlines would pop pretty frequently every night (from 6pm (CST) onward). Granted, it might have been largely because of the Garo rewards. But let's face it, Garo rewards require you to W.I.N - you get nothing if you lose. Now, you are still rewarded (with exp) even when you lose, so I highly doubt that OP's implementation will "eliminate any incentive to do Frontline. Ever."
    (1)

  4. #84
    Player
    HELLruler's Avatar
    Join Date
    Feb 2017
    Posts
    26
    Character
    Yevol Valeriant
    World
    Lamia
    Main Class
    Dragoon Lv 60
    Isn't it better to check team contribution? If you have less than X points, you get no experience, cause you probably did nothing the whole match

    Just check the average amount of points players have in the whole match so you can come up with a number where people have to play at least most of the match to get the reward
    (0)

  5. #85
    Player
    HyperSMB's Avatar
    Join Date
    Jun 2017
    Posts
    316
    Character
    Crystal Skye
    World
    Halicarnassus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by HELLruler View Post
    Isn't it better to check team contribution? If you have less than X points, you get no experience, cause you probably did nothing the whole match

    Just check the average amount of points players have in the whole match so you can come up with a number where people have to play at least most of the match to get the reward
    What points? There is no stat collected in Frontlines right now that fits a "score" definition.
    (1)
    Quote Originally Posted by MoroMurasaki View Post
    Advantage is fair if you're willing to do something that most others aren't.

  6. #86
    Player
    Serilda's Avatar
    Join Date
    Feb 2015
    Posts
    1,885
    Character
    Renard Lefeuvre
    World
    Yojimbo
    Main Class
    Alchemist Lv 100
    Having to compete for score in PVP would cripple a lot of strategic plays and make newbie melee players even more desperate to feed the enemy by throwing themselves headfirst into dumb situations. The jobs are also completely unbalanced for it; WHM will always smoke SCH on healing done even if it was unnecessary, buffs don't mean anything and WHM is already stressful trying to get the finicky lilies to pop properly. Sometimes clinching a kill or slowing a runner is better than healing too, in terms of aiming for a team victory rather than trying to beat the scoreboard. Some jobs are optimised for high damage on ice. Nobody gets points for crowd control even though it wins matches. Why not reward actual success with your team?!
    (1)

  7. #87
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Serilda View Post
    The grand company argument hasn't really meant anything since they added freelancer, though. The people who lose over and over will blame all kinds of things - and for sure, building a partial premade might help - but one of the things I never see in complaints about win rates is an analysis of why an individual might be part of the problem themselves instead of an elite PVPer perpetually hamstrung by a failing grand company (most of which will be made up of freelancers anyway).

    Personally, I'm ok with them keeping exp as-is so long as they add some kind of incentive for winning beyond 'slightly faster gil from desynthesis', which is about as unexciting as it comes, and the mounts/gear everyone already earned months/years ago at this point.
    I think with the large scale of the BGs individuals aren't terribly important and having one really good or really bad player on your team isn't going to make much of a difference, so wins or losses comes down more to the average skill of the teams relative to each other, rather than single individuals managing to win or lose the match for their team, which is definitely a thing in many WoW BGs, which are generally much smaller in scale (10 v 10 or 15 v 15, as opposed to 24 v 24 v 24). Indeed, the two large WoW BGs–Alterac Valley and Isle of Conquest–are 40 v 40 and once more you really lose any ability to carry the day as an individual. Being better still helps, but you are much more dependent on your team than in the smaller ones, as no matter how good you are, you aren't going to solo 20 people. Perhaps the one exception in either case is if you can successfully herd the cats to victory through competent leadership.

    Personally, I'm not very good at PVP in this game and I was only ever mediocre in WoW (in terms of competitive PVP), but as long as I kind of stay with my group and go after objectives or otherwise do helpful things, it seems really unlikely that my skill or lack thereof is going to override the contributions of the skill of the other 23 people on my team or the other 48 people on the opposing teams.
    (1)

  8. #88
    Player
    TaranTatsuuchi's Avatar
    Join Date
    Oct 2011
    Posts
    1,462
    Character
    Aryn Tatsuuchi
    World
    Balmung
    Main Class
    Samurai Lv 90
    If this happens, I have concerns about how the community would react...

    Less playing...
    People being more 'hardcore competetive' during games...
    I can just imagine people raging about 'bad players' in their team/alliance in an unsportsman like manner.


    I'm not sure I see as many possible positives as possible negatives...
    (0)

  9. #89
    Player
    Shut's Avatar
    Join Date
    Oct 2015
    Posts
    98
    Character
    Kasu Kabe
    World
    Lich
    Main Class
    Ninja Lv 90
    Quote Originally Posted by HyperSMB View Post
    What points? There is no stat collected in Frontlines right now that fits a "score" definition.
    HP cured, damage done to players/ice(shatter), assists for personnal contribution. Score made by memolith (seals rock), ice, base, taken/lost by kills as a group.
    Look at the window that pop at the end of the match, they are already here.

    Quote Originally Posted by TaranTatsuuchi View Post
    I can just imagine people raging about 'bad players' in their team/alliance in an unsportsman like manner.
    That exist since frontline was released.
    (0)

  10. #90
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,547
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 100
    It should all be based solely on how much each individual contributes. If you do damage/heal/take damage/damage ice, etc. you should get XP. If you AFK at the base, you get nothing.

    Literally had some trash earlier stand at the base the entire time doing NOTHING, and proceeded to tell me if I vote dismiss it was against TOS because they were "defending the base."
    (2)

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