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  1. #1
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    WELL I HOPE YOU'RE HAPPY WITH YOUR QUEUE TIMES.

    http://eu.finalfantasyxiv.com/lodest...691b3fadfb35e5

    Victories and losses will now award different amounts of EXP.
    EDIT: If they just buff the experience for winning, then never mind.
    (2)

  2. #2
    Player
    Dizhonor's Avatar
    Join Date
    Jul 2017
    Posts
    60
    Character
    Dizhonor Stab'nstein
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    Quote Originally Posted by YitharV2 View Post
    Why aren't you?
    (0)

  3. #3
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Dizhonor View Post
    Why aren't you?
    Because this might affect queue times? If they nerf the experience for losing people would just go back to PoTD.
    (8)

  4. #4
    Player
    Syrehn's Avatar
    Join Date
    Aug 2013
    Posts
    622
    Character
    N'yuuki Nekohmi
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    Quote Originally Posted by YitharV2 View Post
    Because this might affect queue times? If they nerf the experience for losing people would just go back to PoTD.
    I posted this in another thread but I'll add it here. I'm doubtful we'll see large increases in queue times, yes some will go back to POTD/fates/etc. but I'm ok with that. With the Garo event still on-going, and with an influx in new players, queues might remain relatively low as they start trying for their mounts/titles/dyable gear sets before the event comes to an end.

    Even returning players who never finished are likely still queuing up to complete those achievements.

    Either way, thank you SE for making this much needed change.
    (1)

  5. #5
    Player
    Yahallo's Avatar
    Join Date
    Nov 2015
    Posts
    343
    Character
    Mana Kurogane
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Dizhonor View Post
    Why aren't you?
    Because it may cause too many people to stop PvPing and make the Frontline Queue say more than 30m again. Thus make leveling a DPS class even more of a pain which to me is a huge negative and I enjoy PvP. It felt great being able to have a bit of fun while efficiently leveling.

    I just hope I won't end up regretting bit being a bit more aggressive in leveling my DPS classes.
    (7)

  6. #6
    Player
    Syrehn's Avatar
    Join Date
    Aug 2013
    Posts
    622
    Character
    N'yuuki Nekohmi
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Yahallo View Post
    Because it may cause too many people to stop PvPing and make the Frontline Queue say more than 30m again.
    Ok, let's be real here. The frontlines queue has not been more than 30 minutes since the introduction of Garo and the Freelancer mode. I highly doubt that's going to drastically shift. The most I've seen is 10 mins. (prior to Stormblood launch); unless you're queuing at the ass crack of the middle of the night then they get longer.
    (1)

  7. #7
    Player
    Mutemutt's Avatar
    Join Date
    Oct 2013
    Posts
    339
    Character
    Mumuki Muki
    World
    Leviathan
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Yahallo View Post
    Because it may cause too many people to stop PvPing and make the Frontline Queue say more than 30m again. Thus make leveling a DPS class even more of a pain which to me is a huge negative and I enjoy PvP. It felt great being able to have a bit of fun while efficiently leveling.

    I just hope I won't end up regretting bit being a bit more aggressive in leveling my DPS classes.
    I mean queue times might be a smidge longer, but it's unlikely that it'll be that bad honestly. PVP queue times didn't suddenly become good when the expansion let pvp give exp. They've been okay for a long while now, when the only rewards to grab were affected by how often you won.

    Bold prediction: pvp queue times will probably still be around 5 mins or less ( at least after the omega story rush) as dungeon queue times are still terrible and some people rather do pvp than potd for exp as long as the exp is somewhat decent.
    (1)