WELL I HOPE YOU'RE HAPPY WITH YOUR QUEUE TIMES.
http://eu.finalfantasyxiv.com/lodest...691b3fadfb35e5
EDIT: If they just buff the experience for winning, then never mind.Victories and losses will now award different amounts of EXP.
WELL I HOPE YOU'RE HAPPY WITH YOUR QUEUE TIMES.
http://eu.finalfantasyxiv.com/lodest...691b3fadfb35e5
EDIT: If they just buff the experience for winning, then never mind.Victories and losses will now award different amounts of EXP.

Why aren't you?



I posted this in another thread but I'll add it here. I'm doubtful we'll see large increases in queue times, yes some will go back to POTD/fates/etc. but I'm ok with that. With the Garo event still on-going, and with an influx in new players, queues might remain relatively low as they start trying for their mounts/titles/dyable gear sets before the event comes to an end.
Even returning players who never finished are likely still queuing up to complete those achievements.
Either way, thank you SE for making this much needed change.


Because it may cause too many people to stop PvPing and make the Frontline Queue say more than 30m again. Thus make leveling a DPS class even more of a pain which to me is a huge negative and I enjoy PvP. It felt great being able to have a bit of fun while efficiently leveling.
I just hope I won't end up regretting bit being a bit more aggressive in leveling my DPS classes.



Ok, let's be real here. The frontlines queue has not been more than 30 minutes since the introduction of Garo and the Freelancer mode. I highly doubt that's going to drastically shift. The most I've seen is 10 mins. (prior to Stormblood launch); unless you're queuing at the ass crack of the middle of the night then they get longer.
I mean queue times might be a smidge longer, but it's unlikely that it'll be that bad honestly. PVP queue times didn't suddenly become good when the expansion let pvp give exp. They've been okay for a long while now, when the only rewards to grab were affected by how often you won.Because it may cause too many people to stop PvPing and make the Frontline Queue say more than 30m again. Thus make leveling a DPS class even more of a pain which to me is a huge negative and I enjoy PvP. It felt great being able to have a bit of fun while efficiently leveling.
I just hope I won't end up regretting bit being a bit more aggressive in leveling my DPS classes.
Bold prediction: pvp queue times will probably still be around 5 mins or less ( at least after the omega story rush) as dungeon queue times are still terrible and some people rather do pvp than potd for exp as long as the exp is somewhat decent.
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