

Excited beyond belief. People will FINALLY have to actually try.The following adjustments and changes have been made to PvP encounters:
Class/Job EXP gained from participating in PvP encounters has been adjusted to take match durations into account.
Victories and losses will now award different amounts of EXP.
Welp, there you go....you have what you wished for......guess pvp q's just got longer......as most will go back to burning potd.

What happened to "I get a reward from doing well" (etc etc)? Good stuff.Personally, I get a reward from doing well. Knowing my actions have helped. If anything the problem is that people don't care enough to kick the people who are afk'ng, or hiding on another part of the map. Even when they get pointed out they rarely get kicked. This is for the community to sort out, not for any nerfs to be implemented, which will once again kill PvP.
Edit: aaand now I can't be bothered with PvP after hearing the patch notes.

Link to the patch notes?
Nevermind, I see them now.
The following adjustments and changes have been made to PvP encounters:
Class/Job EXP gained from participating in PvP encounters has been adjusted to take match durations into account.
Victories and losses will now award different amounts of EXP.

You underestimate leeches. They will still have to do nothing to gain a reward, unless they straight dumpster XP for the losing teams, which will just end Frontline queues actually popping. Which would be unfortunate, I was actually beginning to enjoy it, except Shatter.
The xp was also a reward. Now I'm going to be punished because some people still won't try, but will happily accept 3rd place, I'd rather run a dungeon. Wolf Marks are worthless to me. I make an effort when doing content, even if it's badly. I'm not going to support me getting slower xp because others can't be bothered. The lazy players will still continue, just takes them longer to level up.



If people have to choose between trying their hardest for a chance at an appropriate reward, or running through content while half-asleep, which do you actually think they'll pick? I can even see this hurting match quality as people will just go AFK or feed when it's apparent that the group they're matched with won't win.


Free XP is free XP. Nerfed free XP is still free XP. If people are just leeching and are quasi-afk, nerfing the XP isn't going to be an incentive to stop leeching. After all, they aren't focusing on playing the game when they do it, so it's no real loss to them. Who it does hurt is the people who were already trying and actually playing. The only way to stop leechers without specifically targeting them with repercussions is to nerf the XP into the ground so that it's not even worth the negligible effort it takes to queue and tap a key every couple of minutes or set up a keyboard macro or whatever.
I really hope this change is in the form of buffing wins and not nerfing losses.
WELL I HOPE YOU'RE HAPPY WITH YOUR QUEUE TIMES.
http://eu.finalfantasyxiv.com/lodest...691b3fadfb35e5
EDIT: If they just buff the experience for winning, then never mind.Victories and losses will now award different amounts of EXP.

Why aren't you?
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