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  1. #91
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by RyuujinZERO View Post
    Yeah, how about no.

    The problem is that not all Grand Companies are created equal. You'd expect a roughly 33% win rate for each grand company but, for some reason, that isn't how it shakes out in reality.
    The DF can put you into a random GC. RNG make everything equal again, if enough people use this option.
    (2)
    Last edited by Felis; 07-04-2017 at 03:55 AM.

  2. #92
    Player
    Dsync's Avatar
    Join Date
    Sep 2013
    Posts
    159
    Character
    Entity Entatas
    World
    Phoenix
    Main Class
    Conjurer Lv 62
    I just did a PvP where 3 people in my alliance ran past the base that was under attack and ignored it. Of course we lost the base as apparently they were too important to deal with the little details like that. If I'm then to be punished further by getting less xp, then I'll simply stop doing PvP. No doubt many others will as well.

    SE have managed to breathe life back into PvP. Your suggestion is a good way to kill it again. As less people do PvP because of the XP issue the waiting time goes up. With the waiting time going up it will put off even those who weren't *too* fussed by XP, but can't be bothered to wait around.
    (2)

  3. #93
    Player
    Dizhonor's Avatar
    Join Date
    Jul 2017
    Posts
    60
    Character
    Dizhonor Stab'nstein
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    Here is the sum of the objections to my post:

    "Frontline is easy mode experience with no consequences. Everyone wants easy mode with no consequences. If you make Frontline into an actual game with consequences, no one will play it."
    Seriously? THAT'S a valid argument for this gaming community? You all find that acceptable? Seriously???

    (1)

  4. #94
    Player
    Sylvaneste's Avatar
    Join Date
    Aug 2013
    Posts
    69
    Character
    Kailani Rhys
    World
    Diabolos
    Main Class
    Conjurer Lv 80
    If you based EXP on win/loss, I assure you, the only thing that would happen is server/world/DC weekly win/loss schedules....first week of every month, adders are allowed to win, second week, flames, etc etc etc, and fourth week would be free for alls.
    (0)

  5. #95
    Player
    Dsync's Avatar
    Join Date
    Sep 2013
    Posts
    159
    Character
    Entity Entatas
    World
    Phoenix
    Main Class
    Conjurer Lv 62
    Quote Originally Posted by Dizhonor View Post
    Here is the sum of the objections to my post:



    Seriously? THAT'S a valid argument for this gaming community? You all find that acceptable? Seriously???

    The entire game offers up an "easy mode experience". FATES, POTD, Dungeons are all easy. The difference here is that the queue times aren't balls to the wall stupid for DPS.

    You still have consequences in the form of getting less Wolf Marks for finishing 2nd or 3rd (even then they come thick and fast anyway).
    (1)

  6. #96
    Player
    Dizhonor's Avatar
    Join Date
    Jul 2017
    Posts
    60
    Character
    Dizhonor Stab'nstein
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Sylvaneste View Post
    If you based EXP on win/loss, I assure you, the only thing that would happen is server/world/DC weekly win/loss schedules....first week of every month, adders are allowed to win, second week, flames, etc etc etc, and fourth week would be free for alls.
    That's not an argument. That's speculation. And in any case, not a valid justification.
    (1)

  7. #97
    Player
    Dizhonor's Avatar
    Join Date
    Jul 2017
    Posts
    60
    Character
    Dizhonor Stab'nstein
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Dsync View Post
    The entire game offers up an "easy mode experience". FATES, POTD, Dungeons are all easy. The difference here is that the queue times aren't balls to the wall stupid for DPS. You still have consequences in the form of getting less Wolf Marks for finishing 2nd or 3rd (even then they come thick and fast anyway).
    You get the same experience whether you win or lose. Whether you take objectives or ride around the map in circles. That's the very definition of easy mode.
    (0)

  8. #98
    Player
    Limecat's Avatar
    Join Date
    Dec 2012
    Posts
    1,359
    Character
    Limecat Indignatio
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Sylvaneste View Post
    If you based EXP on win/loss, I assure you, the only thing that would happen is server/world/DC weekly win/loss schedules....first week of every month, adders are allowed to win, second week, flames, etc etc etc, and fourth week would be free for alls.
    Be careful what you wish for; patch notes are up:

    The following adjustments and changes have been made to PvP encounters:

    Class/Job EXP gained from participating in PvP encounters has been adjusted to take match durations into account.
    Victories and losses will now award different amounts of EXP.
    (2)

  9. #99
    Player
    Dsync's Avatar
    Join Date
    Sep 2013
    Posts
    159
    Character
    Entity Entatas
    World
    Phoenix
    Main Class
    Conjurer Lv 62
    Quote Originally Posted by Dizhonor View Post
    You get the same experience whether you win or lose. Whether you take objectives or ride around the map in circles. That's the very definition of easy mode.
    Personally, I get a reward from doing well. Knowing my actions have helped. If anything the problem is that people don't care enough to kick the people who are afk'ng, or hiding on another part of the map. Even when they get pointed out they rarely get kicked. This is for the community to sort out, not for any nerfs to be implemented, which will once again kill PvP.

    Edit: aaand now I can't be bothered with PvP after hearing the patch notes.
    (2)

  10. #100
    Player
    Sylvaneste's Avatar
    Join Date
    Aug 2013
    Posts
    69
    Character
    Kailani Rhys
    World
    Diabolos
    Main Class
    Conjurer Lv 80
    The following adjustments and changes have been made to PvP encounters:

    Class/Job EXP gained from participating in PvP encounters has been adjusted to take match durations into account.
    Victories and losses will now award different amounts of EXP.

    Welp, there you go....you have what you wished for......guess pvp q's just got longer......as most will go back to burning potd.
    (3)

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