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  1. #111
    Player
    Syrehn's Avatar
    Join Date
    Aug 2013
    Posts
    622
    Character
    N'yuuki Nekohmi
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    Quote Originally Posted by YitharV2 View Post
    Because this might affect queue times? If they nerf the experience for losing people would just go back to PoTD.
    I posted this in another thread but I'll add it here. I'm doubtful we'll see large increases in queue times, yes some will go back to POTD/fates/etc. but I'm ok with that. With the Garo event still on-going, and with an influx in new players, queues might remain relatively low as they start trying for their mounts/titles/dyable gear sets before the event comes to an end.

    Even returning players who never finished are likely still queuing up to complete those achievements.

    Either way, thank you SE for making this much needed change.
    (1)

  2. #112
    Player
    Yahallo's Avatar
    Join Date
    Nov 2015
    Posts
    343
    Character
    Mana Kurogane
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Dizhonor View Post
    Why aren't you?
    Because it may cause too many people to stop PvPing and make the Frontline Queue say more than 30m again. Thus make leveling a DPS class even more of a pain which to me is a huge negative and I enjoy PvP. It felt great being able to have a bit of fun while efficiently leveling.

    I just hope I won't end up regretting bit being a bit more aggressive in leveling my DPS classes.
    (7)

  3. #113
    Player
    Syrehn's Avatar
    Join Date
    Aug 2013
    Posts
    622
    Character
    N'yuuki Nekohmi
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Yahallo View Post
    Because it may cause too many people to stop PvPing and make the Frontline Queue say more than 30m again.
    Ok, let's be real here. The frontlines queue has not been more than 30 minutes since the introduction of Garo and the Freelancer mode. I highly doubt that's going to drastically shift. The most I've seen is 10 mins. (prior to Stormblood launch); unless you're queuing at the ass crack of the middle of the night then they get longer.
    (1)

  4. #114
    Player
    Mutemutt's Avatar
    Join Date
    Oct 2013
    Posts
    339
    Character
    Mumuki Muki
    World
    Leviathan
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Yahallo View Post
    Because it may cause too many people to stop PvPing and make the Frontline Queue say more than 30m again. Thus make leveling a DPS class even more of a pain which to me is a huge negative and I enjoy PvP. It felt great being able to have a bit of fun while efficiently leveling.

    I just hope I won't end up regretting bit being a bit more aggressive in leveling my DPS classes.
    I mean queue times might be a smidge longer, but it's unlikely that it'll be that bad honestly. PVP queue times didn't suddenly become good when the expansion let pvp give exp. They've been okay for a long while now, when the only rewards to grab were affected by how often you won.

    Bold prediction: pvp queue times will probably still be around 5 mins or less ( at least after the omega story rush) as dungeon queue times are still terrible and some people rather do pvp than potd for exp as long as the exp is somewhat decent.
    (1)

  5. #115
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Why does SE always feel the need to punish all players instead of those that are misusing the system? Thank you all you AFK players! Even if I do everything I could and lose because of the rest of the team I will now be punished with less exp too..its not like I needed more runs anyway since I want the mounts where I needed a victory..at least before the patch a loss did not feel that bad thanks to the exp...well time to move more towards Feast where I have at least a much bigger chance to win..

    Also if people are saying that we should not need such an incentive to play PVP..why dont we take all the prices away and see how many people would still PVP..
    (3)
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  6. #116
    Player
    Korihu's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    309
    Character
    Korihu Yanhu
    World
    Gilgamesh
    Main Class
    Astrologian Lv 70
    PvP should never have been the best way to level.
    (0)

  7. #117
    Player
    Syfurion's Avatar
    Join Date
    Jun 2017
    Location
    Limsa
    Posts
    172
    Character
    Vahette Lauclaire
    World
    Lamia
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Korihu View Post
    PvP should never have been the best way to level.
    Why should it be any worse than grinding FATES, or PotD, or dungeons? They're all means to the same end for most people, and the ability to have variety while leveling and/or gearing is never bad. Personally the thought of even setting foot in PotD again kinda makes me want to vomit blood, so I jumped at an alternate method to level. And now, depending on how drastic this change to xp ends up being, we may end up losing one of those alternate methods of leveling. If the bottom-end xp ends up dumpstered, most people who just want xp, even the ones who actively participate, won't bother, because it's no longer worth the time investment.

    XP from Frontline should be flatlined, as it was, and bonus XP should be granted at the end of the match based on personal merit. Damage done, damage healed, kills, assists, contribution to breaking the ice, whatever is relevant to the match itself. A blanket punishment to the losing team(s) because they happened to roulette the freelancer leech squad that match is not an acceptable change. At the risk of sounding melodramatic, punishing the many for the actions of the few is never a healthy method of problem solving, it just causes resentment to fester.
    (6)
    Last edited by Syfurion; 07-04-2017 at 06:14 PM.

  8. #118
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by Korihu View Post
    PvP should never have been the best way to level.
    The best? Not necessarily but at least good enough that doing it would not be a waste of time when you compare it to other stuff. I am not a dungeon fan and as a DD I already have enough waiting time..so seeing the exp in PVP was a nice change. (I used PVP before that for getting the mounts)
    (0)
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  9. #119
    Player
    ToniRomo's Avatar
    Join Date
    Sep 2013
    Posts
    236
    Character
    Toni Romo
    World
    Ultros
    Main Class
    Viper Lv 100
    Quote Originally Posted by Korihu View Post
    PvP should never have been the best way to level.
    It's only the best for DPS since they messed up DPS queue times for dungeons. Dungeons are still quicker for Tank/Healer.
    (5)

  10. #120
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Alleo View Post
    Why does SE always feel the need to punish all players instead of those that are misusing the system? Thank you all you AFK players! Even if I do everything I could and lose because of the rest of the team I will now be punished with less exp too..its not like I needed more runs anyway since I want the mounts where I needed a victory..at least before the patch a loss did not feel that bad thanks to the exp...well time to move more towards Feast where I have at least a much bigger chance to win..

    Also if people are saying that we should not need such an incentive to play PVP..why dont we take all the prices away and see how many people would still PVP..
    AFK players are part of the problem, but so are the non-AFKers who threw a shitfit at the thought of levelers in their BGs and generalized them all as AFKers, like OP did when he decided to claim that I proved his point by openly stating that I was doing BGs to level as though that necessarily means I'm AFKing them. When given that sort of histrionic feedback, companies seem to respond.

    Oh well, guess I won't be finishing my Garo stuff anytime soon. Losing only gives 2/3 the XP of what was given before, which is honestly pretty terrible.
    (4)

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