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  1. #11
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Furious View Post
    ...
    It's an opinion. There is no such thing as intrinsic value, as it is always ascribed relative to an individual's personal value system. My views here are subjective, just like yours. To pretend otherwise would be disingenuous. This isn't math class, and I unfortunately can't algebraically prove the truthiness of my sentiments. I can, however, express my feelings and opinions on the matter as they've developed over the course of these two expansions.

    By "respectable damage", I'm talking about damage as a percentage of total raid dps. You don't want tank dps to proportionally be so high that you overlap with pure damage dealer jobs, when played competantly (as was the case in Final Coil/Gordias). At the same time, if you tune it to be proportionally low, there's less and less incentive to play optimally. The problem that I have with these changes is that with each iteration, the relative proportion of tank dps to raid dps keeps getting scaled back.

    Part of the satisfaction of tanking for some players is the fact that, as you refine and optimise your mitigation timing, your dps goes up. You don't just get positive feedback as a tank for positioning well and surviving the fight; you also get it for pushing out damage that people simply weren't expecting you to do on your chosen job. I'm not looking for the illicit thrill that you got when you outperformed a BRD as a STR WAR in T13 while doing all of the tanking mechanics. Those days are over. I'm just looking to be able to chase their heels a little and make 'em sweat.

    As a tank in a raid environment, you often end up making sacrifices to facilitate other players and make their jobs easier. But we're not just there as support, we're there to help defeat the boss too. There has to be a certain amount of give and take, and that only happens if we can bring a reasonably significant contribution to the table between the two tanks. Otherwise we're just there to position the boss, do tank mechanics, and watch at the behest of damage dealer roles. You want people to take up the tanking mantle? Let players feel like their Bloodspillers, Fell Cleaves, Holy Spirits, and other assorted attacks matter, for starters. That's really what's at the core of this STR accessory debate.
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    Last edited by Lyth; 06-28-2017 at 02:58 AM.