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  1. #1
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Lyth View Post
    I'm not really sure why there's so much ongoing resistance to the idea of tanks doing respectable damage. It doesn't force any gameplay changes, and you can still play however you want.
    For me, that's exactly the reason. In the STR vs VIT debate, "respectable damage" is not achieved through skill and gameplay understanding, it's achieved through stuff. If I have full mastery over a damage rotation, I don't want any average joe doing more than me with a lower ilvl just because they have different gear. Basically, it's akin to the rant about Diadem weapon, where no skill could ever compensate for the gap in stats.

    And I still don't understand how tanks could not feel like "they're helping out" when, without them, the team would be wiped in mere seconds...which is basically what happens when a STR tank is killed because he miscalculated how much max HP he needed.
    (3)
    Last edited by Reynhart; 06-27-2017 at 08:31 PM.

  2. #2
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Reynhart View Post
    ...
    As long as you can make decisions about gear stats, there will always be differences in performance that result from it. If you want a "pure" gameplay experience, then not only do you need to remove differences in primary stats like STR out of the equation, but all of the secondaries. Then it purely becomes about rotation, not gear. But that's neither here nor there.

    There are many things that tanks do to help their groups out, but defeating the boss is often one of them. For many of us, part of the fun of tanking is standing toe to toe with an enemy and trading blows with them. Even if that's not your thing, then having tank damage scale with accessory ilvl doesn't affect you at all. You can still Flash tank the boss to achieve the pacifist run of your dreams. For the rest of us, having tank damage scale with accessory ilvl is very important. Regardless of your style of gameplay, there's no reason for anyone to be opposed to this idea, as it doesn't impinge on your gameplay style.

    Again, my point isn't about STR tanking. I'm comfortable with doing it when needed, and I don't mind if there are people out there who refuse to. I understand both points of view, and don't have any strong inclination to persuade people either way (or debate tank philosophy, for that matter). My point was that if you had tank accessories with both VIT and STR, tank damage will also scale with accessory ilvl, kind of like every other role in the game, including healers. Treat the problem, not the symptom.

    Failing that, just remove our weapons, change our main stat to Charisma, and have us incessantly irritate the boss with witty banter until it focuses us. Dancer and Mediator confirmed tanks for 5.0?
    (5)

  3. #3
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Lyth View Post
    As long as you can make decisions about gear stats, there will always be differences in performance that result from it.
    But tank situation is basically an oversight from SE...no other job has to make that kind of "decision". Even if you have a liking to a certain secondary stat, never will it have such a huge impact on your performance.
    Quote Originally Posted by Lyth View Post
    Regardless of your style of gameplay, there's no reason for anyone to be opposed to this idea, as it doesn't impinge on your gameplay style.
    I'm not opposed to the idea of aggressive tanking. I'm opposed of it being the only way from a competitive standpoint. Basically, the game gives you two options : One that offers nothing in a competitive aspect, and the other who offers everything...not really a choice, now, isn't it ?
    Quote Originally Posted by Lyth View Post
    My point was that if you had tank accessories with both VIT and STR, tank damage will also scale with accessory ilvl, kind of like every other role in the game, including healers. Treat the problem, not the symptom.
    Or you could do like healing accessories with piety. Vit would become like a secondary stat and wouldn't increase your damage at all. But no more pure VIT accessories.
    (1)

  4. #4
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Reynhart View Post
    In the STR vs VIT debate, "respectable damage" is not achieved through skill and gameplay understanding, it's achieved through stuff
    I mean this isn't really true. Yes, your damage is literally increased by your increased STR, but dead tanks do zero damage. Surviving with that lower HP does take more skill and gameplay understanding than surviving with more max HP. You can look at it as part rotation tightness and part having enough fight knowledge and execution to be able to survive. Threading that needle can be tough in fights like Living Liquid where his cleaves do ~75% of your HP and missing your mitigation timing means you're dead.

    Anyway I'm not so much concerned with big dick DPS numbers as I am with the lack of scaling for my small dick DPS numbers. If they keep it like it is now (which I doubt they will), i270 rings will pop up late in the expansion since each one gives you ~3 Stormblood pieces worth of STR. You might not wear full i270 stuff in the final raid, but giving up one accessory's worth of VIT for 3 of STR is almost a no brainer.

    Once again I'd like to propose the ultimate solution of removing main damage stats from all accessories, making them VIT/substats/class specific stuff only, and forcing everyone to use main stat materia. Currently INT/MND/DEX materia have zero use in the game and that's pretty dumb. Really though they should just add some amount of scaling STR to tank accessories and class lock everything from pre-SB. I'm the type that actually loves unique items that stick around through expansions in MMORPGs, but those items aren't supposed to be something as boring as STR accessories.

    Also this is kind of a side thing but god damn removing crafted overmelds and strength accessories and different sword delays and different shield types makes me really hate their item and battle team. Rather than fixing VIT accessories by giving them some actual advantage they just gimped everything else. If they're going to keep choice so limited can they at least TRY to add set bonuses or something? Removing item choice takes away things to do in the game (i.e. collecting items so you can make those choices). I was actually kind of excited when I heard Skillspeed would increase your auto attack rate because that meant it'd be better for Sword Oath and Ninjas than for other classes. Turns out that was BS and it just increases AA damage. Thanks SE.
    (5)
    Last edited by Brannigan; 06-27-2017 at 10:47 PM.