Quote Originally Posted by Reynhart View Post
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As long as you can make decisions about gear stats, there will always be differences in performance that result from it. If you want a "pure" gameplay experience, then not only do you need to remove differences in primary stats like STR out of the equation, but all of the secondaries. Then it purely becomes about rotation, not gear. But that's neither here nor there.

There are many things that tanks do to help their groups out, but defeating the boss is often one of them. For many of us, part of the fun of tanking is standing toe to toe with an enemy and trading blows with them. Even if that's not your thing, then having tank damage scale with accessory ilvl doesn't affect you at all. You can still Flash tank the boss to achieve the pacifist run of your dreams. For the rest of us, having tank damage scale with accessory ilvl is very important. Regardless of your style of gameplay, there's no reason for anyone to be opposed to this idea, as it doesn't impinge on your gameplay style.

Again, my point isn't about STR tanking. I'm comfortable with doing it when needed, and I don't mind if there are people out there who refuse to. I understand both points of view, and don't have any strong inclination to persuade people either way (or debate tank philosophy, for that matter). My point was that if you had tank accessories with both VIT and STR, tank damage will also scale with accessory ilvl, kind of like every other role in the game, including healers. Treat the problem, not the symptom.

Failing that, just remove our weapons, change our main stat to Charisma, and have us incessantly irritate the boss with witty banter until it focuses us. Dancer and Mediator confirmed tanks for 5.0?