Quote Originally Posted by Sarcatica View Post
TERA required that, else you are dead even if you are a tank. This is another game you are talking about, if FFXIV does this as well, you will be seeing more DPS slots in a raid rather than taking more healers or tanks in the end. It's all the same simple question; Do you need the extra survivability? If no, go do your extra DPS. It is that simple. Even TERA's tanks can do obscene amount of damage while tanking perfectly, in essence whatever you can get away with, you generally abuse it.

It's definitely true we'd have less tanks. But having 3 tanks in a 24-man raid leads to other problems, suck as tanks trying to wave their e-peen and keep provoking rather than actually doing their job.

I agree that DPS is also the meta in TERA, but it has a lot more skill required even before getting into maximizing DPS. My point wasn't that DPS isn't the meta in TERA. My point was simply that I blame the designers because there's no direction where you can push your job in this game if you just stick to pure tanking. Obviously in TERA, once you practice and memorize a boss' patterns perfectly then you have to optimize DPS to push yourself further, but before that point, you can push yourself by just sticking to pure tanking.