People saying they will only wear str acc in raid should do A9s-A12s without any vit accs, without echo and with minimum ilvl first.
People saying they will only wear str acc in raid should do A9s-A12s without any vit accs, without echo and with minimum ilvl first.
This entire thread is about the problems presented by a Tank wearing STR accessories and struggles they hoist on a group. I'd hardly call that irrelevant.
Just go to the DF thread and you'll already seen numerous examples of the problems that "stuck in their ways" tanks are posing on others.
Maybe you should try it before you say "no not for me". If you think it's all about "hurr durr I want to do more DPS as a tank" you're missing the point. Which is that you hold aggro better with STR accessories. Like, I've seen tanks having problems in tank stance.
That being said, substats from accessories will eventually outweigh the STR bonuses from i270 accessories.
Last edited by YitharV2; 06-27-2017 at 01:14 AM.
The Strength accessories also help with enmity generation. While we currently don't have too much of an issue with single target enmity, but AoE emnity can be rather annoying to maintain, especially if the DPS refuse to focus a single target or don't use their enmity reducers.To you and others it may not feel entertaining, but is that due to an actual preference? I think it's actually just years of ingrained DPS tank nonsense / META that the Tank community is being pulled away from kicking and screaming.
A3S accentuated the problem and now in SB the dev team is trying to get away from what that led to. As I mentioned, DPS and healers are all doing more damage. Perhaps tanks now don't NEED to max their DPS to succeed or skip phases. Perhaps mitigating more now allows more DPS from the healer who now has free time to cast? These are all factors people are leaving out of the equation. Encounters are a group effort, not just the Tank's.
Lastly, if any tanks want to change to a DPS class because they remain mad at the changes, I welcome them to. RDM is super fun. I'm willing to put up with the 1 hour que's for roulette's and PF formations... however I'm also willing to bet less than half of the current tanks would feel the same way I do, and will still tank regardless of threats of leaving.
Even then, the i270 Str accessories are at best a band aid fix developed and at worst a bandwagon people blindly follow (depending on whether or not the tank properly knows how to rotate their cooldowns and coordinate with the healer so the extra HP that they would have gotten from the vitality is unnecessary.
Personally, my hope is that we will go back to the hyrbid Str+Vit tank damage formula in HW because that worked and should have stayed.
Last edited by Yahallo; 06-27-2017 at 01:20 AM.
Did you miss the part where I explained that I'm a Tank main and currently leveling a Tank in SB? I've grouped with tanks who can't hold threat while playing my 70 RDM. on DRK I remain in Tank stance with VIT accessories on and never have problems with threat - I'm certain I won't have problems at 70 either.
The people having problems at 70 are TURNING OFF OR NOT ACTIVATING TANK STANCE to do more damage. I watch it happen. It has nothing to do with STR accessories.
There's no reason to be patronizing.
Last edited by Klongol; 06-27-2017 at 01:17 AM.
We are talking about current reality of content here. If you want to go down that path, shouldnt we exclude DPS players from content if they couldnt to twintania pre-nerf with old lvl 50 gear?
And generally, are all you people demanding that the only way of alleviating the current HORRID state of at least 2 tanks in the game insane? Have you seen the lack of tanks? the PF queues? Do you think taking away ANYTHING from tank players is making them more likely to play?
Right now, we should all start heaping rewards, goodies and buffs on all the tank classes, whatever it takes to get more of them playing for PF content, because otherwise this game is quickly going "tank or go guild only" for instanced content with limited playtime.
Buff all tanks, give them massive DPS increases (and just go and buff boss HP accordingly), give them QoL, give them exclusive coin rewards that gives them unique minions, mounts, housing items for being Adventurer in Need, stuff that makes people play tank for whatever reason. Dont be crazy and take away even MORE stuff.
They could just make tank damage scale of vit again and fix tenacity? I dunno, seems like a good start.
Everyday is great at your Junes~
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