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  1. #51
    Player
    Erys's Avatar
    Join Date
    Oct 2015
    Location
    Gridania
    Posts
    191
    Character
    Erys Shir'en
    World
    Zodiark
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by SirEnmi View Post
    Refreshing LotD would be too brutal imo, but another buff on jumps is what i always thought it would do. I mean, it does empower your Geirskogul, why not empower your jump aswell ?
    I'll be honest with you. I was expecting the level 62 skill to be a new jump we couldn't use until level 70. And expected Sonic Thrust to be a substitute for RoT you would get at the same level as the original or something.
    And it clearly is not too brutal since every melee is beating the crap out of us. Even if we had disembowel 10% back and bard and machinist in the team
    We would be doing something like 4150(drg)+3400(brd)+3300(mch) for a grand total of 10850. Meanwhile a SAM, NIN MNK compo= 4800+4600+4600= 13k. We are dead weight at the moment.
    (1)

  2. #52
    Player
    Shamox's Avatar
    Join Date
    Feb 2014
    Location
    Distinguished Ultimate Nova Star Dragon
    Posts
    338
    Character
    Eagle Master
    World
    Moogle
    Main Class
    Ninja Lv 70
    I'm still gonna wait solid data for dps comparision, only numbers I've seen so far had no back up.

    Yet, yeah, depending on what they're gonna do to balance the whole thing I might switch class.
    (1)

  3. #53
    Player
    Erys's Avatar
    Join Date
    Oct 2015
    Location
    Gridania
    Posts
    191
    Character
    Erys Shir'en
    World
    Zodiark
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Shamox View Post
    I'm still gonna wait solid data for dps comparision, only numbers I've seen so far had no back up.

    Yet, yeah, depending on what they're gonna do to balance the whole thing I might switch class.
    Yes this is the wiser thing to do towards the dps issue but you can always see how dragoon does against samurai on SSS. I scored 7s left on the dummy with i310, whole left side i310 with Susano wep, i310 earring bracelet and ring and i300 necklace and ring. That'd be 3537.58dps according to the calculator and I DID NOT use Dragon Sight, because I don't remember where to buy Ghysal greens x'D
    (0)

  4. #54
    Player
    SirEnmi's Avatar
    Join Date
    Jun 2017
    Posts
    15
    Character
    Doran Flaen
    World
    Ragnarok
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Erys View Post
    I'll be honest with you. I was expecting the level 62 skill to be a new jump we couldn't use until level 70. And expected Sonic Thrust to be a substitute for RoT you would get at the same level as the original or something.
    And it clearly is not too brutal since every melee is beating the crap out of us. Even if we had disembowel 10% back and bard and machinist in the team
    We would be doing something like 4150(drg)+3400(brd)+3300(mch) for a grand total of 10850. Meanwhile a SAM, NIN MNK compo= 4800+4600+4600= 13k. We are dead weight at the moment.
    What about giving us back our glorious +30% dmg B4B ? plz SE :/

    EDIT : just thought about something ... MNK and NIN being, like, 10% ahead of us in DPS : could it be because of the high skill speed gear ? Skill Speed affects Auto-attacks potency, and MNK and NIN both have a +15% attack speed on auto-attacks. So basically you could say that they work well with SS. What about DRG ? Well, we don't have AA boost, and we are oGCD-heavy ... this isn't a stat we work well with. What do you think about it ? (Just throwing this in like that, I don't claim that this IS the reason why DRG are doing worst than the other)
    (1)
    Last edited by SirEnmi; 06-24-2017 at 08:08 AM.

  5. #55
    Player
    HaiHai's Avatar
    Join Date
    Aug 2013
    Posts
    97
    Character
    Rom Com
    World
    Gilgamesh
    Main Class
    Lancer Lv 90
    Quote Originally Posted by SirEnmi View Post
    It reduces the first LotD proc from ~1min in fight to 30s. It IS a big deal
    I don't see the problem with it. Actually sounds pretty nice to me considering other mdps don't take near as long to build up their mechanics for their first dmg burn. If used on cd, DFD giving dive ready would mean you get 1 extra LotD proc by 6 minutes. You would gain another extra LotD at 14 minutes. Considering fights don't typically last 14 minutes, your looking at 1 "extra" Nastrond phase per fight compared to now.

    Seeing how our damage at the moment is seemingly lower than other mdps, albeit still unconfirmed and debatable this early on, this doesn't sound so unreasonable to me.

    Granted, you could just buff potency on something instead, but lets face it that's just boring.

    Once Omega normal drops and people can throw out lots more numbers we can see where DRG stands then. And if it does indeed become the case that we are performing lower on raid encounters than mnk and ninja still, I wouldn't be surprised if a change like dive ready on DFD came to be.
    (0)

  6. #56
    Player
    knotwrite's Avatar
    Join Date
    Jun 2017
    Posts
    15
    Character
    Jin Kaze
    World
    Sargatanas
    Main Class
    Dragoon Lv 70
    Does anyone know if there are accurate stat weights out yet? I'ma little wary of replacing any more of my left side with 310 gear when the dungeon pieces I have have crit and the pieces I'm replacing them with don't (and have more skill speed, to boot). It's getting pretty hard to double weave as it is, but SE seems determined to just shower us in skill speed.
    (0)

  7. #57
    Player
    SirEnmi's Avatar
    Join Date
    Jun 2017
    Posts
    15
    Character
    Doran Flaen
    World
    Ragnarok
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by HaiHai View Post
    I don't see the problem with it. Actually sounds pretty nice to me considering other mdps don't take near as long to build up their mechanics for their first dmg burn. If used on cd, DFD giving dive ready would mean you get 1 extra LotD proc by 6 minutes. You would gain another extra LotD at 14 minutes. Considering fights don't typically last 14 minutes, your looking at 1 "extra" Nastrond phase per fight compared to now.

    Seeing how our damage at the moment is seemingly lower than other mdps, albeit still unconfirmed and debatable this early on, this doesn't sound so unreasonable to me.

    Granted, you could just buff potency on something instead, but lets face it that's just boring.
    Now that i've seen what other DPS can do, I must admit that this solution could be the best for us.
    (0)

  8. #58
    Player
    Erys's Avatar
    Join Date
    Oct 2015
    Location
    Gridania
    Posts
    191
    Character
    Erys Shir'en
    World
    Zodiark
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by HaiHai View Post
    I don't see the problem with it. Actually sounds pretty nice to me considering other mdps don't take near as long to build up their mechanics for their first dmg burn. If used on cd, DFD giving dive ready would mean you get 1 extra LotD proc by 6 minutes. You would gain another extra LotD at 14 minutes. Considering fights don't typically last 14 minutes, your looking at 1 "extra" Nastrond phase per fight compared to now.
    You are not having 100% uptime for 6 minutes long. So you are not getting that extra nastrond phase and you are exchange one extra nastrond phase that might not happen most likely for the always under Blood for blood 2 Nastronds we have now.
    (0)
    Last edited by Erys; 06-24-2017 at 10:23 AM.

  9. #59
    Player
    HaiHai's Avatar
    Join Date
    Aug 2013
    Posts
    97
    Character
    Rom Com
    World
    Gilgamesh
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Erys View Post
    You are not having 100% uptime for 6 minutes long. So you are not getting that extra nastrond phase and you are exchange one extra nastrond phase that might not happen most likely for the always under Blood for blood 2 Nastronds we have now.
    You would be hard pressed to not hit at least 3-4 DfD's during a raid encounter. A couple extra dive ready procs, even if you fail to hit 4 DfD's, would likely net you another LotD unless the encounter is timed to line up perfectly with boss defeat when your final LotD phase ends. But generally raid encounters last long enough to where I don't doubt you could squeeze one in.

    You could still hold them for BfB if you wanted. But this is getting into theorycrafting numbers, hypotheticals and more testing than I care to deal with at this point and better suited for the actual DRG theorycrafting thread than this one.
    (0)

  10. #60
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    One thing that bothers the HELL out of me is that in the FFXIV Stormblood Job Actions Trailer, the DRG activated BotD and pulled with Spineshatter Dive, did a Mirage Dive, then a Jump, then another Mirage Dive, then used Geirskogul and BAM entered LotD. This caused speculation that BoTD gave a free Eye, and Geirskogul gave a 4th eye and that LotD activated automatically upon the 4th eye opening. THen we found out later you need to acquire 4 eyes from 4 Mirage Dives and then activate with Geirskogul. Still, I wonder if the DRG in the trailer was using a debug mode, or maybe it was an earlier build. Either the early build only required 2 eyes, or the earlier build allowed you to save eyes even when BotD falls off.


    They could also make it that activating BotD while BotD is already on gives you a free eye, that would be awesome as its on a 30s timer. Think of it like a free "Meditation" like for MNK. Maybe only gives a free eye outside of battle?
    (0)

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