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  1. #1
    Player
    Erys's Avatar
    Join Date
    Oct 2015
    Location
    Gridania
    Posts
    191
    Character
    Erys Shir'en
    World
    Zodiark
    Main Class
    Dragoon Lv 70
    For aoe just pick a mob, start your single target rota until you refresh botd up to 30 seconds. Then swap to aoe and weave the jumps to get the eyes.
    Try to finish with a single target combo using botd before chaos thrust your first refresh hit, this should put you in 25s and if you manage to hit the 2nd refresh even better because you will be able to refresh botd on the run.
    For the second pull you will be able to just nastrond+aoe combo. Pretty straight forward. As asholish as it sounds you want to pull if your tank is not doing. They have 45 seconds worth of pulling. If they don't move their asses, well, welcome to slowest dungeons ever x'D

    And yes it's a terrible attitude to have but will be worse when they blame you for the slow aoes, when it's their fault for not pulling steadily after you do your best to keep up.

    PS: don't think I should have to mention this but Sprint is our best friend to keep eyes up.
    (2)
    Last edited by Erys; 06-23-2017 at 05:32 AM.

  2. #2
    Player Aquaslash's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    506
    Character
    Zinnia Higana
    World
    Cactuar
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Erys View Post
    As asholish as it sounds you want to pull if your tank is not doing. They have 45 seconds worth of pulling. If they don't move their asses, well, welcome to slowest dungeons ever x'D

    And yes it's a terrible attitude to have but will be worse when they blame you for the slow aoes, when it's their fault for not pulling steadily after you do your best to keep up.

    PS: don't think I should have to mention this but Sprint is our best friend to keep eyes up.
    Better be ready to kill that thing you pulled. I know far too many tanks who will happily let you keep aggro on it and possibly die. A real shame that the majority of tanks are inconsiderate to our needs but it is what it is
    (0)

  3. #3
    Player
    Erys's Avatar
    Join Date
    Oct 2015
    Location
    Gridania
    Posts
    191
    Character
    Erys Shir'en
    World
    Zodiark
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Aquaslash View Post
    Better be ready to kill that thing you pulled. I know far too many tanks who will happily let you keep aggro on it and possibly die. A real shame that the majority of tanks are inconsiderate to our needs but it is what it is
    I know this is a thing but I rather die using my eye stacks than watching them go unused. Plus bloodbath+nastrond+all our aoe bullshit makes us pretty tanky, we still die but still you'll be hitting 4+ mobs with that shit x'D
    Also I'm rolling with the tank in my static and he knows I'm pulling ahead and sprinting right after bosses and every pull, and that in some pulls I need him to stop for 4 gcds to refresh so everything good here xP
    Quote Originally Posted by Nominous View Post
    Also, I don't know if I'm the only one who thought this... but why is it that Dragon Sight, a skill literally referring to "Dragon Eyes" not give you any Eye generation? Seems like a horribly missed, obvious opportunity.
    I think Dragon Sight is plainly a reference to Eragon where dragons and their riders can share their vision. So the person you are tethered to sees the same weak spots as you but with slightly less precission hence the 5% instead of 10%.
    Dunno it's the first thing that crossed my mind when I saw Dragon Sight.
    (0)
    Last edited by Erys; 06-23-2017 at 04:07 PM.

  4. #4
    Player
    Nominous's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    372
    Character
    Nominous Lhant
    World
    Balmung
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Riotpersona View Post
    I feel like DRG is being pushed as a kind of support melee in 4.0 but our raid utility skills still seem clumsy, piercing debuff got an undeserved nerf, and Dragon sight is extremely obnoxious. If it was adjusted as a self buff that always affects the DRG and whoever was closest got tethered for the 5% I'd be much happier with it.
    Coming from someone who played DRG all the way from 2.0-now, Disembowel (just like all the other resistance debuffs) needs removed. It's too fine a line of balance with them.

    Also, I don't know if I'm the only one who thought this... but why is it that Dragon Sight, a skill literally referring to "Dragon Eyes" not give you any Eye generation? Seems like a horribly missed, obvious opportunity.
    (0)

  5. #5
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Riotpersona View Post
    Frankly a little disheartened.

    Change to AoE is a step in the right direction but still no way to maintain BotD with aoe tools is a problem.

    Nastronds are cool but LotD feels a little unrewarding, and encounters seem to consistently have immune periods right as LotD becomes available.

    I feel like DRG is being pushed as a kind of support melee in 4.0 but our raid utility skills still seem clumsy, piercing debuff got an undeserved nerf, and Dragon sight is extremely obnoxious. If it was adjusted as a self buff that always affects the DRG and whoever was closest got tethered for the 5% I'd be much happier with it.

    There's a macro for that! It works pretty well but be careful in dungeons because sometimes it targets tank or caster/healer if you're not wary.



    /micon "Dragon Sight"
    /merror off
    /tpc
    /ac "Dragon Sight"
    /ac "Dragon Sight"
    /ac "Dragon Sight"
    /ac "Dragon Sight"
    /ac "Dragon Sight"
    /ac "Dragon Sight"
    /ac "Dragon Sight"
    /tle

    What this macro does is, it forces you to target your closest PT member (/tpc) and attempts to use DS multiple times (for weaving purposes), then the /tle line shifts your targetting back to the last enemy you hit. So you should be on top of the PT member you want to use it on.

    Problem is this doesn't work for
    -Prepulls
    -Chocobos
    (0)

  6. #6
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    - Disembowel nerf was undeserved. Add that to the fact BRD and MCH aren't top dogs anymore and your synergy (which used to be the best in the game) becomes irrelevant in front of SAM's godly damage. I'm sure they'll balance the jobs later, but still...
    This was necessary to lower MCH and BRD utter reliance on needing DRG in party, as no other job combo relies on it. SAM and NIN have their own slashing debuff, as does WAR. MCH and BRD are both piercing but cannot debuff the mob with piercing down. So the 10% really hurt them. To compensate for us, however, SE buffed all our WS significantly to account for the difference of 5% damage to our AA and WS (FT got a huge bonus).
    (0)

  7. #7
    Player
    Erys's Avatar
    Join Date
    Oct 2015
    Location
    Gridania
    Posts
    191
    Character
    Erys Shir'en
    World
    Zodiark
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Jonnycbad View Post
    There's a macro for that!
    This macro is very awkward. Just use this one:
    /action "Dragon Sight" <Number>
    Number is your party member's number. That way you only have to drag them in the party list and you will be settled. You also don't get a dashing rdm as your mate just so they jump away losing your buff.
    It makes you be always in control of your dragon sight. If your partner isn't there, they aren't handling mechanics the right way. Also you don't prepull dragon sight, ever.
    (1)

  8. #8
    Player
    Gaiussenpai's Avatar
    Join Date
    Jun 2015
    Posts
    172
    Character
    Kurohime Ryutsuki
    World
    Ultros
    Main Class
    Dragoon Lv 80
    Just make botd and dfd give eyes and they wouldn't really need to touch potencies.
    (0)

  9. #9
    Player
    Shamox's Avatar
    Join Date
    Feb 2014
    Location
    Distinguished Ultimate Nova Star Dragon
    Posts
    338
    Character
    Eagle Master
    World
    Moogle
    Main Class
    Ninja Lv 70
    These requests for more things to give dive ready lmao.

    (2)

  10. #10
    Player
    HaiHai's Avatar
    Join Date
    Aug 2013
    Posts
    97
    Character
    Rom Com
    World
    Gilgamesh
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Shamox View Post
    These requests for more things to give dive ready lmao.

    If extreme primal parsing numbers are anything to be taken seriously, DRG is performing lower than any of the other melee atm on average for sustained dmg on boss encounters. Obviously being lower than SAM is expected. Of course if you feel that extreme primals aren't good dictators of job performance than I'm unsure of what else you could possibly form a basis on.

    Eyes are also extremely punishing if you lose them due to mechanics preventing you from keeping them up. If by some travesty you are unable to spend them before they are lost, regaining them again takes a long time, meaning that in bad scenarios we can go for minutes at a time without being able to hit our high dmg nastrond phase.

    Knowing this, I don't think it's completely unreasonable to allow DFD, an ability with a 2m cd, to give a dive ready proc.

    That being said, I don't necessarily care either way. DRG isn't in a horrible state by any means. Right now the only thing bothering me are the lock on mirage dive and tether being frustratingly obnoxious to use mid combat during mechanics or openers.
    (3)
    Last edited by HaiHai; 06-23-2017 at 06:12 PM.

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