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  1. #1
    Player
    Riotpersona's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    74
    Character
    Asbel Furybrand
    World
    Odin
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Shamox View Post
    -
    It doesn't really matter if losing nastronds is a big or small dps loss, I feel the more pressing issue that is bothering a lot of people is that the vast majority of other DPS classes do not have to jump through such obnoxious hoops in order to get to the key part of their damage. We are expected to try to maintain eyes through the use of refreshing BotD but it is extremely unwieldy, makes me anxious as fuck, and is just all around clunky.

    Dragon sights range is a legitimate issue, the other melee should not have to, and as more demanding mechanics arise, will not be able to stick on your ass all the time (or vice versa). There is also the problem with bosses that are extremely large. In 4-man dungeons even some mid-size bosses are too big for you to tether to the tank. Furthermore as you stated, currently it doesn't line up with much.
    (4)

  2. #2
    Player
    Riotpersona's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    74
    Character
    Asbel Furybrand
    World
    Odin
    Main Class
    Lancer Lv 70
    I completely agree that adding more means to achieve jump ready is not the solution here. Potency increases and returning the old disembowel figures would help. A way to retain eyes that isn't as clumsy as refreshing BotDs manual cooldown would go a long way.

    Perhaps a skill that would allow DRG to either double (in the vein of manafication) or immediately generate 4 eyes on a long a cooldown would help by allowing us to have Nastronds in our opener without breaking the rotation later down the line.

    Overall, for me, the poor performance of DRG compared to other mDPS was just the icing. My biggest issue is that indeed the job has been simplified in some aspects versus how it was in 3.x, but the 'challenge' that remains with this new DRG doesn't FEEL good. I don't feel rewarded when I'm playing the class well, and the kind of management on 4.x DRG for optimization is just clunky, and doesn't flow in a good way. It just isn't fun.
    (2)

  3. #3
    Player
    Gallus's Avatar
    Join Date
    Sep 2013
    Posts
    1,260
    Character
    Vermilion Rose
    World
    Phantom
    Main Class
    Summoner Lv 100
    Seriously, just give DRG a separate skill named LotD. When you have all 4 dragon eyes you can cast LotD to make the phase transition. Sometimes you have 4 eyes and you are stuck with jump or spineshatter waiting for your Geirskogul to come on CD. Why the hell does it have to be Geirskogul the skill that triggers the phase transition? It's almost as inconvenient as losing all dragon eyes when you lose BotD.
    Was planning to main DRG this expansion (first job to level to 70) but no.....freaking.....way. Convoluted as hell, obnoxious, has more positionals (and they still have the same ridiculous potency loss), non intuitive, long ass OGCDs (hello mirage dive) and the obnoxious jumps still locking you which makes even worse the more positionals part, and going through all this only to hit like a wet noodle? Lmao.
    (0)

  4. #4
    Player
    Erys's Avatar
    Join Date
    Oct 2015
    Location
    Gridania
    Posts
    191
    Character
    Erys Shir'en
    World
    Zodiark
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Gallus View Post
    Sometimes you have 4 eyes and you are stuck with jump or spineshatter waiting for your Geirskogul to come on CD.
    How exactly do you arrive to this situation? I have never ever waited for geirskogul to come of cd when jump or ssd while 4 eyes ready. I'm genuinely curious.
    (1)

  5. #5
    Player
    knotwrite's Avatar
    Join Date
    Jun 2017
    Posts
    15
    Character
    Jin Kaze
    World
    Sargatanas
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Erys View Post
    How exactly do you arrive to this situation? I have never ever waited for geirskogul to come of cd when jump or ssd while 4 eyes ready. I'm genuinely curious.
    The CD on your jumps and GK are staggered after the first LotD. Also doing mechanics (getting trapped in a bloody rock, for example) can get them out of whack.
    (0)

  6. #6
    Player
    Erys's Avatar
    Join Date
    Oct 2015
    Location
    Gridania
    Posts
    191
    Character
    Erys Shir'en
    World
    Zodiark
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by knotwrite View Post
    The CD on your jumps and GK are staggered after the first LotD. Also doing mechanics (getting trapped in a bloody rock, for example) can get them out of whack.
    You can go as far as 6 LotD phases without the stagger thing at least on a dummy. I might not be at current "BiS" and therefore not having a so problematic sks, but it should be that big of a deal.
    As for the rock trap in Susano, time to start using both Elusive Jump, Diversion and telling your OT to git gud. It targets the 4th in the aggro list, so you want to be the lowest of the lowest and have one of the healers be the 4th.
    (0)

  7. #7
    Player
    Erys's Avatar
    Join Date
    Oct 2015
    Location
    Gridania
    Posts
    191
    Character
    Erys Shir'en
    World
    Zodiark
    Main Class
    Dragoon Lv 70
    Idk how you guys can say you liked drg 3.0 and not like 4.0
    It's the same, we have moved from Geirskogul management to eyes management. It's the exact same thing now.
    (1)

  8. #8
    Player
    Shamox's Avatar
    Join Date
    Feb 2014
    Location
    Distinguished Ultimate Nova Star Dragon
    Posts
    338
    Character
    Eagle Master
    World
    Moogle
    Main Class
    Ninja Lv 70
    You can still jump up to 13sc before geitrskogul comes off cd too.
    (1)

  9. #9
    Player
    Gravton's Avatar
    Join Date
    Sep 2013
    Posts
    377
    Character
    Gravton Pentest
    World
    Diabolos
    Main Class
    Gladiator Lv 80
    Overall drg feels the same, just clunkier. That being said, we had a timer in 3.0 but in 4.0 we have a timer on top of a timer. They should just make Botd a resource bar. BotD, wheeling, and fang add to the bar, mirage dive and GK take from it. That way the point is to get a full bar and eyes to activate LotD, which would still be on a timer. The timer is a good mechanic but it's like the dungeon/raid creators don't talk to the job creators. I don't know, it's pretty sad that you have to be a master goon to come close to the dps of a mediocre sam.
    (0)

  10. #10
    Player
    Riotpersona's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    74
    Character
    Asbel Furybrand
    World
    Odin
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Gravton View Post
    Overall drg feels the same, just clunkier. That being said, we had a timer in 3.0 but in 4.0 we have a timer on top of a timer. They should just make Botd a resource bar. BotD, wheeling, and fang add to the bar, mirage dive and GK take from it. That way the point is to get a full bar and eyes to activate LotD, which would still be on a timer.
    While I'm not sure about being a resource, I do kind of agree that this current timer on top of a timer situation and the lack of any real interaction with BotD makes the mechanic seem kind of pointless. It seems to exist just to penalise downtime and literally nothing else. If you removed it from the game entirely and gave jumps a flat potency boost, the class would play no differently outside of hitting the button once at the start of an encounter.
    (2)

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