Page 5 of 45 FirstFirst ... 3 4 5 6 7 15 ... LastLast
Results 41 to 50 of 483

Hybrid View

  1. #1
    Player
    Riotpersona's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    74
    Character
    Asbel Furybrand
    World
    Odin
    Main Class
    Lancer Lv 70
    Honestly I don't think more means to generate eyes are a necessary, but rather I'd prefer they simply allow DRG to maintain their stock of eyes even if BotD is lost (but can still only generate them in BotD). You'll still need to time everything the same way and the means of optimization will remain unchanged, but any unavoidable loss of BotD wouldn't be completely devastating.
    (2)

  2. #2
    Player
    SirEnmi's Avatar
    Join Date
    Jun 2017
    Posts
    15
    Character
    Doran Flaen
    World
    Ragnarok
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by HaiHai View Post
    Knowing this, I don't think it's completely unreasonable to allow DFD, an ability with a 2m cd, to give a dive ready proc.
    It reduces the first LotD proc from ~1min in fight to 30s. It IS a big deal
    (0)
    Last edited by SirEnmi; 06-23-2017 at 07:26 PM.

  3. #3
    Player
    HaiHai's Avatar
    Join Date
    Aug 2013
    Posts
    97
    Character
    Rom Com
    World
    Gilgamesh
    Main Class
    Lancer Lv 90
    Quote Originally Posted by SirEnmi View Post
    It reduces the first LotD proc from ~1min in fight to 30s. It IS a big deal
    I don't see the problem with it. Actually sounds pretty nice to me considering other mdps don't take near as long to build up their mechanics for their first dmg burn. If used on cd, DFD giving dive ready would mean you get 1 extra LotD proc by 6 minutes. You would gain another extra LotD at 14 minutes. Considering fights don't typically last 14 minutes, your looking at 1 "extra" Nastrond phase per fight compared to now.

    Seeing how our damage at the moment is seemingly lower than other mdps, albeit still unconfirmed and debatable this early on, this doesn't sound so unreasonable to me.

    Granted, you could just buff potency on something instead, but lets face it that's just boring.

    Once Omega normal drops and people can throw out lots more numbers we can see where DRG stands then. And if it does indeed become the case that we are performing lower on raid encounters than mnk and ninja still, I wouldn't be surprised if a change like dive ready on DFD came to be.
    (0)

  4. #4
    Player
    SirEnmi's Avatar
    Join Date
    Jun 2017
    Posts
    15
    Character
    Doran Flaen
    World
    Ragnarok
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by HaiHai View Post
    I don't see the problem with it. Actually sounds pretty nice to me considering other mdps don't take near as long to build up their mechanics for their first dmg burn. If used on cd, DFD giving dive ready would mean you get 1 extra LotD proc by 6 minutes. You would gain another extra LotD at 14 minutes. Considering fights don't typically last 14 minutes, your looking at 1 "extra" Nastrond phase per fight compared to now.

    Seeing how our damage at the moment is seemingly lower than other mdps, albeit still unconfirmed and debatable this early on, this doesn't sound so unreasonable to me.

    Granted, you could just buff potency on something instead, but lets face it that's just boring.
    Now that i've seen what other DPS can do, I must admit that this solution could be the best for us.
    (0)

  5. #5
    Player
    Erys's Avatar
    Join Date
    Oct 2015
    Location
    Gridania
    Posts
    191
    Character
    Erys Shir'en
    World
    Zodiark
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by HaiHai View Post
    I don't see the problem with it. Actually sounds pretty nice to me considering other mdps don't take near as long to build up their mechanics for their first dmg burn. If used on cd, DFD giving dive ready would mean you get 1 extra LotD proc by 6 minutes. You would gain another extra LotD at 14 minutes. Considering fights don't typically last 14 minutes, your looking at 1 "extra" Nastrond phase per fight compared to now.
    You are not having 100% uptime for 6 minutes long. So you are not getting that extra nastrond phase and you are exchange one extra nastrond phase that might not happen most likely for the always under Blood for blood 2 Nastronds we have now.
    (0)
    Last edited by Erys; 06-24-2017 at 10:23 AM.

  6. #6
    Player
    Estelle9lives's Avatar
    Join Date
    Dec 2014
    Posts
    111
    Character
    Estellise Ciel
    World
    Siren
    Main Class
    Scholar Lv 90
    Gameplay wise I think it's fun. I was worried it'd became completely braindead since keeping BOTD up is not a concern in nearly all cases, but the new rotation has a busy OGCD schedule and it's fun trying to squeeze stuff in those B4B windows. That said, there are some issues:

    - Like a lot of people said, Mirage Dive's animation is way too long.
    - Dragon Sight has an absurdly short reach, making it clunky to activate.
    - Entering LOTD takes waaaay too long. Makes 0 sense to me to have a high burst phase you can't use on your opener. They really should have given DRG a long cooldown that grants you 4 eyes ASAP, so you can at least open using Nastrond.
    - Disembowel nerf was undeserved. Add that to the fact BRD and MCH aren't top dogs anymore and your synergy (which used to be the best in the game) becomes irrelevant in front of SAM's godly damage. I'm sure they'll balance the jobs later, but still...

    Basically: It's flashy and fun to play, but there are some design flaws and feels a bit undertuned to me
    (2)

  7. #7
    Player
    LordMaitreya's Avatar
    Join Date
    Aug 2013
    Posts
    91
    Character
    Jsun El
    World
    Gilgamesh
    Main Class
    Dragoon Lv 70
    Apparently our Japanese Dragoon brothers are not pleased as well. http://forum.square-enix.com/ffxiv/t...%A1%88/page140
    (2)

  8. #8
    Player
    Shamox's Avatar
    Join Date
    Feb 2014
    Location
    Distinguished Ultimate Nova Star Dragon
    Posts
    338
    Character
    Eagle Master
    World
    Moogle
    Main Class
    Ninja Lv 70
    There's probably something to do, but nothing that would give you more eyes, having anything else giving you dive ready would just fuck everything up.

    For dps&stuff, we need to see more fight, susano one is pretty easy, you'd need to delay your 2nd geirskogull so you can enter Lotd at around 1:10 or smth then you'll have time to use 2 nastrond and pop B4B right when it's up, even if it lasts only 10sc before susano leaves, it will be back when he comes back and yeah if you did everything right during the sword you'll have an opener with everything under Lotd.
    If you're using any kind of timers on the sword then stop.


    Right now it seems like BRD and MCH have a lower dps than every other class, might get the 10% disembowel back, who knows.
    (1)

  9. #9
    Player
    knotwrite's Avatar
    Join Date
    Jun 2017
    Posts
    15
    Character
    Jin Kaze
    World
    Sargatanas
    Main Class
    Dragoon Lv 70
    I'm honestly really digging the way Dragoon works right now. Keeping BotD up for an entire fight is very feasible with the shortened cooldown, and it's rewarding when you do it just right (Susano Ex, for example) and never lose a single eye.

    It's pretty annoying trying to deal with BotD in dungeons, however. It feels unintuitive that our AoE "rotation" just ignores BotD and LotD all while dangling a 10 second cooldown, 320 potency Nastrond in front of our faces. The urge to just do my single-target rotation to build eyes is so strong, yet I know that I'll be gimping my overall damage that way. It would just be nice if Doom Spike and/or Sonic Thrust at least added some time to BotD. Getting one GK off per blood is lame.

    Bosses on DRG are nothing short of awesome. Most fun I've had in a long time. Words cannot describe how nice it is to know exactly which positional I have coming up. Thank you, SE. Thank you.
    (1)

  10. #10
    Player
    Erys's Avatar
    Join Date
    Oct 2015
    Location
    Gridania
    Posts
    191
    Character
    Erys Shir'en
    World
    Zodiark
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by knotwrite View Post
    It's pretty annoying trying to deal with BotD in dungeons, however. It feels unintuitive that our AoE "rotation" just ignores BotD and LotD all while dangling a 10 second cooldown, 320 potency Nastrond in front of our faces. The urge to just do my single-target rotation to build eyes is so strong, yet I know that I'll be gimping my overall damage that way. It would just be nice if Doom Spike and/or Sonic Thrust at least added some time to BotD. Getting one GK off per blood is lame.
    Unintuitive dungeon rotation is unintuitive. Do single target up to when you get 30 seconds on the clock for botd, swap to aoe, get eyes, rinse and repeat; in between pulls sprint to the next pack and refresh botd using the cd when the counter reachs 1 or right before a refresh hit. For every pull after the first you should have nastrond available, same for almost every boss you can open with a nastrond opener.
    It gimps your damage on the first pull because you spend 6gcds (ht IDC44) in putting botd on 30 seconds, but it makes you be able to use Nastrond the rest of the dungeon.
    (0)
    Last edited by Erys; 06-24-2017 at 01:19 AM.

Page 5 of 45 FirstFirst ... 3 4 5 6 7 15 ... LastLast