Quote Originally Posted by Driavna View Post
Damage is way too good atm, it's going to be nerfed hard, like really really hard unless other classes catch up with high-end gear. Also, the class is extremely easy to play "right" (no resources decay, spenders don't break combos, buff and debuff with very long durations, no RNG procs, short CDs) so it's a good option for new players. The only trap is the back step, it's going to kill a lot of people (like Dragoon jumps).

So far I like it and it's going to be my DPS main, just don't get used to his damage.
If you look at the numbers and buffs to skill speed, SAM wont be as good as Monk or DRG.. but it will be close.
Dont confuse big numbers with DPS. I personally think monks are going to be ridiculous. They are designed for power creep.

I dont think SAM is going to be adjusted. Yes they have big numbers, but the numbers come off a 1.8 second cast time and by using Kenki to buff ability. So I think its pretty balanced.