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  1. #1
    Player
    yillin's Avatar
    Join Date
    Nov 2013
    Posts
    23
    Character
    Mikha Lestoda
    World
    Cactuar
    Main Class
    Pugilist Lv 60

    Samurai Discussion

    I didn't see a samurai thread and I don't expect this one to be the main thread but maybe this will kick-start one with any discussion that gets brought up.

    As you may or may not know, the actions for samurai were revealed:

    Samurai Actions

    I was looking through it all trying to figure out what a basic rotation would be and how it all fits together. I've made a couple assumptions in doing this:

    1) All Hissatsu abilities (Kenki spenders) are OGCD.
    2) The tooltip windows in the link have a GCD of 2.41 but I used 2.5
    3) Potency calculations for Slash = pot*(1/.9) and DmgUp = pot*1.15
    4) Hissatsu: Kaiten is a poorly written tooltip and should read "to 150%" rather than "by 150%"
    5) Despite Midare Setsugekka having a cast time, it won't longer than the recast time to finish it and be able to cast your next GCD.

    EDIT: reddit user /u/lenoan created a pretty nice spreadsheet to test out rotations. Linking it below this. To use it just create a copy for yourself from the file menu I believe. All credit to /u/lenoan

    Spread sheet planner

    Now, something else to consider if assumption '1' is true: Hissatsu Shinten and Kyuten both have a 1.0s recast time so I'm starting to think these are Kenki dump moves to spam if you are getting to much kenki but it also depends on the animation lock of these abilities.

    A fun combo, which I listed in my spreadsheet as the last few moves is:

    Hissatsu: Yaten (10- yalm disengage; empowers Enbi to 300 potency)
    Enbi (20-yalm 300 potency ranged attack)
    Hissatsu: Gyoten (Gap closer; gets you back into the action)

    You have to have 10 Kenki to use it but it seems like it may be a natural addendum to the basic rotation.

    The typical aoe rotation seems like it will utilize

    Fuga -> Mangetsu (1 sen) -> Fuga -> Oka (2 sen) -> Iaijutsu (AOE version) and then stick in Hissatsu Guren when you reach 50 Kenki.

    I believe the opener will probably utilize Meikyo Shisui since it will let you use your 3 combo enders back to back to stack your buffs up immediately. What direction you go from there is hard to say. You'll be at 30 kenki, with two spenders being 20 and 25 that do.


    20 Kenki spender route:

    If you use Kaiten (20 kenki; 150% WA) you would probably want to follow up with Midare Setsugekka (720 base potency), especially if you weaved in damage buffs like B4B. You'll be down to 10 kenki at this point so the question becomes is it more beneficial to build more kenki immediately or use the Yaten -> Enbi -> Gyoten combo?

    25 Kenki spender route:

    This just seems to be use Shinten and then be at 5 kenki. Probably not the best choice but at this point I'm not sure.

    The third option becomes keep building kenki with a single target combo until 50 and then use Guren (800 potency is nothing to sneeze at even for single target).

    Something to pay attention to is that since the duration of your debuff and buffs is 30s each, you have to reapply them roughly every 12 GCDs since I imagine keeping them up permanently is optimal.

    One last thought I have for now is where does Higanbana (1 sen Iaijutsu; 240 potency + (35 potency * 20 ticks) = 940 potency attack) fit into it all?

    I welcome any corrections and discussion to this thread. Please be civil, I am not the greatest theory crafter and am trying to spur forth conversation.

    Useful Links and Theorycrafting:

    A reddit users thoughts on linking kenki to potency and the importance of Hagakure
    Daioh's indepth thoughts on potential Samurai openers
    Probound turned Daioh's theory into a picture
    (3)
    Last edited by yillin; 06-03-2017 at 08:07 AM.

  2. #2
    Player
    mosaicex's Avatar
    Join Date
    Oct 2014
    Posts
    455
    Character
    Noyoyo Noyo
    World
    Typhon
    Main Class
    Paladin Lv 80
    Quote Originally Posted by yillin View Post
    ...especially if you weaved in damage buffs like B4B.
    Samurai doesn't have any oGCD damage buff. Maybe STR pot, but that's it.

    Guren is on 120 seconds cooldown, so it's yet another "use whevener off cd(unless saving for bursting down adds)" skill.

    Shinten is less kenki efficient than Kaiten + Midare (300 potency vs 360 potency gain)

    Higanbana might be best used after the first Midare since you will already have Jinpu damage up, and it only takes 2 GCD to perform Yukikaze combo for 1 Sen
    (1)
    Last edited by mosaicex; 06-01-2017 at 02:30 PM.

  3. #3
    Player
    yillin's Avatar
    Join Date
    Nov 2013
    Posts
    23
    Character
    Mikha Lestoda
    World
    Cactuar
    Main Class
    Pugilist Lv 60
    I see. I assumed b4b got turned into a role action but I guess not. Thanks for the correction.
    (0)

  4. #4
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    I assume Kaiten + Higanbana is stronger than Kaiten + Midare Setsugekka since Higanbana is the strongest single target move in the kit. Unless you need burst, and also a minute-long dot might not always work well with phase shifts.

    Either way, it seems like you can do both since Kaiten has a short cooldown and thus you can buff each Iaijutsu with it and still have some filler Kenki left over.
    (0)

  5. #5
    Player
    Sora_Oathkeeper's Avatar
    Join Date
    Mar 2014
    Posts
    191
    Character
    Sora Oathkeeper
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Allyrion View Post
    I assume Kaiten + Higanbana is stronger than Kaiten + Midare Setsugekka since Higanbana is the strongest single target move in the kit
    According to Very Merri. Kaiten does not affect DoT potencies from Higanbana. Just the initial hit. Like how life surge on drg would only crit the initial hit on chaos thrust but not the dot ticks
    (2)

  6. #6
    Player
    Remus's Avatar
    Join Date
    Aug 2013
    Location
    Garlemald
    Posts
    1,392
    Character
    Robas Kebas
    World
    Odin
    Main Class
    Samurai Lv 100
    This is what I have come up with from looking at the samurai skills. I'm not saying its right just what I thought could go together for an opener.

    () Off-Globalcooldown/positionals

    Hazake -> Jinpu -> Gekko(rear) -> (Kaiten)Higanbana ->
    Hakaze -> Shifu -> Kasha(side) -> Hazake -> (Shinten)Yukikaze ->
    Hazake -> Jinpu -> Gekko(rear) -> Hagakure ->
    (Meikyo Shisui)Kasha(side) -> (Guren)Gekko(rear) -> Yukikaze ->
    (Kaiten)Midare Setsugekka -> Hakaze -> (Shinten)Jinpu -> Gekko(rear) ->
    (Shinten)Hakaze -> Shifu -> Kasha(side) -> (Shinten)Hakaze -> Yukikaze ->
    (Kaiten)Midare Setsugekka

    Back to the top!

    Hagakure is a really good skill but people seem to be ignore it. If you have 3 sen you pretty much get 60 kenki to use on off global cooldown skills.
    (0)

  7. #7
    Player
    Renius's Avatar
    Join Date
    Jun 2014
    Location
    New Gridania
    Posts
    269
    Character
    Atticus Max
    World
    Coeurl
    Main Class
    Archer Lv 70
    Quote Originally Posted by Remus View Post

    () Off-Globalcooldown/positionals

    Hazake -> Jinpu -> Gekko(rear) -> (Kaiten)Higanbana ->
    Hakaze -> Shifu -> Kasha(side) -> Hazake -> (Shinten)Yukikaze ->
    Hazake -> Jinpu -> Gekko(rear) -> Hagakure ->
    (Meikyo Shisui)Kasha(side) -> (Guren)Gekko(rear) -> Yukikaze ->
    (Kaiten)Midare Setsugekka -> Hakaze -> (Shinten)Jinpu -> Gekko(rear) ->
    (Shinten)Hakaze -> Shifu -> Kasha(side) -> (Shinten)Hakaze -> Yukikaze ->
    (Kaiten)Midare Setsugekka

    Back to the top!

    .
    I like SAM but I have NO IDEA what you just said. That is the problem when you get a char that starts with a bunch of skills that make no sense. I want to play SAM but I do not understand how it all meshes together.
    (0)

  8. #8
    Player
    Aion's Avatar
    Join Date
    Mar 2011
    Posts
    966
    Character
    Aion Zwei
    World
    Masamune
    Main Class
    Gladiator Lv 54
    Quote Originally Posted by Renius View Post
    I like SAM but I have NO IDEA what you just said. That is the problem when you get a char that starts with a bunch of skills that make no sense. I want to play SAM but I do not understand how it all meshes together.
    To put it generally, SAM "main" damage comes from 2 Source, Iaijutsu (building Sen/ GCD skills) and from Kenki (off GCD skills). on the start, you will learn on how to build Sen, as there are 3 combos. each combos has buff/debuff that you want to keep at all times. Then later the Kenki gauge unlock with the spender skills. The complexity of SAM is on how to build Sen efficiently while building/spending Kenki, as you cant neglect one or the other to maximise DPS
    (0)
    Aion Zwei - Masamune

  9. #9
    Player
    shingenpride's Avatar
    Join Date
    Jun 2017
    Posts
    5
    Character
    Pride Shingen
    World
    Omega
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Aion View Post
    To put it generally, SAM "main" damage comes from 2 Source, Iaijutsu (building Sen/ GCD skills) and from Kenki (off GCD skills). on the start, you will learn on how to build Sen, as there are 3 combos. each combos has buff/debuff that you want to keep at all times. Then later the Kenki gauge unlock with the spender skills. The complexity of SAM is on how to build Sen efficiently while building/spending Kenki, as you cant neglect one or the other to maximise DPS

    1 2 3 , 1 4, 1 5 6, 7, 8.. over and over and over until you have to dump kenki lol 40k crits lets goooooo
    (0)
    Last edited by shingenpride; 06-21-2017 at 03:50 PM.

  10. #10
    Player
    yillin's Avatar
    Join Date
    Nov 2013
    Posts
    23
    Character
    Mikha Lestoda
    World
    Cactuar
    Main Class
    Pugilist Lv 60
    Makes you wonder if Hagakure will only be a dps increase if you have Meikyo Shishui ready to use and something like Hissatsu: Guren to dump Kenki immediately so you don't cap out. I assume the cap is 100 kenki.
    (0)

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