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  1. #1
    Player
    Driavna's Avatar
    Join Date
    Sep 2013
    Posts
    1,459
    Character
    Elara Almasombria
    World
    Sagittarius
    Main Class
    Dark Knight Lv 90
    Damage is way too good atm, it's going to be nerfed hard, like really really hard unless other classes catch up with high-end gear. Also, the class is extremely easy to play "right" (no resources decay, spenders don't break combos, buff and debuff with very long durations, no RNG procs, short CDs) so it's a good option for new players. The only trap is the back step, it's going to kill a lot of people (like Dragoon jumps).

    So far I like it and it's going to be my DPS main, just don't get used to his damage.
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    Last edited by Driavna; 06-19-2017 at 06:09 AM.

  2. #2
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Driavna View Post
    Damage is way too good atm, it's going to be nerfed hard, like really really hard. Also, the class is extremely easy to play "right" so it's a good option for new players.
    At the beginning yes it is easy but at level 70 players must learn the important part of being a Samurai..

    Patience!

    At 70 it becomes a Kenki management game where you must decided to spend it now or wait later. Building up Kenki for later is useful as it provides great Burst moments but spending it all now may help speed up to next phases but you will lose the some DPS on Burn phase mechanics.


    The best choice at level 70 is to manage Kenki at 50 to 100 area until burn phase hit and then spend it all.

    SAM also has very high burst damage thus it tend to take aggro off tanks more than other DPS jobs thus players must learn to hold back and be patient with SAM or else they risk taking aggro from tanks.

    As for the most easy Bard seems to still have that top spot as it is now back to being highly mobile with less thought requirement for playing beyond managing songs. Just slap on DoT and keep spamming a skill while weaving other skill in between just like back in 2.0.
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  3. #3
    Player
    Driavna's Avatar
    Join Date
    Sep 2013
    Posts
    1,459
    Character
    Elara Almasombria
    World
    Sagittarius
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by EdwinLi View Post
    ...

    I don't agree with this, an "annoying" resource to manage is energy from WoW's Rogue's or Rage, samurais have full control over his Kenki generation (also, no decay). For raids sure, save kenki to use with party buff or to destroy adds but that's about it. Also I don't understand why others tanks are losing aggro vs SAMs, must be gear disparity because with my PLD no problem at all.

    Quote Originally Posted by Shortie View Post
    ...
    I don't now, chakra generation is RNG, one fight you can be lucky and demolish the guy another GL HF (like crafting! :P). Is one of the thing I would love to be changed in the future (I really dislike RNG procs).
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    Last edited by Driavna; 06-19-2017 at 06:22 AM.

  4. #4
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Driavna View Post
    I don't agree with this, an "annoying" resource to manage is energy from WoW's Rogue's or Rage, samurais have full control over his Kenki generation (also, no decay). For raids sure, save kenki to use with party buff or to destroy adds but that's about it. Also I don't understand why others tanks are losing aggro vs SAMs, must be gear disparity because with my PLD no problem at all.
    As I said SAM has very good Burst Damage if Kenki built up to 100 and spent in one go. Probably the highest in the game currently but during the down time while building Kenki energy their damage is average and much more easy to manage aggro during these moments for tanks.

    It will most likely adjust over time as people over level on higher ilevel gears to be must easy to manage.
    (0)
    Last edited by EdwinLi; 06-19-2017 at 06:21 AM.

  5. #5
    Player
    Driavna's Avatar
    Join Date
    Sep 2013
    Posts
    1,459
    Character
    Elara Almasombria
    World
    Sagittarius
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by EdwinLi View Post
    As I said SAM has very good Burst Damage if Kenki built up to 100 and spent in one go. Probably the highest in the game currently but during the down time while building Kenki energy their damage is average and much more easy to manage aggro during these moments for tanks.

    It will most likely adjust over time as people over level on higher ilevel gears to be must easy to manage.
    But is still an easy resource to manage, no RNG or constant generation. You lliterally can use a spender before hit the next skill that grant kenki to avoid capping it, keep doing that if you need to save if you don't spend as soon as you have enough to use mobility skills if needed.

    Is one of the things I like about the class compare to monks.

    Quote Originally Posted by Shortie View Post
    Chakra generation isnt RNG.
    Bootshine guarantees one per rotation, and then you have an RNG chance (but a very high RNG chance).
    Then brotherhood produces massive Chakra for 15 seconds of burst with +30% damage
    I'm not sure about Bootshine, from job guide only grant a critical strike and deep meditation give a 50% from weapon skills critical strikes, yes is high enough but still RNG, Brotherhood is 30% per weapon skills used. Another problem is "wasted" chakra during brotherhood, a few extra "doors" would be lovely.
    (0)
    Last edited by Driavna; 06-19-2017 at 06:48 AM.

  6. #6
    Player
    Shortie's Avatar
    Join Date
    Dec 2011
    Posts
    31
    Character
    Short Berk
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Not sure about wasted chakra since forbidden chakra is off the global cooldown, or can use purification
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  7. #7
    Player
    Shortie's Avatar
    Join Date
    Dec 2011
    Posts
    31
    Character
    Short Berk
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Chakra generation isnt RNG.
    Bootshine guarantees one per rotation, and then you have an RNG chance (but a very high RNG chance).
    Then brotherhood produces massive Chakra for 15 seconds of burst with +30% damage
    (0)

  8. #8
    Player
    Shortie's Avatar
    Join Date
    Dec 2011
    Posts
    31
    Character
    Short Berk
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Driavna View Post
    Damage is way too good atm, it's going to be nerfed hard, like really really hard unless other classes catch up with high-end gear. Also, the class is extremely easy to play "right" (no resources decay, spenders don't break combos, buff and debuff with very long durations, no RNG procs, short CDs) so it's a good option for new players. The only trap is the back step, it's going to kill a lot of people (like Dragoon jumps).

    So far I like it and it's going to be my DPS main, just don't get used to his damage.
    If you look at the numbers and buffs to skill speed, SAM wont be as good as Monk or DRG.. but it will be close.
    Dont confuse big numbers with DPS. I personally think monks are going to be ridiculous. They are designed for power creep.

    I dont think SAM is going to be adjusted. Yes they have big numbers, but the numbers come off a 1.8 second cast time and by using Kenki to buff ability. So I think its pretty balanced.
    (0)