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Thread: Stats And You!

  1. #91
    Player
    Arximiro's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
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    132
    Character
    Arximiro Dragonheart
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Bayohne View Post
    In regards to the questions of "how much STR do I need to increase my attack?" and "Well, in FFXI this is how it worked!" type of comments; FINAL FANTASY XIV works entirely differently and doesn't use the same system where (for example) 2STR = 1 attack. STR+ X is used to calculate your damage output so you won't see a change in other parameters by simply adding on more STR.
    Are you guys going to make us parse huge sample sizes to figure out what does exactly what again or are you going to tell us exactly? This is kinda getting ridiculous, we need more info than some vague 3 word description. Also, do wses have modifiers such as Str20% Vit20% etc, and if they do will you please include it somewhere on the Lodestone or in-game?

    This is info we want/need to know.
    (3)

  2. #92
    Player
    Eldaena's Avatar
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    Mar 2011
    Location
    Ivalice
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    1,243
    Character
    Eldaena Vonxandria
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Fusionx View Post
    OK, so there's no direct correlation between STR and Attack Power.. but what is the difference? What benefit does STR give that Attack Power doesn't?
    Well STR effects other things other than battle classes. Gathering and Crafting. Attack Power doesn't really effect those kinds of classes so maybe there isn't a further difference than that?
    (0)

  3. #93
    Player
    BruceyBruceyBangBang's Avatar
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    Mar 2011
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    Ul'dah
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    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Going to take what I said on another forum.

    STR is a support for ATKP in the same way VIT is support for DEF.

    ATK_STR/VIT|DEF

    Let me put it like this. Let's visualize this without a bunch of numbers. VIT acts as a wall. STR is a latter. Your STR needs to extend against or over that VIT wall for Attack to get to the other side and combat mob's defense effectively.

    So, in terms of Mobs that have these high amounts of VIT, it becomes more about STR to push that attack through into a higher DMG threshold. On other mobs where you hit STR softcap on, it's more ATK dependent to hit consistently higher. This is the reason why STR builds out parse ATK focused builds on Ifrit or any other high level / High VIT mobs.
    (0)

  4. #94
    Player
    tymora's Avatar
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    Mar 2011
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    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    To rephrase... "if STR > Target VIT, +DMG", if "STR < Target VIT, -DMG".
    (0)

  5. #95
    Player
    Frein's Avatar
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    Aug 2011
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    652
    Character
    Frein Mannis
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by BruceyBruceyBangBang View Post
    Going to take what I said on another forum.

    STR is a support for ATKP in the same way VIT is support for DEF.

    ATK_STR/VIT|DEF

    Let me put it like this. Let's visualize this without a bunch of numbers. VIT acts as a wall. STR is a latter. Your STR needs to extend against or over that VIT wall for Attack to get to the other side and combat mob's defense effectively.

    So, in terms of Mobs that have these high amounts of VIT, it becomes more about STR to push that attack through into a higher DMG threshold. On other mobs where you hit STR softcap on, it's more ATK dependent to hit consistently higher. This is the reason why STR builds out parse ATK focused builds on Ifrit or any other high level / High VIT mobs.
    And you know this because...? Yeah, I didn't think so.
    (0)

  6. #96
    Player
    Nayt's Avatar
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    Mar 2011
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    Ul'dah
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    343
    Character
    Strykh Jern
    World
    Ragnarok
    Main Class
    Weaver Lv 50
    Quote Originally Posted by Frein View Post
    And you know this because...? Yeah, I didn't think so.
    It is, however, a popular theory.

    People are testing and we'll get some stat results soon enough to cross-check
    (0)

  7. #97
    Player
    BruceyBruceyBangBang's Avatar
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    Ul'dah
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    Character
    Boye Fran
    World
    Leviathan
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    Pugilist Lv 60
    Quote Originally Posted by Frein View Post
    And you know this because...? Yeah, I didn't think so.
    I know this because I've tested it. Testing on Mobs of equal level and STR vs ATK builds on Ifrit. I am still gathering information as well, but this is how it works and what the data is showing. If you don't believe me, why don't you go out there and test it yourself?

    I suggest this for everyone to do. This isn't a difficult thing to figure out. It can even be eye balled and I find it surprising that people just sit around on their butts waiting for people to figure crap out for them and when they come here to kindly give you the correct information you debunk it. As if you are out there doing the testing and arn't a loser of a player.
    (4)

  8. #98
    Player
    Frein's Avatar
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    Aug 2011
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    652
    Character
    Frein Mannis
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by BruceyBruceyBangBang View Post
    I know this because I've tested it. Testing on Mobs of equal level and STR vs ATK builds on Ifrit. I am still gathering information as well, but this is how it works and what the data is showing. If you don't believe me, why don't you go out there and test it yourself?

    I suggest this for everyone to do. This isn't a difficult thing to figure out. It can even be eye balled and I find it surprising that people just sit around on their butts waiting for people to figure crap out for them and when they come here to kindly give you the correct information you debunk it. As if you are out there doing the testing and arn't a loser of a player.
    Your tests prove nothing (other than that STR apparently outperforms ATK on Ifrit). You only assume your findings mean what you're proposing, but you could be completely off. You don't know what the damage formula looks like and you don't know the stats of the enemies you've fought, so it's a nice hypothesis, but by no means proven.
    (0)

  9. #99
    Player
    BruceyBruceyBangBang's Avatar
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    Mar 2011
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    Ul'dah
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    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Frein View Post
    Your tests prove nothing (other than that STR apparently outperforms ATK on Ifrit). You only assume your findings mean what you're proposing, but you could be completely off. You don't know what the damage formula looks like and you don't know the stats of the enemies you've fought, so it's a nice hypothesis, but by no means proven.
    I have the data and when it's complete I'll share it. I was trying to get a rough explanation out before finalizing. Also, it is simple to find out the VIT of the mob when your STR starts to do little to no effect against it. You can do this by slowly lowering it til you see diminishing results.

    This is simple stuff. You don't need to wait for developer confirmation when you have the capacity to test it yourself. It is incredibly surprising to me how they are not able to explain their own workings of STR and Attack Power, but the community can.
    (3)

  10. #100
    Player
    Deus's Avatar
    Join Date
    Mar 2011
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    49
    Character
    Deus Luminis
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by BruceyBruceyBangBang View Post
    This is simple stuff. You don't need to wait for developer confirmation when you have the capacity to test it yourself. It is incredibly surprising to me how they are not able to explain their own workings of STR and Attack Power, but the community can.
    While I GREATLY respect you for going out there and testing yourself (you are right that laziness is a factor), you need to understand that eyeballing effects and proving your conclusions to the community differ by a huge amount of effort, time, and complexity. You can make theories all day long but without data to back it up, it will always be useless. It will take hours and need to conform to thorough and rigorous precision and empirical process, or it will not be accepted. I have defined a lot of these guidelines here:
    Section III: Empirical Testing Guidelines

    We never got official answers on the damage formula for FFXI. Even 10 years later we STILL do not have a good understanding. Players of this game even now with this hardcore base are unable to understand FFXIV's stats system. With new players, especially this generation of competitive MMOs, they are not going to accept FFXIV's obscure stat system or attempt Forbidden materia craft. If Square Enix wants players to go the extra 10 miles exploring forbidden materia craft and contributing to the game's economy, they need to define the incentive to do so. Otherwise it will just be endless forum bickering over who is right and who is wrong with regards to weights in the damage formula, and people will continue to waste their time and money investing in their gear. Everybody loses. So devs, please work on getting a formula out there so we can get a better understanding how to compare all these parameters.
    (1)
    Deus Noctis / Deus Luminis / Gstar Raw -- Balmung

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