Page 8 of 12 FirstFirst ... 6 7 8 9 10 ... LastLast
Results 71 to 80 of 118

Thread: Stats And You!

  1. #71
    Player
    Kisuke's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    43
    Character
    Void Spirit
    World
    Hyperion
    Main Class
    Paladin Lv 90
    Quote Originally Posted by MartaDemireux View Post
    Thanks for the additional translation effort for some clarity! Updated once again! Would it be possible to get a response on the exact difference between craftmanship and magic craftmanship?
    I would also like a response on this if possible. I know myself and a lot of my friends are wondering as well.
    Please let us know!

    Not only that, but what each of these do in detail;
    Control
    Craftsmanship
    Magic Craftsmanship
    (3)

  2. #72
    Player
    Fusionx's Avatar
    Join Date
    Mar 2011
    Posts
    261
    Character
    Fusionx Griever
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Did we ever get a reply about STR vs attack power? That's the one I wanna see!
    (2)

  3. #73
    Player
    Junpei's Avatar
    Join Date
    Mar 2011
    Posts
    446
    Character
    Gunso Gunso
    World
    Ragnarok
    Main Class
    Gladiator Lv 60
    I think the important thing here is that Rukkirii and Hvinire are missing their pumpkins!
    (1)

  4. #74
    Player
    Coldbrand's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    274
    Character
    Rodger Ritter
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Kinda lame how AGI won't effect evasion.
    (0)

  5. #75
    Player
    Nakiamiie's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    Quote Originally Posted by Triairy View Post
    There is physical defense listed, but no magic defense. Which attribute will affect the amount of damage received from magic? What kind of effect does magic evasion have?
    Magic defense was removed in patch 1.19.

    Magic defense will be affected by elemental attributes. Each elemental attribute will reduce the magic damage received based on the element of the spell being cast.

    Magic evasion is a parameter which determines what amount of damage and debuffs can be avoided when being hit by an enemy’s spell.
    Ok, so, conjurer uses elemental spells and I understand the elemental attributes will help defend against those spells but what about the ones from thaumaturge? Aren't they light and darkness? Which element are they in the elemental attributes?
    (1)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  6. #76
    Player

    Join Date
    May 2011
    Posts
    1
    Quote Originally Posted by Nakiamiie View Post
    Ok, so, conjurer uses elemental spells and I understand the elemental attributes will help defend against those spells but what about the ones from thaumaturge? Aren't they light and darkness? Which element are they in the elemental attributes?

    As far as I know:
    - Umbral is an equal split of Earth/Ice/Water
    - Astral is an equal split of Fire/Thunder/Wind
    (3)

  7. #77
    Player
    Deus's Avatar
    Join Date
    Mar 2011
    Posts
    49
    Character
    Deus Luminis
    World
    Balmung
    Main Class
    Carpenter Lv 50
    To OP, thanks for doing your tests, the results were compelling. Please update the main post to reflect that (at least for R50) higher tier stats increase by 1.0 due to a 4.0 increase in the corresponding core stat. Please see my test thread and/or blog for details:

    [dev1144] Effect of Core Stats on Skills Explained. Devs, We Need Answers Please

    Deus Diabolus' Blog
    (1)
    Deus Noctis / Deus Luminis / Gstar Raw -- Balmung

  8. #78
    Player
    Sevokevo_Royuki's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    228
    Character
    Sevokevo Royuki
    World
    Sargatanas
    Main Class
    Monk Lv 60
    Quote Originally Posted by Rentahamster View Post
    This makes me smile, too:





    WTH! :P WOW I just ROFLMAO!
    (1)

  9. #79
    Community Rep Bayohne's Avatar
    Join Date
    Mar 2011
    Posts
    1,713
    In regards to the questions of "how much STR do I need to increase my attack?" and "Well, in FFXI this is how it worked!" type of comments; FINAL FANTASY XIV works entirely differently and doesn't use the same system where (for example) 2STR = 1 attack. STR+ X is used to calculate your damage output so you won't see a change in other parameters by simply adding on more STR.
    (37)
    Matt "Bayohne" Hilton - Community Team

  10. #80
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Bayohne View Post
    In regards to the questions of "how much STR do I need to increase my attack?" and "Well, in FFXI this is how it worked!" type of comments; FINAL FANTASY XIV works entirely differently and doesn't use the same system where (for example) 2STR = 1 attack. STR+ X is used to calculate your damage output so you won't see a change in other parameters by simply adding on more STR.
    Whoa! This is such an unexpected info! o_o But then we still have the question...so what does it do?

    If attack power adds attack power and STR adds...attack power (like was said by triary), then what's the difference? In the end, is it like FFXI? STR increasing damage window cap and Attack power increasing damage output?

    The info is still confusing...
    (2)

Page 8 of 12 FirstFirst ... 6 7 8 9 10 ... LastLast