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Thread: Stats And You!

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  1. #1
    Player
    Deus's Avatar
    Join Date
    Mar 2011
    Posts
    49
    Character
    Deus Luminis
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by tachikoma View Post
    brucey, make an account on guildwork and PM me "tachi" or search my character tachikomas. I have a working parser for helping track your data. Would make your life a million times easier when collecting data. does breakdowns for floor/ceiling of normal/crit's and seperates out ws's. same for healing/enfeeble etc.
    If there's a reliable script that will convert the log files on disk into a legible format I'd love to see it. I've noticed those files are unreliable and do not always capture the logs, with giant time gaps, and the data appears to be dumped to disk at large intervals rather than real time. I refuse to use the mouse and copy paste every 5 minutes. Crabby was great while it lasted.
    (0)
    Deus Noctis / Deus Luminis / Gstar Raw -- Balmung

  2. #2
    Player
    BruceyBruceyBangBang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by tachikoma View Post
    brucey, make an account on guildwork and PM me "tachi" or search my character tachikomas. I have a working parser for helping track your data. Would make your life a million times easier when collecting data. does breakdowns for floor/ceiling of normal/crit's and seperates out ws's. same for healing/enfeeble etc.

    Also for myself I find in all cases that STR > ATK power even vs lower lvl mobs anything even match or higher and STR is more effective it is something like 3AP => +1dmg and +2STR => +1dmg
    I use a working parser actually that was sent to me from a friend. After like 70+ kills on ifrit my LS is taking a break before going in again. So I have to wait another day to get a good 10 runs of Attack Power centered gear data.
    (0)

  3. #3
    Player
    Velhart's Avatar
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    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Just to throw something in the pot. Help or not help.

    Can anyone explain why people hit crap for damage on basic attacks on Ifrit, but Doomspike II or other powerful WS's can hit 300-400 at base, and about 600-700 with buffs?
    (0)

  4. #4
    Player
    Deus's Avatar
    Join Date
    Mar 2011
    Posts
    49
    Character
    Deus Luminis
    World
    Balmung
    Main Class
    Carpenter Lv 50
    I've submitted my thread below regarding the exposition of parameters to the Live Broadcast Nov 3 Questions Thread. I'm hoping Yoshi will address this problem and let us know his policy and what we can expect. This issue is core to a majority of what changed in 1.19 and will affect all content yet to come.

    http://forum.square-enix.com/ffxiv/t...317#post415317
    (0)
    Deus Noctis / Deus Luminis / Gstar Raw -- Balmung

  5. #5
    Player
    MartaDemireux's Avatar
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    Mar 2011
    Posts
    1,044
    Character
    Hiraeth Petrichor
    World
    Excalibur
    Main Class
    White Mage Lv 90
    I posted this in a cure thread but I want to put it here as well for a wider audience/potential tinkerers:

    Well I've been working with the numbers and have the following two equations worked out:


    (3*MND+VIT+(3(Healing/2.75))/2) + ((MND/2)+(Healing/3)/2) = Cure Average

    if Healing magic is 413, MND is 289 and VIT is 181.

    (3*MND+VIT+(3(Healing/2.75))/2) + ((MND/2)+(Healing/2)/2) = Cure Average

    if Healing magic is 420, MND is 271 and VIT is 181.

    If Healing magic is 403, MND is 251 and VIT is 174 however, the first equation comes extremely close but is a smaller number than the average by 40. However this test was done with the PGL ability that gives 10% bonus, I had to manually take off 10% from the cure (friend self cast on himself, didn't want to ask him to redo it). By description of the ability its 10% received but by practice I'm reading it's 10% given, perhaps that could be clashing with results as well.

    However when I did a naked cast with healing 398, MND 231 and VIT 181 my average was off by 130ish, lower than my observed average. This leads me to believe that either I'm missing something in either/both equation, have them entirely wrong or have them correct but that there are multiple equations, one for each tier of 10 healing magic. If someone wants to use these equations I've worked out and tinker with them by all means do so, I'm no mathematician but if I can help one out I'm happy to do so!
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  6. #6
    Player

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    I seriously doubt there would be a different equation for each tier of 10 healing magic...

    Also, you don't seem to be controlling your variables you should really only work with one variable changing at a time so that you can study it's behavior more appropriately.

    Another thing is that your equations call a variable of the same degree multiple times. This is basically over complicating your equation making it more cumbersome to work with.
    (0)
    Last edited by Carpe; 11-01-2011 at 12:22 PM.

  7. #7
    Player
    MartaDemireux's Avatar
    Join Date
    Mar 2011
    Posts
    1,044
    Character
    Hiraeth Petrichor
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Carpe View Post
    I seriously doubt there would be a different equation for each tier of 10 healing magic...

    Also, you don't seem to be controlling your variables you should really only work with one variable changing at a time so that you can study it's behavior more appropriately.

    Another thing is that your equations call a variable of the same degree multiple times. This is basically over complicating your equation making it more cumbersome to work with.
    I doubt it too but they've done similar things in the past with multiple equations based on the amount of skill you were at. They've already stated that the current coding is far too complex than it needs to be so I wouldn't rule ANY possibility out, no matter the nightmare working with the equation would be.

    For controlling variables, it's extremely hard to do as MND is a direct influence on Healing Magic. I personally don't have the kind of gil to invest in making an ideal test build (would cost several million at current materia prices on my server). Like I said, I'm no mathematician but just wanted to have at least something for someone more qualified to see and go from there. Maybe they hadn't thought about taking half of the sum of both MND and Healing Magic and seeing that could spur a different idea altogether.

    All I did was find an equation that worked for one, saw it worked very closely for another and realized that there is either a rate of growth involved, a constant and/or a different number used against Healing Magic (was the only thing that changed anything) per a different tier of skill. Obviously it's most likely the first two but as I said before, SE has been known to use multiple equations for the same thing. Just look at Summoning Magic in FFXI.
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  8. #8
    Player
    syntaxlies's Avatar
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    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    the necro of all necros
    (0)

  9. #9
    Player
    RoosterAgathos's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    205
    Character
    Whiskey Six
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by syntaxlies View Post
    the necro of all necros
    this is pretty impressive of a feat
    (0)

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