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Thread: Stats And You!

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  1. #1
    Player
    Rane's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Rane Farstrider
    World
    Excalibur
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    Dragoon Lv 100
    Thank you, reps, for making me laugh as I take a break from working on a huge paper late at night (eastern time here). And thanks, Renta, for that picture. Love that one.

    So sick of grad school. Please, never add grad school to Eorzea. Don't even put it in the lore.
    (4)

  2. #2
    Player

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    Gosh Renta why you got to go blow up the dev tracker like that. I was excited for 10 seconds then quite disappointed. Better watch out if I caught you in Ul'dah!
    (0)
    http://xivpads.com/?tragicnate

  3. #3
    Player
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    Mar 2011
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    Limsa Lominsa
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    On the same note as stat changes. Why doesn't the stats like STR and DEX physically change our Attack Power and Accuracy etc on the attribute page? I really hope this gets implemented, I hate putting all this STR materia gear on and dex and literally seeing no difference in the attributes where it matters. (obviously I don't mean the actual str and dex stats aren't going up, just the att pwr and acc)
    (3)

  4. #4
    Player
    Fusionx's Avatar
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    Mar 2011
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    Character
    Fusionx Griever
    World
    Gilgamesh
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    Lancer Lv 100
    Did we ever get a reply about STR vs attack power? That's the one I wanna see!
    (2)

  5. #5
    Player
    Junpei's Avatar
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    Mar 2011
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    Character
    Gunso Gunso
    World
    Ragnarok
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    Gladiator Lv 60
    I think the important thing here is that Rukkirii and Hvinire are missing their pumpkins!
    (1)

  6. #6
    Player
    Coldbrand's Avatar
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    Apr 2011
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    Ul'Dah
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    Character
    Rodger Ritter
    World
    Excalibur
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    Lancer Lv 90
    Kinda lame how AGI won't effect evasion.
    (0)

  7. #7
    Player
    Deus's Avatar
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    Mar 2011
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    Character
    Deus Luminis
    World
    Balmung
    Main Class
    Carpenter Lv 50
    To OP, thanks for doing your tests, the results were compelling. Please update the main post to reflect that (at least for R50) higher tier stats increase by 1.0 due to a 4.0 increase in the corresponding core stat. Please see my test thread and/or blog for details:

    [dev1144] Effect of Core Stats on Skills Explained. Devs, We Need Answers Please

    Deus Diabolus' Blog
    (1)
    Deus Noctis / Deus Luminis / Gstar Raw -- Balmung

  8. #8
    Player
    MartaDemireux's Avatar
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    Hiraeth Petrichor
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Deus View Post
    To OP, thanks for doing your tests, the results were compelling. Please update the main post to reflect that (at least for R50) higher tier stats increase by 1.0 due to a 4.0 increase in the corresponding core stat. Please see my test thread and/or blog for details:

    [dev1144] Effect of Core Stats on Skills Explained. Devs, We Need Answers Please

    Deus Diabolus' Blog
    Had actually already added that in (about at the same time you posted funnily enough); it's asterisked just before the recap (just now made it easier to see). Going to try and find some gear for my 30THM that offers a +4 or possibly 4 +1 pieces to INT, PIE or MND to see if it is in fact +4 for every 1 no matter the level or perhaps starting after a certain point. I can confirm like you that at 50 +4 adds 1. I have another theory I'm working out but I'll wait to post anything on that for now, until I've tested it.

    Thanks for the research and links, I'll add them to OP for further reading!

    Edit1: As for the information regarding STR and Attack Power, I think there may be a slight misunderstanding between the phrasing of Attack Power stat and your actual attack.

    My personal thought is that adding STR will not raise the Attack Power stat. The equation likely is based on the target's VIT. Maybe adding STR to surpass the targets VIT will increase your minimum damage and Attack Power will increase your damage further after reaching that. Just a theory, will need some actual testing (feel free to test anyone, I may not be able to get to it right away). It would also make sense in regard to the reports coming in that adding STR outparses adding Attack Power. The closer you get to the targets VIT the more damage you'd do, once surpased it would likely plateau in which case adding attack power would be beneficial.

    Edit2: As for crafting, my theory is that tools that use STR/VIT/DEX use Craftsmanship to determine success rate and tools that use INT/MND/PIE use Magic Craftmanship to determine success rate. It's just a theory based on an educated guess with gear and optimal/required classes in relation to their tools but a dev response or even hint would be great.
    (0)
    Last edited by MartaDemireux; 10-28-2011 at 07:45 AM.

  9. #9
    Community Rep Bayohne's Avatar
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    In regards to the questions of "how much STR do I need to increase my attack?" and "Well, in FFXI this is how it worked!" type of comments; FINAL FANTASY XIV works entirely differently and doesn't use the same system where (for example) 2STR = 1 attack. STR+ X is used to calculate your damage output so you won't see a change in other parameters by simply adding on more STR.
    (37)
    Matt "Bayohne" Hilton - Community Team

  10. #10
    Player
    Lienn's Avatar
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    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Bayohne View Post
    In regards to the questions of "how much STR do I need to increase my attack?" and "Well, in FFXI this is how it worked!" type of comments; FINAL FANTASY XIV works entirely differently and doesn't use the same system where (for example) 2STR = 1 attack. STR+ X is used to calculate your damage output so you won't see a change in other parameters by simply adding on more STR.
    Whoa! This is such an unexpected info! o_o But then we still have the question...so what does it do?

    If attack power adds attack power and STR adds...attack power (like was said by triary), then what's the difference? In the end, is it like FFXI? STR increasing damage window cap and Attack power increasing damage output?

    The info is still confusing...
    (2)

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