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Thread: Stats And You!

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  1. #1
    Player
    Sephrick's Avatar
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    Mar 2011
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    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Lienn View Post
    Whoa! This is such an unexpected info! o_o But then we still have the question...so what does it do?

    If attack power adds attack power and STR adds...attack power (like was said by triary), then what's the difference? In the end, is it like FFXI? STR increasing damage window cap and Attack power increasing damage output?

    The info is still confusing...
    It's likely that str adjusts your damage curve, while attack power is the potential range on that curve.
    (0)

  2. #2
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    Mar 2011
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    Limsa Lominsa
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    Quote Originally Posted by Bayohne View Post
    In regards to the questions of "how much STR do I need to increase my attack?" and "Well, in FFXI this is how it worked!" type of comments; FINAL FANTASY XIV works entirely differently and doesn't use the same system where (for example) 2STR = 1 attack. STR+ X is used to calculate your damage output so you won't see a change in other parameters by simply adding on more STR.
    Well hopefully in 1.20 we will see them when getting said stats together and actually see a physical change in attack power in the attributes page. Also maybe a post that better explains how this work so we aren't left in the dark.
    (0)

  3. #3
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    Quote Originally Posted by Bayohne View Post
    In regards to the questions of "how much STR do I need to increase my attack?" and "Well, in FFXI this is how it worked!" type of comments; FINAL FANTASY XIV works entirely differently and doesn't use the same system where (for example) 2STR = 1 attack. STR+ X is used to calculate your damage output so you won't see a change in other parameters by simply adding on more STR.
    So if I understand this correctly, you're telling us that STR is directly used in the damage calculations, rather than boosting some other stat that is used in turn.

    Do I understand that right?
    (0)

  4. #4
    Player
    MartaDemireux's Avatar
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    Character
    Hiraeth Petrichor
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Alhanelem View Post
    So if I understand this correctly, you're telling us that STR is directly used in the damage calculations, rather than boosting some other stat that is used in turn.

    Do I understand that right?
    That's how I understand it as well. Just edited my post above, was that how you were thinking as well?
    (0)

  5. #5
    Player
    Frein's Avatar
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    Aug 2011
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    Character
    Frein Mannis
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Alhanelem View Post
    So if I understand this correctly, you're telling us that STR is directly used in the damage calculations, rather than boosting some other stat that is used in turn.

    Do I understand that right?
    There are two ways to interpret Bayohne's post.

    1) The damage formula is like this: Damage Dealt = STR + [rest unknown]. If this is the case, each point of STR adds a flat 1 point of damage.

    2) The other (and I consider this more likely) possibility is that he was simply trying to explain that STR is not related to ATK the way it was in FFXI (2 STR would, in addition to its own effect, add 1 ATK). In this case we are no closer to understanding the damage formula and we should merely stop trying to spot changes in ATK when we add STR.
    (0)

  6. #6
    Player
    Arximiro's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Character
    Arximiro Dragonheart
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Bayohne View Post
    In regards to the questions of "how much STR do I need to increase my attack?" and "Well, in FFXI this is how it worked!" type of comments; FINAL FANTASY XIV works entirely differently and doesn't use the same system where (for example) 2STR = 1 attack. STR+ X is used to calculate your damage output so you won't see a change in other parameters by simply adding on more STR.
    Are you guys going to make us parse huge sample sizes to figure out what does exactly what again or are you going to tell us exactly? This is kinda getting ridiculous, we need more info than some vague 3 word description. Also, do wses have modifiers such as Str20% Vit20% etc, and if they do will you please include it somewhere on the Lodestone or in-game?

    This is info we want/need to know.
    (3)

  7. #7
    Player
    Fusionx's Avatar
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    Character
    Fusionx Griever
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    OK, so there's no direct correlation between STR and Attack Power.. but what is the difference? What benefit does STR give that Attack Power doesn't?
    (3)
    Last edited by Fusionx; 10-28-2011 at 04:23 AM.

  8. #8
    Player
    Eldaena's Avatar
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    Mar 2011
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    Ivalice
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    1,243
    Character
    Eldaena Vonxandria
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Fusionx View Post
    OK, so there's no direct correlation between STR and Attack Power.. but what is the difference? What benefit does STR give that Attack Power doesn't?
    Well STR effects other things other than battle classes. Gathering and Crafting. Attack Power doesn't really effect those kinds of classes so maybe there isn't a further difference than that?
    (0)

  9. #9
    Player
    BruceyBruceyBangBang's Avatar
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    Mar 2011
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    Ul'dah
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    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Going to take what I said on another forum.

    STR is a support for ATKP in the same way VIT is support for DEF.

    ATK_STR/VIT|DEF

    Let me put it like this. Let's visualize this without a bunch of numbers. VIT acts as a wall. STR is a latter. Your STR needs to extend against or over that VIT wall for Attack to get to the other side and combat mob's defense effectively.

    So, in terms of Mobs that have these high amounts of VIT, it becomes more about STR to push that attack through into a higher DMG threshold. On other mobs where you hit STR softcap on, it's more ATK dependent to hit consistently higher. This is the reason why STR builds out parse ATK focused builds on Ifrit or any other high level / High VIT mobs.
    (0)

  10. #10
    Player
    Frein's Avatar
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    Character
    Frein Mannis
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by BruceyBruceyBangBang View Post
    Going to take what I said on another forum.

    STR is a support for ATKP in the same way VIT is support for DEF.

    ATK_STR/VIT|DEF

    Let me put it like this. Let's visualize this without a bunch of numbers. VIT acts as a wall. STR is a latter. Your STR needs to extend against or over that VIT wall for Attack to get to the other side and combat mob's defense effectively.

    So, in terms of Mobs that have these high amounts of VIT, it becomes more about STR to push that attack through into a higher DMG threshold. On other mobs where you hit STR softcap on, it's more ATK dependent to hit consistently higher. This is the reason why STR builds out parse ATK focused builds on Ifrit or any other high level / High VIT mobs.
    And you know this because...? Yeah, I didn't think so.
    (0)

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