My Ideas for White Mage changes:
DPS:
-Aero resets your Aero III on the target
-Stone returns MP% if your target is afflicted w/ Aero/Aero III
(This would give WHM's DPS longevity)
Healing/Util:
-Make a single target water based ability that heals a target and increases their total health by 10% or more, lasting at least 10 seconds with a fairly short cd (30-45 seconds).
-Make a wide, water based (channeled?) aoe that increases and heals the party's health by 10% for 10-15 seconds. If the effect lasts until it's end, have it replenish 10%-15% of the group MP and TP. Would have a Long CD (maybe 300 seconds).
The new healing spells would provide good replacement for Stoneskin as that's not only unique but could stack with the damage reducing abilities the other healers have. And the group ability would totally complement the shield bubbles the other two healers have as well as a great tool to provide extra resources.

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