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  1. #1
    Player
    Metsonm's Avatar
    Join Date
    Nov 2016
    Posts
    289
    Character
    Met Rhukon
    World
    Shiva
    Main Class
    White Mage Lv 80
    Quote Originally Posted by IttyBitty View Post
    Reward is still underwhelming, Yeah it's more "reliable" but it's still wholly antithetical to WHM gameplay. If you want to use Benison, you still have to throw out a potentially useless Cure 2 before casting it.

    It is a very perplexing design decision.
    I agree entirely. It's like they stepped out of the way of one incoming car without looking for the one coming the other way.
    (6)

  2. #2
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Metsonm View Post
    At least now you can somewhat plan around it and it's not 100% RNG. Still not great, but it goes towards fixing one of the several issues.
    While a decent change, this somewhat scares me. It's a band-aid solution to a much bigger problem. You still only want to use Cure II sparingly; less so than Cure even. And cooldown reduction in and of itself is not a coveted feature. This makes me think they'll double down on the Lily mechanics longer similar to how they refused to make any meaningful changes to Paladin throughout 3.x despite everyone knowing what its problems were. Hopefully, this is more of a "we couldn't fix things before Stormblood" decision and not "we still like the mechanic" one.
    (6)

  3. #3
    Player
    Chiami's Avatar
    Join Date
    Oct 2015
    Location
    Gridania
    Posts
    127
    Character
    Chiami Jishin
    World
    Balmung
    Main Class
    Alchemist Lv 100
    Robbing us of an always-present option of Stoneskin at earlier levels (where it is actually helpful!) in return for an iffy shield late in the game is not real improvement, even if we have a better chance to get it with 100% lily for cure 2.

    It's still clear as rain: The devs (still) have zero idea about what WHM does/needs -- despite the community having told them these things for YEARS. With PLD at least -- after years of everyone telling them about the few changes that are needed to turn this into something decent -- they started listening now, while with WHM they went into exactly the opposite direction and made things WORSE. I massively doubt the story of "we the devs listen to you" by now. Good story to sell subscriptions, though, esp. if plenty of gamers so much want to believe it... (I once belonged to that group).

    Polishing a turd now, as someone said earlier, is a correct metaphor for this epic fail and the info now "oh cure 2 gives you a lily". Still completely wrong, no-fun system that addresses none of the needs and functions of WHM.

    There is no easy quick fix for the screw-up that happened here. Rework WHM 4.0 from the ground up or you lose one healer here, 'cause I tried AST and sorry, their RNG drives me nuts despite being OP -- I am just not a gambler -- and SCH is not my style of healing.... and with it you lose one subscription more (if you care about that at all...), cause tanking/dpsing won't keep me interested long-term.

    There is a TON of fantastic ideas by now in this thread on how to turn WHM 4.0 into something fun, balanced and it's not even that hard to re-design/code from these ideas. Do your work, devs, or lose healers (all the dedicated WHMs who just don't like the RNG of AST and the proactive style of SCH). It's that simple.

    I give this time til 4.1 or so, to see if for once the devs can fix massive failures faster than "every expansion or two".

    And dear devs: From now on if you want to re-design something, maybe place a thread in here and ask for input from the community. If you would have done that a couple of months ago and gotten the kind of great ideas we see now in this thread all of this failure could have been prevented (if you then would have taken the good ideas we give you for free, essentially doing your job).

    (Am I bitter by now? Yes. I love what FFXIV used to be and could be, I love WHM to pieces. I just don't have much faith in the devs anymore after all the fails I witnessed over the years, and their responses and response times to their own failures...)
    (15)
    Non-native speaker of English so forgive any butchering of grammar or vocabulary you may find in my posts.

  4. #4
    Player
    Estriella_Faerie's Avatar
    Join Date
    Jun 2015
    Posts
    28
    Character
    Estriella Faerie
    World
    Cerberus
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Bill_Murray View Post
    Yoshi P confirmed this morning that Cure II will proc a lily 100% of the time. This is a step in the right direction. Thanks for listening to the community's feedback, SE.
    I wouldn't call that a step in the right direction. Cure II is a spell used only when you need emergency heal on someone, it's not a spammed spell (unless you want to get out of mana fast). So it cannot be the main skill to get those lilies.

    If SE wants this new system to be used, it needs 2 things: First, to get decent chances to get those lilies to appear, by playing "normally", as in, not spamming inefficient or even useless spells (as in use a Cure II instead of Cure I just to proc the lily, generating mass overheal that way). Second, the reward given by lilies need to be something we'd like to get.
    As it is, the only interesting reward from getting lilies is the ability to cast that new barrier spell. That's it. And it will inevitably feel more like a pain (can't use the skill when you'd need to) than a blessing. If it stays like it is, I'd probably play with disabling the new interface all together. It's just a waste of space on my screen. If I have a lily or more, my barrier spell will be shown, if I don't, it will be greyed out. That's all I need to know to play (which is sad...).

    It would be much more interesting if the lilies were given to us by normal gameplay (through regens for example, since they're our main source of healing, and even in the case of heavy damage where we spam cure, we also use regens too in those circumstances). And a nice thing would be if those lilies gave us a passive buff (to be determined, spell potency buff, spell speed buff, something we want to have). So then you'd be having a choice: do I sacrifice that passive buff I got from my lilies to cast Assize or Asylum ?
    (8)

  5. #5
    Player
    Reiryuu's Avatar
    Join Date
    Sep 2013
    Posts
    876
    Character
    Imbri Undinare
    World
    Kujata
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Estriella_Faerie View Post
    I wouldn't call that a step in the right direction. Cure II is a spell used only when you need emergency heal on someone, it's not a spammed spell (unless you want to get out of mana fast). So it cannot be the main skill to get those lilies.
    He also said there were "lots" of other changes, but he didn't elaborate. (or so it is reported) So now... we get to wait till E3/Open Beta Early Access
    (9)

  6. #6
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,882
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Bill_Murray View Post
    Yoshi P confirmed this morning that Cure II will proc a lily 100% of the time. This is a step in the right direction. Thanks for listening to the community's feedback, SE.
    The only right direction would be back to the drawing board. I don't think they can make a good system out of this with tweaks.
    (10)

  7. #7
    Player
    Stormfur's Avatar
    Join Date
    May 2014
    Location
    The World of Darkness
    Posts
    2,866
    Character
    Hex Pathcrosser
    World
    Leviathan
    Main Class
    Dragoon Lv 72
    I don't play a WHM, but it seems to me like, in addition to these changes, there isn't much emphasis on the elements that the WHM controls, which if I remember right are wind, earth and water? What if the WHM's dps actually allowed for stronger options of those attacks when the lily gauge is full? This way they could either heal or DPS depending on the situation?
    (4)

  8. #8
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    "Confirmed Cure II will trigger Lily with 100% chance" - From Reddit a bit under an hour ago (of this post's timestamp)
    (5)

  9. #9
    Player
    Vaelin's Avatar
    Join Date
    Nov 2015
    Posts
    62
    Character
    Fjola Vaelin
    World
    Omega
    Main Class
    White Mage Lv 82
    Making it "easier" to get lilies (which is debatable since grossly-overhealing with Cure 2 is bound to present MP and efficiency issues by itself) is basically them trying to polish a turd at this point. If the system itself is flawed then no QoL improvement is actually going to change much for the better. I'll be remaining pessimistic until we see what the other "changes" are, and it's probably best that we all stay that way until we can see more.
    (9)

  10. #10
    Player
    JaveLiner's Avatar
    Join Date
    Aug 2013
    Posts
    3
    Character
    Stoya Do'urden
    World
    Gilgamesh
    Main Class
    Black Mage Lv 60
    I'm not sure if this has been covered but I have an idea for Plenary Indulgence.

    Instead of having the stacks heal one individual. Make it a deployed heal that heals everyone. Essentially, you can build up the stacks on the tank or whoever you are focus healing. Then deploy off them for a 30y heal. Increase its timer to 30s like indomm.
    (0)

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