I agree entirely. It's like they stepped out of the way of one incoming car without looking for the one coming the other way.




While a decent change, this somewhat scares me. It's a band-aid solution to a much bigger problem. You still only want to use Cure II sparingly; less so than Cure even. And cooldown reduction in and of itself is not a coveted feature. This makes me think they'll double down on the Lily mechanics longer similar to how they refused to make any meaningful changes to Paladin throughout 3.x despite everyone knowing what its problems were. Hopefully, this is more of a "we couldn't fix things before Stormblood" decision and not "we still like the mechanic" one.


Robbing us of an always-present option of Stoneskin at earlier levels (where it is actually helpful!) in return for an iffy shield late in the game is not real improvement, even if we have a better chance to get it with 100% lily for cure 2.
It's still clear as rain: The devs (still) have zero idea about what WHM does/needs -- despite the community having told them these things for YEARS. With PLD at least -- after years of everyone telling them about the few changes that are needed to turn this into something decent -- they started listening now, while with WHM they went into exactly the opposite direction and made things WORSE. I massively doubt the story of "we the devs listen to you" by now. Good story to sell subscriptions, though, esp. if plenty of gamers so much want to believe it... (I once belonged to that group).
Polishing a turd now, as someone said earlier, is a correct metaphor for this epic fail and the info now "oh cure 2 gives you a lily". Still completely wrong, no-fun system that addresses none of the needs and functions of WHM.
There is no easy quick fix for the screw-up that happened here. Rework WHM 4.0 from the ground up or you lose one healer here, 'cause I tried AST and sorry, their RNG drives me nuts despite being OP -- I am just not a gambler -- and SCH is not my style of healing.... and with it you lose one subscription more (if you care about that at all...), cause tanking/dpsing won't keep me interested long-term.
There is a TON of fantastic ideas by now in this thread on how to turn WHM 4.0 into something fun, balanced and it's not even that hard to re-design/code from these ideas. Do your work, devs, or lose healers (all the dedicated WHMs who just don't like the RNG of AST and the proactive style of SCH). It's that simple.
I give this time til 4.1 or so, to see if for once the devs can fix massive failures faster than "every expansion or two".
And dear devs: From now on if you want to re-design something, maybe place a thread in here and ask for input from the community. If you would have done that a couple of months ago and gotten the kind of great ideas we see now in this thread all of this failure could have been prevented (if you then would have taken the good ideas we give you for free, essentially doing your job).
(Am I bitter by now? Yes. I love what FFXIV used to be and could be, I love WHM to pieces. I just don't have much faith in the devs anymore after all the fails I witnessed over the years, and their responses and response times to their own failures...)
Non-native speaker of English so forgive any butchering of grammar or vocabulary you may find in my posts.

I wouldn't call that a step in the right direction. Cure II is a spell used only when you need emergency heal on someone, it's not a spammed spell (unless you want to get out of mana fast). So it cannot be the main skill to get those lilies.
If SE wants this new system to be used, it needs 2 things: First, to get decent chances to get those lilies to appear, by playing "normally", as in, not spamming inefficient or even useless spells (as in use a Cure II instead of Cure I just to proc the lily, generating mass overheal that way). Second, the reward given by lilies need to be something we'd like to get.
As it is, the only interesting reward from getting lilies is the ability to cast that new barrier spell. That's it. And it will inevitably feel more like a pain (can't use the skill when you'd need to) than a blessing. If it stays like it is, I'd probably play with disabling the new interface all together. It's just a waste of space on my screen. If I have a lily or more, my barrier spell will be shown, if I don't, it will be greyed out. That's all I need to know to play (which is sad...).
It would be much more interesting if the lilies were given to us by normal gameplay (through regens for example, since they're our main source of healing, and even in the case of heavy damage where we spam cure, we also use regens too in those circumstances). And a nice thing would be if those lilies gave us a passive buff (to be determined, spell potency buff, spell speed buff, something we want to have). So then you'd be having a choice: do I sacrifice that passive buff I got from my lilies to cast Assize or Asylum ?
He also said there were "lots" of other changes, but he didn't elaborate. (or so it is reported) So now... we get to wait till E3/Open BetaEarly Access





The only right direction would be back to the drawing board. I don't think they can make a good system out of this with tweaks.



I don't play a WHM, but it seems to me like, in addition to these changes, there isn't much emphasis on the elements that the WHM controls, which if I remember right are wind, earth and water? What if the WHM's dps actually allowed for stronger options of those attacks when the lily gauge is full? This way they could either heal or DPS depending on the situation?


"Confirmed Cure II will trigger Lily with 100% chance" - From Reddit a bit under an hour ago (of this post's timestamp)
Making it "easier" to get lilies (which is debatable since grossly-overhealing with Cure 2 is bound to present MP and efficiency issues by itself) is basically them trying to polish a turd at this point. If the system itself is flawed then no QoL improvement is actually going to change much for the better. I'll be remaining pessimistic until we see what the other "changes" are, and it's probably best that we all stay that way until we can see more.

I'm not sure if this has been covered but I have an idea for Plenary Indulgence.
Instead of having the stacks heal one individual. Make it a deployed heal that heals everyone. Essentially, you can build up the stacks on the tank or whoever you are focus healing. Then deploy off them for a 30y heal. Increase its timer to 30s like indomm.
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