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  1. #2801
    Player
    Reiryuu's Avatar
    Join Date
    Sep 2013
    Posts
    874
    Character
    Imbri Undinare
    World
    Kujata
    Main Class
    Paladin Lv 90
    Apparently the dev team actually wanted to remove protect from the game too lol.

    Twinfinite: For all of the actions that were removed, the development team clearly believed it was for the better that they were gone. However is there a job action that you will miss or something that you maybe tried to save from being removed but were overruled?

    Yoshida: The opposite was true [he successfully saved one]. The Protect spell, there were talks within the dev team that “oh we don’t want this anymore” and he (Yoshida-san) felt that as Final Fantasy you have got to have that spell [Protect]. It would be weird if we didn’t have it.
    http://twinfinite.net/2017/06/ffxiv-interview-e3-2017/
    (5)

  2. #2802
    Player
    Metsonm's Avatar
    Join Date
    Nov 2016
    Posts
    289
    Character
    Met Rhukon
    World
    Shiva
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Reiryuu View Post
    Apparently the dev team actually wanted to remove protect from the game too lol.
    That honestly wouldn't even be that much of a loss. Since it's got a 100% uptime anyway, except after death, what difference does having it implemented in the game or not make?
    (4)

  3. #2803
    Player
    Blueyes's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    523
    Character
    Blue Plenilune
    World
    Diabolos
    Main Class
    Blue Mage Lv 80
    I kind of wish they did get rid of Protect since it's a spell that doesn't really impact the combat experience in a meaningful way. Or if not removed, have it reworked to function similar to the upcoming PvP version.

    (4)

  4. #2804
    Player
    xNewbx's Avatar
    Join Date
    Mar 2017
    Posts
    106
    Character
    Rin Tin
    World
    Sargatanas
    Main Class
    Archer Lv 80
    My guess is protect got nerfed. Being a constant 15% increase to stat defenses now, I wouldn't be surprised if it went down to 5% in SB.
    (0)

  5. #2805
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    708
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Gemina View Post
    I've only done EX primals as far as more-difficult content goes,
    And that's the thing cure was abundantly useful in savage. Double jumps in A1S, Cascade and 6 splashs in a3s, the 3rd and 4th mortal revolution in a4s, brawlers ball phase in a6s, vortexer's water mechanic in a6s, sizzlespark spam in a7s, long needles, j kick, and jawaves in a8s, photon into whirlwind and double whirlwind in a11s, double megaholies and holy bleed into mega holy in a12s. It may be a niche move but there were numerous times to use it during savage.
    (7)

  6. #2806
    Player Yuyuka3's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    486
    Character
    Kyara Moonbane
    World
    Shiva
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Gemina View Post
    Hmm. What's all the fuss with Cure 3? Hasn't a major part of the dismay towards WHM been that giving WHM more heals instead of raid utility a major flaw? You feel like they just keep pruning WHM? So will the argument now be, "not only did they not receive raid utility, but they also took away Cure 3"? It seems that the arguments adapt according to the tooltip. Interesting.

    I've only done EX primals as far as more-difficult content goes, and the best use I got out of it was when both myself and the MT and/or OT needed to be healed. Due to mechanics and heavy movement, I could never reliably cure all of those who needed it, and it frustrated me to no end when players would run out of range, and felt like a total waste of MP. Overcure, was also very unreliable. In short, I've NEVER needed this ability unless I wanted to increase my overheal % or waste MP. I've brought back myself and 7 others from the brink of death many times without it, and will continue to do so.

    On a more friendly note, perhaps with the upcoming elimination of the class system in a future expansion, perhaps it was indeed moved to job skills.
    A11S, A12S and many more are just a few examples of fight where Cure III was actually quite handy to have, some of them are primals. Or fights where it was actually needed to cure 2+ people from away, like the last Faust battle in A9S. Maltothoris above gave a pretty good and much more complete list
    Also, please stop comparing a run with randoms to one with a coordinated group using voice chat. There are WOLRDS between, and if you meet someone who consistently stands outside your heal range in the latter when the strategy demands for you to cuddle, chance is that the person will be kicked from the static anyway because they are a liability.
    Besides, Cure III, as I mentionend earlier, is not only our strongest, but also our FASTEST group heal, having the same cast time as our ST heals, which actually makes it a very good option in your formerly described heavy movement fights, when there is little time to cure people. Sure, those situations can be healed differently too, but why press 2+ buttons and get skills like Assize, which you might need later on, on CD if you got the ultimate cure bomb available?

    Besides, yes, we don't need more heals; doesn't mean we can just get rid of WHM heals and give AST even more incredibly powerful ones like Earthly Star, though, LOL...
    (7)

  7. #2807
    Player
    kaellok's Avatar
    Join Date
    Aug 2013
    Posts
    11
    Character
    Arianne Lefihna
    World
    Balmung
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Gemina View Post
    Hmm. What's all the fuss with Cure 3? Hasn't a major part of the dismay towards WHM been that giving WHM more heals instead of raid utility a major flaw? You feel like they just keep pruning WHM? So will the argument now be, "not only did they not receive raid utility, but they also took away Cure 3"? It seems that the arguments adapt according to the tooltip. Interesting.
    You know what I love? I just LOVE having abilities taken away from me! It feels great! Just take everything away and give it to other people, and then tell me to sit down, shut up, and stop crying because it's not that bad and here's a shiny ball (except it's actually a shiny ball covered in bull crap. Yes, there's a shiny inside, but I have to muck about with a bunch of bull crap to get there). It's my absolute most favorite thing in the world. SOOO glad that you and so many others came along to make it happen

    /s
    (15)

  8. #2808
    Player
    BroodingFicus's Avatar
    Join Date
    Dec 2013
    Posts
    334
    Character
    Selahdis Gharl
    World
    Balmung
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Risvertasashi View Post
    SNIP
    * If I'm reading the tooltip right and PI is a full party heal even for those without confession stacks... this is much better. Still RNG gated but basically a free, empowered medica/assize you can use whenever it procs.
    .
    The thing to notice about the PI tooltip is that even though the first part says 'restores hp of all nearby party members' and that the potency is effected by confessions stacks, that doesn't mean a small heal that gets more powerful with stacks because, notice there is no base heal amount listed. It starts at 400 for one stack with no effect otherwise. Unfortunately.
    (0)
    "Speak softly, and carry a big stick." -Healers motto brought to you by President Theodore Roosevelt

  9. #2809
    Player Yuyuka3's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    486
    Character
    Kyara Moonbane
    World
    Shiva
    Main Class
    White Mage Lv 100
    Quote Originally Posted by BroodingFicus View Post
    The thing to notice about the PI tooltip is that even though the first part says 'restores hp of all nearby party members' and that the potency is effected by confessions stacks, that doesn't mean a small heal that gets more powerful with stacks because, notice there is no base heal amount listed. It starts at 400 for one stack with no effect otherwise. Unfortunately.
    Also, it wouldn't make any sense for the recipient of the cure to gain the stack if every party member got hit anyway. Then the stack would logically go to the WHM themselves. I thought about that myself for a bit, but I read it as only the people with at least one stack get actually healed by the ability.
    (1)

  10. #2810
    Player
    CaeliaCat's Avatar
    Join Date
    Nov 2014
    Posts
    36
    Character
    Caelia Starlight
    World
    Leviathan
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by javid View Post
    Trolling.
    Glad we settled that. Thanks!

    Let's reconsider YOUR numbers. A minute and a half of mage's ballad beats anything players experience in reality today. Show me the bard that spends all of their MP seriously playing Mage's Ballad. And why are you so dead set comparing an AST who doesn't DPS to a WHM that does? How about this, compare a WHM that uses all abilities in their toolkit to an AST that uses all abilities in their toolkit. Everything else in your post is noise and distraction.
    (7)
    Last edited by CaeliaCat; 06-15-2017 at 11:34 AM.

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