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  1. #1
    Player
    Reiryuu's Avatar
    Join Date
    Sep 2013
    Posts
    876
    Character
    Imbri Undinare
    World
    Kujata
    Main Class
    Paladin Lv 90
    So yeah... just tried the last fight of the story... had 2 WHM... we failed it five times before we gave up (DF party). It's a crazy fight... it was so hard to keep everyone up without something there to give mitigation (sch/ast bubbles or something). The level 70 ability is absolutely worthless. Can't even use it in a fight like that where so much damage is constantly dished out. Maybe it'll be easier with fewer new players to the duty, but man... the HW final fight was nothing compared to this thing...

    Update (Round 2): Win (1st time)

    But was with a lot of vets of the fight so a lot less damage being done. No abilities to absorb/buffer damage really hurts though.
    (9)
    Last edited by Reiryuu; 06-20-2017 at 12:30 AM.

  2. #2
    Player
    Inelastic's Avatar
    Join Date
    May 2012
    Posts
    24
    Character
    Katherine Mewgles
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Reiryuu View Post
    So yeah... just tried the last fight of the story... had 2 WHM... we failed it five times before we gave up (DF party). It's a crazy fight... it was so hard to keep everyone up without something there to give mitigation (sch/ast bubbles or something). The level 70 ability is absolutely worthless. Can't even use it in a fight like that where so much damage is constantly dished out. Maybe it'll be easier with fewer new players to the duty, but man... the HW final fight was nothing compared to this thing...

    Update (Round 2): Win (1st time)

    But was with a lot of vets of the fight so a lot less damage being done. No abilities to absorb/buffer damage really hurts though.
    It hurts even when you do have it. I ran with a SCH and we still couldn't keep up. We beat it on the 4th run once we finally started to learn the mechanics and damage done to players was significantly reduced. It's a fight that healers can't carry inexperienced players though.
    (6)

  3. #3
    Player
    Verdan's Avatar
    Join Date
    Sep 2013
    Posts
    503
    Character
    Verdan Lankost
    World
    Goblin
    Main Class
    Carpenter Lv 70
    Divine Benison is a bad skill because of its flawed implementation. It is designed to be cast at one lily, but you only gain lilies when you are actively healing single target damage. You know, the thing a shield exists to prevent. Because it consumes all lilies, you cannot wait to cast it before a designated tank buster, because chances are if you have any lilies at all you're supposed to want to use them on a cooldown reduction.

    It should not require lilies to cast, but instead have its cooldown reduced by the effect the same as the other OGCDs.
    Also lilies are a bad mechanic. Trying to plan around them leaves you feeling stunted, and their effect is not actually all that strong. 3 lilies is the same as a card that Asts light on fire all the time, that's not a powerful effect.
    (6)

  4. #4
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Haven't gotten to play with it yet, but the biggest problem I have with Plenary Indulgence is that the chances are too low, and it's too many things piggybacking off Cure. I need to single target heal DPS people in order to maybe get stacks that can be used to AoE heal people within a certain timeline? That's just clunky and inefficient. Lillies are already working off Cure. Confessions shouldn't also work off Cure, especially not at a laughably unlikely chance.

    PI should either use lillies (and ditch confessions entirely), or confessions should come from something that isn't currently already granting something else. Like, say, Regen/Medica II applications. I always thought that was a thing we were supposed to be doing, but the 4.0 design seems to be really big on "Cure for absolutely everything". The odds need to go way up as well, so you might actually ever have more than one on someone who isn't the main tank (let alone the 6 people who will usually have zero).
    (1)

  5. #5
    Player
    Dalex's Avatar
    Join Date
    Apr 2014
    Location
    Gridania!
    Posts
    59
    Character
    Alexandria Chevalier
    World
    Midgardsormr
    Main Class
    Conjurer Lv 90
    I was really looking forward to this expansion, but from the moment I logged in and saw the reality of all the changes, I just feel kind of...disappointed. As a WHM main since nearly the beginning of 2.0, I've loved my job, but to see it atrophy like this is just disheartening. I loved having stoneskin if only for that extra little bit of cushion at the start of a fight, but now that's gone. Skills that were native to my class have been stripped, and now I have to juggle my most important utility skills on a measly five slots? Why take away esuna and then make it take up one of those five slots? Previously, I had surecast on there simply because it was the only other semi-useful skill, even though I never used it. Now there are too many skills that I ALWAYS used and not enough space to include them. In dungeons where removing the debuff is essential you will HAVE to have it, but in cases where you don't need it, you're just making us go through the cumbersome process of switching out our abilities between fights, wasting time. Why not just do away with the limited slots and GIVE all the healing classes those abilities at designated levels? That's certainly how I perceived it was going to be in the live letters, not this halfway BS. I get the intent was to clean up our action bars to simplify our rotations, but I really don't think this was an improvement.
    (6)
    Last edited by Dalex; 06-20-2017 at 04:47 AM. Reason: 1000 char limit :P

  6. #6
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Just got Divine Bension. Honestly I was keeping my hopes up for it, that maybe it would work really well with the Lily System and be worth using.

    Not only is it weak garbage that's hit off in about 2 auto attacks or so, but it being 15 seconds means you can't even preshield between pulls. It has to be at the moment the pull starts.
    And tough luck if you were saving lilies for Assize, Bension just eliminates it all, which is so odd seeing how it doesn't get any stronger at all.
    It's such a clunky and unnecessary skill to deal with when every other healer has this same spell on the GCD, not locked behind layers or RNG.

    I haven't even gotten confessions yet, but at this point I've lost all faith of the lily system being any good.
    (4)

  7. #7
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    769
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Having now gotten to lvl 70 now and having used all the tools, time for me to go on my own rant. Edit incoming

    The good: Thin Air. This one of the few bright spots. A rather short CD given its capabilities and allows for spam of any kind. Though I'm pretty sure it was to make up for the loss of the overcure trait and the medica trait for reduced mp costs. Also the ease of dps. But those are the only good parts.

    Lets start off with the lily system. It's not a detriment to the player but it isn't an asset either. Time I tried to plan it but since the lilies are immediately used up with any of the moves in the trait toolbox you really can't plan ahead with them. They're too rng and was too easily used in their current state. Next, Bension is a very weak shield. The main weakness is that it's not on demand and therefore is a person to about to take a heavy hit and you already used it on the tank, welp. There's nothing you can do about it at that point. The level 68 trait is also another nigh useless trait. You will probably never notice when it procs if it does it's a proc on a proc. Very low chance of happening.

    And now the biggest disappointment of them all, the lvl 70 ability. Plenary Indulgence is too rng and and imo, rather weak. it's to the point that if someone has a stack of confession, I'm using it for the sake of using it, not for whatever its intended purpose. Well, time to wait for the raid and just how far behind the Whm falls there if the fights don't have the design of the Whm in mind.
    (7)
    Last edited by Maltothoris; 06-20-2017 at 06:45 AM.

  8. #8
    Player
    Saraphin's Avatar
    Join Date
    May 2015
    Posts
    275
    Character
    Dante Haiwindo
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    I'll weigh in...i just hit 67 on WHM...got Divine Benison. I'm not going to say it's Bad but it is Lacking compared to stone skin. the only plus side is the instant cast...though that animation...not sure why i have to be Magical Pretty Princess for it...but...again, it's all about the fact that it's situation, where as if you could keep people up through healing in HW you could get Stoneskins up on people that got a heavy hit to hold them while you get a round of healing in.

    more than this will come, but I'm not sure how this will pan out, but so far...lackluster is what i'm going to go with so far for White Mage in SB.

    I can actually turn the Gauge off and it won't affect me, i can hear the little sound queues to know I have a Lily. I've also had to wonder, it says 100% on Cure 2, but i've had to quick heal a tank up and done 3, gotten 2 lilies, i don't know if it's server latency or not, but...that was a concern i had.
    (1)
    Last edited by Saraphin; 06-20-2017 at 07:23 AM.

  9. #9
    Player
    Darkplanet's Avatar
    Join Date
    May 2017
    Posts
    125
    Character
    Aryl Ritz
    World
    Faerie
    Main Class
    Astrologian Lv 100

    some ideas for whm changes

    Some more thoughts on whm changes. I wrote a suggestion for another added skill, these are some other suggestions running through my head, mayhap some will find them inspiring or to think on what may be the best approach to whm.

    I've been playing PVP whm and honestly i think it works pretty good:

    1.) add stoneskin back as a "pvp protect" style skill. pvp protect on whm reduces damage on the target by 25% (?) for some amount of time, instant cast. i mean it would be useful in pve no? this could be stoneskin in pve and since divine benison is a thing this would work well.
    2.) up percentage of shield on divine benison. I say *at least* 25% as it is in pvp.
    3.) up the reduction of OGC by lilies. pvp goes up to 50% i don't see why this can't be a thing in pve as well.
    3.) just make plenary indulgence affect the whole party with or without a confession stack. So if you have 0 confessions stacks on you, maybe like 300 potency or less even just so it does *something* then gaining stacks just increases the potency.

    i've noticed that it seems dungeons and trials have been more heal intensive. so i'm guessing that is what SE had in mind while making whm, and it guess it makes sense, but still needs a buff i think.
    (0)

  10. #10
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Maltothoris View Post
    Well, time to wait for the raid and just how far behind the Whm falls there if the fights don't have the design of the Whm in mind.
    I can tell you what's going to happen. WHMs issues are going to be brushed aside because they're considered "viable" as healers.
    It happened in 3.4, a d I bet you it'll happen now.

    This is beginning to get ridiculous. It really feels like they have something against WHM to where they refuse to give them anything good.
    I mean, seriously. Taking away Stoneskin and then bringing it back as a 30s CD lily system mechanic? Jesus
    (11)

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