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  1. #10
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Reynhart View Post
    Maybe you'd think that it's irrelevant because it was "easy" content, but when we reached T5, T8 and T9 with my static, we went solo tank right from the start. We even tried T6 that way...not very successfully
    Admittedly I started playing near 3.1 so I never experienced raiding in coil. But do you mind if I ask why you'd consider going solo tank from the start, since you never knew if they'd put some mechanics that require two tanks? I'm currently discussing group composition for my static in 4.0 and we won't even consider going solo tank or solo heal for that very reason: we don't know what's in there.

    Quote Originally Posted by Reynhart View Post
    It's still irrelevant. There is still only one optimal way, and that could discourage players. It's like saying "It's not a big deal if there is only one BiS set, most people won't ever have it". If you want the BiS, you still have only one way to obtain it.

    You're right, I didn't even try to clear A12S. Why ?
    Because I don't like the actual tank meta. So, even if I put the effort in learning the fight to do it "optimally", it wouldn't be fun for me (In fact, it wasn't even fun to do A9S and A10S because I had to go WAR despite not particularly liking the job...).
    If I knew there was a way to clear it as effectively with an usual setup, I might have tried it with my static.
    Yeah I can understand your point of view since the most optimal way to play isn't to your liking. However you need to remember that most of the raiders in this game won't even get to play at that level. Let's say we assume there's a super tanky job that allows solo tank composition, then it'll either be the one optimal composition or not. If it's optimal to bring one tank then the speedkill meta will shift to that, leaving any other tank behind (assuming they can't solo tank no matter how defensive they play, unlike this tank job). It's pretty much impossible to perfectly balance every composition to be optimal. There will always be a best composition for any given fight, and that best composition is probably irrelevant for like 99% of the raiders in this game. It won't really solve the problem, it'll just shift it to a new problem. If the new super tanky job isn't better than bringing two tanks doing tank swaps and playing offensively, then that job will be left behind. If you're talking about viability, yes I agree every job should perform decently enough to not hinder their group while progressing. But if you're talking about optimality (for speedkill) even if one composition performs 1% worse than the optimal composition, then it's not optimal. It's impossible to make every composition optimal for every fight.

    I don't know how it is in your server but in mine most people won't really mind you turtle tanking in savage raids, especially since the standard strats revolve around having a main tank who keeps the boss all the time, except if there's a forced tank swap. Yes it's not optimal, but most likely so is everyone else in your group.

    Quote Originally Posted by Reynhart View Post
    Let's phrase it another way. You play a game with player choices and you are an honest pacifist. But then, you learn that the only way to get the golden ending is to kill everyone in sight. Would you still be motivated by that game ?
    Lol this made me laugh more than I probably should.
    (1)
    Last edited by aleph_null; 06-13-2017 at 07:49 PM.