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  1. #10
    Player
    Trine's Avatar
    Join Date
    Nov 2015
    Location
    Gridania
    Posts
    6
    Character
    Sofina Terrechant
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    The current version of White Mage going into Stormblood is uninspired, the design was good but compared to AST and SCH we are, and will remain, miles behind. The public build for 4.0 has no viable DPS, 1 shield ability, and the overheal-focused lily proc system. Nobody asked for this for this sort of exaggerated healing proc system. Our best new ability, Thin Air, would have been negligible by 3.5. Starting with the Holy nerfs in 3.0 it's been downhill for us White Mage players.

    Why didn't we get any raid utility and why did some of our most characteristic abilities get removed? Why do we still have repose? Stoneskin did something very tangible (although not potent enough) but now it's gone? Fluid Aura had its damage removed? Come on, that was free damage and I used it every 30 seconds. Knockback effect is simply annoying and has no place in the game. Compared to the utility SCH and AST have, WHM is just weight—the main question is "why wouldn't you take The Balance".

    A note on WHM lore too: obviously, we don't know where the story is going but the Heavensward White Mage job story was completely boring, badly written, and predictable. It felt as though it had been patched together in 15 minutes. It lacked any compelling details, interesting new characters, or interconnection to Heavensward. Don't let this become a trend, please listen to the community and make one of Final Fantasy's most iconic jobs a gameplay experience to remember. Because right now, we pale in comparison to everything. I'll never forget how crucial my White Mage was to my first Final Fantasy 3 playthrough, or Yuna in Final Fantasy 10—we're very far from that presently.
    (5)
    Last edited by Trine; 06-08-2017 at 04:52 AM.