Page 214 of 356 FirstFirst ... 114 164 204 212 213 214 215 216 224 264 314 ... LastLast
Results 2,131 to 2,140 of 3553
  1. #2131
    Player
    Eothas's Avatar
    Join Date
    Aug 2015
    Posts
    161
    Character
    Xander Wolf
    World
    Balmung
    Main Class
    Sage Lv 90
    Quote Originally Posted by Miste View Post
    I clarified I was only talking about the 10% shield when it comes to the channeling aspect. The person I replied to was talking mostly about the 10% shield not the HoT.
    My reply was to your statement that CU is a crappy version of Asylum, which is not true. They are different and CU can adjust to be useful in even more situations if they change raid design to be more damage heavy. Also you omitted info about Celestial Oppostion which adds more value to CU if needed. I see people saying that S.E. might change raid design to favor WHM but often overlook AST healing capabilities. It's not needed NOW, but if it's needed in Stormblood, WHM will be even less valuable. Not even talking about Earthly Star yet, which can be nerfed or even buffed, who knows...
    (8)
    Last edited by Eothas; 06-06-2017 at 03:55 PM.

  2. #2132
    Player
    Guardian's Avatar
    Join Date
    Aug 2011
    Posts
    49
    Character
    Aria Wildheart
    World
    Cactuar
    Main Class
    White Mage Lv 80
    Honestly I think that the absolute BEST thing WHM could ever get to alleviate its issues in both raid utility and way to set it apart would be a way to "Overheal" an ally giving them a shield or temporary bonus HP.
    (6)

  3. #2133
    Player
    rainblack's Avatar
    Join Date
    Jun 2017
    Posts
    21
    Character
    Zosa Seia
    World
    Leviathan
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Guardian View Post
    Honestly I think that the absolute BEST thing WHM could ever get to alleviate its issues in both raid utility and way to set it apart would be a way to "Overheal" an ally giving them a shield or temporary bonus HP.
    Strongly agree. I'll never stop asking for lilies to give the ability to break max HP limits or store and release them for emergency healing. the only time we need a pure healer is when people are taking heavy damage for maybe 5% of a fight, and that extra "pure healer" healing potency is literally worthless if there's not enough damage to require it or some way to store it for emergencies.
    (1)

  4. #2134
    Player
    magnanimousCynic's Avatar
    Join Date
    Nov 2014
    Location
    Ul'Dah
    Posts
    486
    Character
    Wynne Yilmaz
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Guardian View Post
    snip
    Quote Originally Posted by rainblack View Post
    snip
    With this suggestion in mind we could 'flip' how we know Lilies work into something that can actually be managed!

    Instead of having to fight RNG for a worse Spear without being able to freely choose, you instead get Lilies by using cooldowns such as Asylum/Bene/Tetra/Assize. You then use an ability that makes your next Cure I/II Overheal become a shield! We could probably transform Benison into this new suggestion. Obviously this shouldn't stack with Adlo/Noct for balance purposes.

    It may not be raid utility or buffs but it'd definitely give WHM some good shielding. Maybe enough to make WHM/AST good if we pray hard enough. ;-;
    (3)
    Last edited by magnanimousCynic; 06-06-2017 at 04:22 PM.
    I was the Almighty Enkidu for April Fools 2017.

    Quote Originally Posted by Beckett View Post
    To be fair, it's not so much a flame war as it's 12 pages of people agreeing the OP is an idiot.

  5. #2135
    Player
    CaeliaCat's Avatar
    Join Date
    Nov 2014
    Posts
    36
    Character
    Caelia Starlight
    World
    Leviathan
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Miste View Post
    I don't use it always for those.
    While you may not always use CU for its various flaws, at least AST has the option available to them, regardless of the chosen sect. WHM can do next to nothing to protect players with weakness or vulnerability stacks at any of those points in a fight come Stormblood. I'd also point out in your A10S, A11S, and A12S clears, while healing with a scholar, you're still obviously gaining a benefit from the CU mitigation on Mooncrops, Eternal Darkness, and Incinerating Heat. (I enjoyed your clear videos by the way in all honesty!)

    Nocturnal AST / WHM shouldn't be missing shields, but I still don't think Diurnal AST should have access to mitigation if WHM is going to be left in the cold in the same area, personally. However, as another AST pointed out a page or two ago, that decision was already reversed shortly after Heavensward was released in one of the many AST improvement patches.

    I wouldn't be so sure about double stacking healers only being in "casual content". Nocturnal AST / Diurnal AST may become the next big thing, even with an added annoyance of coordinating cards between the two, depending on how much of the media tour build goes live.

    Quote Originally Posted by Miste View Post
    I really love the new WHM AF..
    WHM did win the glamour trophy.
    (3)

  6. #2136
    Player
    rainblack's Avatar
    Join Date
    Jun 2017
    Posts
    21
    Character
    Zosa Seia
    World
    Leviathan
    Main Class
    White Mage Lv 60
    Quote Originally Posted by magnanimousCynic View Post
    snip
    This is amazing actually, I love your idea!

    Throw in a cast/skill speed boost when you have lilies and/or a potency boost when you spend one on a maxHP-breaking overheal and WHM is suddenly my dream emergency healing class. Solid healing, good ramp-up centered around emergencies and heavy damage spikes, and full control over when to boost your "pure healing" to save the party from incoming wipe damage. Plus, instead of DPS "taking away" from being a healer class, DPS is boosted as a reward for pure healing.

    Stuff like that is how you get me to play WHM as a "pure healer." Give me control over when to work on storing my healing, and control over when to burn through it and give it all to the party when they need it instead of wasting it on forced overhealing and unreliable cooldown reduction that's not going to increase the rate of using those abilities anyway.
    (0)

  7. #2137
    Player
    Miste's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,720
    Character
    Miste Vaer
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Eothas View Post
    My reply was to your statement that CU is a crappy version of Asylum, which is not true.
    Quote Originally Posted by Miste View Post
    but WHM's can use Asylum freely with no restrictions and can be placed anywhere. As someone who plays both WHM and AST...WHM wins this one with Asylum imo. It is way more flexible and reliable than collective unconscious.
    Already clarified this was my opinion and why I have that opinion that CU is a crappy version of Asylum.

    It's true for me (imo) no matter what you say. I just don't like it compared to Asylum and I feel Asylum is better since you don't have to channel it nor are you stuck waiting for a server tick in order to move/cast again. It looks great on paper, but in practice CU is clunky, frustrating, and inflexible. (in my opinion...just incase you miss it :x )

    While AST is trying to use CU and get the server tick a WHM could have used Asylum and had time to use up to 2 more spells/abilities while the AST is stuck channeling. Also since CU is not as flexible as Asylum depending on where the AST wants to use CU they may have to adjust their position to cover all the players while WHM can just point and place Asylum to wherever they wish without having to adjust.

    Another part of its inflexibility is Asylum once placed is there for its duration while CU has to encompass all players when you use it and they have to be in it when the server tick happens to get the regen. So once you cancel it it is gone while Asylum players can run underneath it afterwards and still get part of the healing even if they arrived a bit late.

    CU is useful, it just has so many drawbacks with it as well and due to the server tick issue with it it isn't as efficient as you would think.


    Quote Originally Posted by CaeliaCat View Post
    While you may not always use CU for its various flaws, at least AST has the option available to them, regardless of the chosen sect. WHM can do next to nothing to protect players with weakness or vulnerability stacks at any of those points in a fight come Stormblood. I'd also point out in your A10S, A11S, and A12S clears, while healing with a scholar, you're still obviously gaining a benefit from the CU mitigation on Mooncrops, Eternal Darkness, and Incinerating Heat. (I enjoyed your clear videos by the way in all honesty!)
    Yeah our first clears I used CU for those more often rather than have my boyfriend use sacred soil. First clears were a bit shaky with my healer DPS I let the SCH do more of that so instead of having him use Sacred Soil I took care of it. It isn't really a major benefit since he could have just used sacred soil instead and gotten same results though.

    Incinerating heat well...apparently usually its the SCH who stays outside for crystals, but our group just ended up with me outside and I didn't have much use for CU in the beginning phases of A12S so I opted to use it there. I don't think you would necessarily die without it, I guess depends on item levels.

    Doesn't WHM have Divine Benison now? I heard it's a shield. I just can't remember.

    Thanks very much for checking them out and I am glad you liked them!


    Quote Originally Posted by CaeliaCat View Post
    WHM did win the glamour trophy.
    Yes...yes it did xD
    (4)
    Last edited by Miste; 06-06-2017 at 04:49 PM.

  8. #2138
    Player
    Guardian's Avatar
    Join Date
    Aug 2011
    Posts
    49
    Character
    Aria Wildheart
    World
    Cactuar
    Main Class
    White Mage Lv 80
    A possibility I see would be a trait replacing divine benison for overhealing.

    Overheal (Trait): Each cast of healing magic on a target that would heal them to 100% instead "Overheals" a target, granting target a temporary boost to HP. Maximum overheal is based on maximum HP of target and number of lilies stored. One lily is lost upon overhealing a target.

    1 lily = 10% of target's maximum hp
    2 lilies = 20% of target's maximum hp
    3 lilies = 30% of target's maximum hp
    (1)

  9. #2139
    Player
    Eothas's Avatar
    Join Date
    Aug 2015
    Posts
    161
    Character
    Xander Wolf
    World
    Balmung
    Main Class
    Sage Lv 90
    Quote Originally Posted by Miste View Post
    (in my opinion...just incase you miss it :x )
    Oh, fine. Glad we both agree that it's just an opinion and not a fact.
    (0)

  10. #2140
    Player
    CaeliaCat's Avatar
    Join Date
    Nov 2014
    Posts
    36
    Character
    Caelia Starlight
    World
    Leviathan
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Miste View Post
    Doesn't WHM have Divine Benison now? I heard it's a shield. I just can't remember.
    Yes they do.. on a single target.. if the WHM can proc a lily.. and they didn't already use that lily on Assize, Asylum, or Tetra topping people off before the upcoming mechanic.. and it's only a 15% HP shield, not even as good as the old stoneskin trait WHM had in 2.0. I think that's the problem we're wanting to discuss in this thread.
    (5)

Page 214 of 356 FirstFirst ... 114 164 204 212 213 214 215 216 224 264 314 ... LastLast