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  1. #1131
    Player
    Erakir's Avatar
    Join Date
    Jun 2015
    Posts
    142
    Character
    Erakir Pompop
    World
    Hyperion
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Epo View Post
    Oh, but isn't there a secret of the lily II? Doesn't that reduce the cooldown by a WHOPPING 5 seconds per cure or cure II crit?
    No, it doesn't. You missed the 20% proc chance there, too. You will be lucky to see one CD reduction per minute with that factored in. It also says reduce Asylum OR Assize's cooldown. I'm honestly not sure how that ends up working. Does it hit both if they're both on cooldown? Is it a 20% chance for one, then a 20% chance for the other? Is it a single 20% chance that then gets applied to one randomly? I don't have that information yet.

    I have not seen many people saying Thin Air is weak. It's quite a powerful MP longevity button. Even if only used to spam Stone IV, it is no slouch whatsoever. It's obviously incredibly potent if used in conjunction with things like Holy spam. In fact, that's why tons of people whose posts you've probably skimmed over have talked about how much of a powerhouse white mage will be in dungeons with how much holy spam it will be able to get away with. I'm not concerned for MP at all with thin air, to be honest. It's STRONG. In raid fights with significant AoE, it's 100% worth considering how much AoE damage the white mage will be able to bring.

    Also, Assize is now 60 seconds, not 90. With 3 lilies it's a 12 second reduction. Before you talk about how that's even more MP since it's on a shorter CD, I should remind you that if you are saving your lilies for Assize it means you are not using your other CDs in the process, particularly asylum which is not an emergency button so is not often saved for such situations. You are welcome to try to build 3 lilies for Assize every time; at the current numbers, on average, you should spam cure for almost the entire time Assize is off cooldown to obtain 3 lilies to reduce its CD again.

    Practically, if you're trying to build lilies specifically for Assize, you're probably not healing efficiently since you're spamming cure/cure 2 instead of using Regen or Medica 2 to handle the types of damage they were literally designed for, and are very efficient for. That extra MP you're getting from casting Assize earlier is likely a wash, as you'd be in a better boat to begin with using efficient spells, including all the other ones that cost 0 but will consume your lilies. You would literally have more MP using other spells and idling in the downtime than you would by spamming cures instead.

    Oh, and you're not spamming stone for our good single target DPS if you're doing this CD reduction fetch-quest, by the way.

    You also call WHM heals 'potent as frick' when AST potencies are straight up comparable in every way, if not higher (Aside from having Cure 3 on demand - which you mention spamming of as for "bads," I might add). I also feel you overstate its single target DPS. I agree it's quite powerful when examined straight up with SCH's and AST's single target, but the total package is not as far forward due to the existence of balance and scholar's new fancy libra-crit toy. With PoM it's a lot of burst if a fight demands it (Hand of Pain).

    Perhaps you're the one who needs to examine the info better, as you claim we should. There are factually two things incorrect with your post with the numbers we currently have, the 20% proc chance for the 5s cooldown reduction on crits, and Assize being 60 seconds now.
    (7)
    Last edited by Erakir; 06-02-2017 at 12:05 PM.

  2. #1132
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Nix View Post
    I'd be stoked if folks posted my work (since I make cash based on commissions) as long as they didn't edit any watermarks/URLs out, but that's just me :<. I can't expect everyone to link to my site etc etc~
    It's hard enough trying to encourage artists to watermark their comics with their site. So no, sharing just the image is not fine. The artist community has to remind the media on twitter of this every time someone posts kcgreen's "this is fine" dog comic.

    If people don't have it in their collective memory to link the source of things they like, then artists will keep losing out.

    Quote Originally Posted by Bourne_Endeavor View Post
    If you worked in the industry, then you would know of fair use practices.
    It is not fair use to steal an image and host it somewhere else. That is copyright infringement.

    https://www.law.cornell.edu/uscode/text/17/512
    (1)
    Last edited by KisaiTenshi; 06-02-2017 at 12:09 PM.

  3. #1133
    Player
    TheAngelneer's Avatar
    Join Date
    May 2017
    Posts
    64
    Character
    S'vhele Cottl
    World
    Siren
    Main Class
    Monk Lv 70
    Quote Originally Posted by KisaiTenshi View Post
    The fact that people have stated a few times that they never case Cure I at all, tells me that people are aren't playing it the way it's intended to be played.
    (…)
    The intended gameplay is "what is the best thing to cast" not "what do I need to keep pressing" like a DPS.
    There is not a single place or time where it was implied that the "correct" way of playing WHM is by mainly using Cure and Cure II. In fact, I say that the skills you get from your Job say the exact opposite.

    The first thing you get as a WHM is a new and shiny cooldown, Presence of Mind. You get 5 whole levels to experiment and learn from it, how it can be used in a pinch for fast healing or how it can be used for a great DPS burst. With a 150s cooldown you can use it every other pull and since there is no dfficulty spike from level 29 to 30+ you quickly realize you don't need to sit on this cooldown for emergency healing, but should make full use of it to extend your capabilities.

    Soon after you get something that is game changing and gives WHM their own identity: Regen. Suddenly trash mobs damage is way easier to handle; you soon realize you can toss a Regen on a DPS if they are in range for a full heal for a Cure 1 but you expect them to take a bit more damage in the near future, saving you precious GCDs to focus on the tank or other thing that needs your attention. Most importantly, if you were still afraid of unleashing Presence of Mind full potential now you can do it even more safely with your HoT to back you up.

    What comes up next? Divine Seal. Now you have a tool to make your very efficient HoT even more powerful! Not only this is a step up from what you could do previously, but now you can also use this to reliably pick the tank back up from a lower health %, which means you can spend more time in Cleric Stance. And don't forget this is on a short 60s cooldown, you can use this every freaking pull! Why would you even sit on it for emergency only?

    By this point your playstyle as a WHM is starting to consolidate. You have learnt that your HoT is very powerful and versatile, you understand that you have a skill you can use every pull to make your HoT even more powerful and let's you stay on cleric longer and you have worked out this interaction to make a better use of Presence of Mind.

    And then BOOM, you have Holy. Holy (hah, get it?) shit! It hits like a truck, costs a butload of MP and has a heavy cast and recast time. First thing that crosses your mind? PRESENCE OF MIND THIS THING! You know how to do it by this point! And you know what? It even makes things SAFER and EASIER by stun locking the mobs, that is some HEAVY synergy right there. The game TRAINED you to do this by this point. You know what else you already have to help you with that MP cost and aggro you are generating with all this? Shroud of Saints. You can even open your rotation by Swiftcasting Holy for an early stun.

    With Benediction you can be sure you can keep the tank up and running even if you get too greedy with the Holys. By this point you also get Medica II, extending your HoT capabilities for single target to AoE and it even stacks with Regen for double MP and GCD efficiency.

    Asylum expands your AoE HoT capabilities letting you better cover the entire party AND the tank who can now stack the effects of 3 HoT that can all be augmented by Divine Seal. As if this is not enough, you can still stun things with Holy so you can DROP. THE. DEEPS. (drop them even more when Stone III and Aero III make their way to your skillbars).

    Assize has multiple utilities, it helps you keeping your MP up and you can both use on Cleric to push more damage and give you more Holy sustain with the extra MP or drop cleric for some instant AoE healing when you know a moderate party-wide hit is coming up.

    Tetragrammaton completed your WHM kit by giving you access to a powerful instant and MP free heal on a relatively short cooldown, it has a butload of applications and is best used whenever you can.

    All of this and the only thing that Cure/Cure II got is rewarding you for not wasting your MP by using Cure when really needed and most of the time only Cure II when Free Cure procs. And still you say the "right" way for playing WHM is tossing all that aside and rely on Cure and Cure II.

    Quote Originally Posted by KisaiTenshi View Post
    If a WHM's opening move is to cast regen on the tank followed by Medica II and then DPS'ing for 21 seconds, that WHM is not playing the way Yoshi-P intended, and thus they will not have time to recover from mistakes due to CS.
    This is not even how CS works. If you were DPS’ing for 21 seconds you can INSTANTLY drop CS and go back to healing. Are you really this detached from reality? And I just made a very good case on why this “Yoshi-P intended way” you like to spew around so much finds no confirmation whatsoever on how WHM is designed.



    Quote Originally Posted by KisaiTenshi View Post
    As it is, with the DF, there four kinds of parties:
    This was covered by Skyrior.

    Quote Originally Posted by KisaiTenshi View Post
    The most obvious way to play WHM is simply:
    Who is bleeding? Nobody? Can you cast Stoneskin on someone? Can you throw up a DoT?
    This is already wrong. Casting Stoneskin like that is terribly inefficient on both an MP or GCD standpoint. You can heal for more than 10% health and using less MP with a single Cure or better yet with a Regen. Battle Stoneskin in 90% of the cases is only good for pre-emptive shielding when a big hit is coming.

    Also, "can you throw up a DoT"? You should be upkeeping your DoTs as much as possible and not pondering about throwing up a DoT every once in a while.

    Quote Originally Posted by KisaiTenshi View Post
    Tank is bleeding. Cast Cure I
    Tank is still bleeding. Cast Cure I
    Tank has lost half it's HP. Cast Cure II
    Tank isn't recovering HP fast enough. Cast Cure II, then regen
    If the tank is still loosing HP at this point, Benediction and Tetra are the last available options. If you've blown the CD's on them, then you're just going to have to use Cure II spam since you can't stack regen.
    You should start by using a Regen, and not using it if you can’t keep up with Cures exactly because Regen pays off over time. The sooner you get it up the more you get out of it. The tank will bleed less, you will need to cast fewer Cures, save GCDs, save MP and be a better WHM overall. If you are doing your job right you don’t even need to worry about the tank bleeding on a mob until they are immune to the Stun effect of your Holy spell.

    Quote Originally Posted by KisaiTenshi View Post
    DPS is bleeding. Will they survive 5 seconds? If Yes, keep healing the tank
    DPS is still bleeding. Cast Cure or Cure II whichever fits their damage
    Same from above. DPS is bleeding, will survive 5 seconds and there is possibly more damage incoming? Fling a Regen if it is only one person, go ahead and Medica II if you need that on multiple targets. Now you don’t have to worry about using multiple Cure/Cure II spells to keep the rest of the party healthy. (and don’t forget Asylum!)

    Quote Originally Posted by KisaiTenshi View Post
    99% of the time, the Tank is always bleeding once Stoneskin is dropped. If you are constantly blowing the CD's on everything, then you don't have those tools when you need them.
    It will be bleeding 99% of the time if you don’t use your damn HoT skills. Do you see the pattern here? It is obvious that you don’t have the slightest clue of how to use your HoT and thus get scared of using Cooldowns that will be up, if not at every single pull, every other pull.

    Your WHM game is limited, poorly executed and poorly thought out, not ours.

    Quote Originally Posted by KisaiTenshi View Post
    What I'm hearing from the raiders is "don't take my lazy healing away" when they've been the ones accusing WHM's of being lazy by not DPS'ing. So pretty much every complaint about changes to WHM stems from this lazy healing technique of casting only Medica II and Regen on everyone instead of Cure.
    Only lazy person I see here is you. You are too lazy to think about how WHM skills interact with each other and make WHM much greater than Cure/Cure II. The party wide healing potential you can bring to the table while maintaining high personal DPS is no joke, but instead of learning that you prefer to just repeat your “Yoshi-P intended” delusional talk.
    (14)
    Last edited by TheAngelneer; 06-02-2017 at 12:46 PM.

  4. #1134
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by KisaiTenshi View Post
    It is not fair use to steal an image and host it somewhere else. That is copyright infringement.

    https://www.law.cornell.edu/uscode/text/17/512
    Stealing implies claiming credit for work you did not produce. Had Ama posted, "look at the comic I drew!" You would have a point. She did not, but merely made a parody using said work with no claim of ownership. That is fair use per the description I quoted. You really need to stop speaking about things you don't understand.
    (7)

  5. #1135
    Player
    Yamimarik's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,580
    Character
    Marik Destiel
    World
    Hyperion
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    Diurnal and Nocturnal Sect have 15% increased healing potency.
    False? I could care less about this argument atm, b/c no one is going to win. BUT we do not know for sure if Diurnal is 15% or 10% yes I know not much of a difference, but thanks to this:
    https://www.reddit.com/r/ffxiv/comme..._japanese_and/

    (1)

    Signature by: Miste

  6. #1136
    Player
    Epo's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    61
    Character
    Aura Ayase
    World
    Hyperion
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Erakir View Post
    snip
    Thank you pointing out that I did in fact screw up the Assize timer, but like you said, that is also in fact more mp saved. Sorry for putting the initial 18 seconds, though I never once mentioned the 90 second timer (You just know I used that when doing my maths because you saw the 18!) but I did do the maths on the spot and just pulled up my game to do it. Simple mistake, but again, as you said, more MP saved ♥ :P And as a main healer, I have to cast cure II almost every time a tank buster happens and sometimes even when one doesn't! (that's a lot of cure IIs!) And yeah, it's RNG based. But you're saying AST isn't? x:

    Also while I can see how my "per cure or cure II crit" could easily taken to mean every heal, I didn't forget to take the proc chance into account. I forgot to mention it in the post as I made it while pretty heated (which I imagine should be obvious from the attitude in the post!) But again, thank you for bringing that up but it's still not something I see a worry over.

    Also as far as cure III goes, my post says usually for the bads. Thanks for taking that out of context xD (although you probably just replied with being heated like I was and didn't mean to leave that info out!) Because, I do find Cure III as an INCREDIBLY valuable skill. The spamming is what I usually need for bad parties (and by spamming, I mean SPAMMING) but frequent use is not reserved for bad parties.
    (1)

  7. #1137
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Epo View Post
    And as a main healer, I have to cast cure II almost every time a tank buster happens and sometimes even when one doesn't! (that's a lot of cure IIs!) And yeah, it's RNG based. But you're saying AST isn't? x:
    1. Tank busters are relatively infrequent, and Cure/Cure II spam is usually reserved for situations gone south, so I don't think of it as a regular thing for WHMs.

    2. This level of RNG is not at all on the same level of reward as what AST has. We're comparing some very shitty apples to some seriously glorious oranges in that case.
    (11)

  8. #1138
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    Stealing implies claiming credit for work you did not produce. Had Ama posted, "look at the comic I drew!" You would have a point. She did not, but merely made a parody using said work with no claim of ownership. That is fair use per the description I quoted. You really need to stop speaking about things you don't understand.
    You're the one who doesn't understand what they are talking about. I'm not arguing about the contents of the comic, I'm telling you that it is jerk-tier behavior to steal an image from a website, modified or not, and post it somewhere else and not link back to the source. One of the people I have worked with in the past sent invoices to websites who took her images.
    (0)

  9. #1139
    Player
    Epo's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    61
    Character
    Aura Ayase
    World
    Hyperion
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Cynfael View Post
    snip
    Tank busters happen pretty frequently in my opinion o.O Not to mention, again that we still don't know what Stormblood content holds and could VERY well require many tank busters to be healed. Also, if you don't have to cast cure II on a frequent basis as a main healer in end game content (We're not talking Zurvan here, that ain't end game :P ), then I feel bad for any cohealers you have that could be pure dpsing instead :X (Though to be fair we also have echo atm and loads more gear than we did when savage was first released so even if Stormblood stayed the same, which I don't believe it will, then we can't compare it to the game in it's current state)
    (0)

  10. #1140
    Player
    Reiryuu's Avatar
    Join Date
    Sep 2013
    Posts
    874
    Character
    Imbri Undinare
    World
    Kujata
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Yamimarik View Post
    You missed the one with Nocturnal, but as of the German media tour which Famitsu has pulled this from, Nocturnal is 15% and Diurnal is 10%. Yes, these numbers are subject to change. But that doesn't mean that they will change either so...
    (0)

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