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  1. #2231
    Player
    Belthier's Avatar
    Join Date
    May 2017
    Location
    Gridania
    Posts
    3
    Character
    Belthier Din'hadir
    World
    Zodiark
    Main Class
    White Mage Lv 60
    Yoshi-P has confirmed that Cure 2 has a 100% chance to generate a lily.
    Still would love if they gave us stoneskin back and made stoneskin2 useable in battle to have some aoe mitigation.
    https://www.reddit.com/r/ffxiv/comme...lily_with_100/
    (1)

  2. #2232
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Feidam View Post
    This is completely false info. The healing power of the white was not tied to rng. An element of it yes, but there is plenty of power without the lillies. This is the type of hyperbole that hurts a class.
    That was an exaggeration, yeah. What I should have said is all of their new healing tools are tied to RNG and the use of Cure/II.

    You have the option to ignore everything WHM got for SB (save Stone IV and Thin Air), but then what did we improve on? We're just the same as we were in 3.0, maybe with a bit more MP Regen now. We were already being kicked to the side in Creator. If we haven't changed at all, what's going to stop that from continuing now? Even worse actually since the other healers evolved further...
    (8)

  3. #2233
    Player
    IttyBitty's Avatar
    Join Date
    Nov 2015
    Posts
    299
    Character
    Kasumi Shirinami
    World
    Mateus
    Main Class
    White Mage Lv 90
    Really, the only question that needs to be asked is: is the opportunity cost of casting 3 Cure IIs instead of 3 Stone IVs to get 20%/12s off of (your oGCD of choice) worthwhile?"

    My gut feeling says "not in the slightest".
    (11)

  4. #2234
    Player
    Aegidus's Avatar
    Join Date
    May 2015
    Posts
    6
    Character
    Mimiru Etheria
    World
    Sargatanas
    Main Class
    Fisher Lv 60
    I do think that most people's complaints aren't that lilies are in any way crippling, it is just that they're functionally almost useless. I am okay with some of the role changes, but the core issue is that the "pure healer" class isn't even the best "pure healer" anymore and doesn't get anything to make up for it.
    Certainly not crippling, but we obviously want to maximize our potential as much as possible. The current system would widen the gap between skilled players and unskilled, and even skilled players would find themselves subject to rng.
    (1)

  5. #2235
    Player
    Keridwyn's Avatar
    Join Date
    May 2017
    Location
    Gridania
    Posts
    680
    Character
    Keridwyn Maeve
    World
    Coeurl
    Main Class
    White Mage Lv 90
    Something folks need to keep in mind, all this WHM discontent started brewing after the live letter. We all saw that screenshot of Yoshi P's hotbar and the Role Abilites and we could all count what was missing and the gaps in our kit. At the time we hoped that our new 60-70 skills and traits would provide some sort of boon and a lot of us hung our hopes on the lily system making it all worthwile. When we got the media reveal of a lackluster lily system, an RNG based capstone, and confirmation that our best utility mitigation skills were gone with a only one of them getting a buffed but harder to use replacement..that's when it all exploded.

    We dumped hate on the lily system in hopes of making it an answer of any kind. But what we really need are new skills. Something to put us back on level footing with our peers. Not more healing, not more personal dps, but some skills to support our party in whatever content we seek to attempt.

    We don't want to be better. We just want to be balanced.
    (17)
    Last edited by Keridwyn; 06-07-2017 at 07:25 AM.

  6. #2236
    Player
    ElroyDrundan's Avatar
    Join Date
    Feb 2016
    Posts
    39
    Character
    Tyval Tinytush
    World
    Excalibur
    Main Class
    Carpenter Lv 80
    Quote Originally Posted by Saraphin View Post
    Well, on Ultros (and a few others have said here) WHMs are already getting kicked from things like Weeping City and Dun Scaithe. what we want is to not be afraid of even being kicked from The 24 man raid, which is looking more and more like it might happen.

    And Ex Primals could be considered "raids", not Savage raid levels but 8 man raids of sorts.
    I call bull crap on this. I have yet to see anyone kicked for anything other than being afk or going link dead. I've even been in runs where other groups healers are keeping bad groups alive, rezzing their healers and no one has been kicked. This content (especially weeping) isn't hard and it really doesn't matter what the group make up is.
    (3)

  7. #2237
    Player
    Saraphin's Avatar
    Join Date
    May 2015
    Posts
    275
    Character
    Dante Haiwindo
    World
    Ultros
    Main Class
    Goldsmith Lv 90
    It has been happening. it's been said earlier in this thread that people are getting kicked from WC, getting kicked from DS, we had a blow up last night in the Novice Network because a WHM got kicked 5 minutes into a dungeon. this is really happening. if you want to not admit it or not, it's been noted here on this thread that WHMs are getting kicked.

    So you have never seen it. that's good, but others are seeing it. we're noting it down that it's happening. You can say Bull if you want, but this is happening. people are being excluded for playing White Mage, for whatever reasons, without reasons sometimes, other times, it's harassment of "Play AST or Q as DPS" (again, far earlier in this massive thread.)

    Quote Originally Posted by Rikku1987 View Post
    Ppl might not be happy to see WHMs especially if you have no AST (cards <3) and in SB it might be even worse cause of SCHs "mini"-litany (WHM should get it and not a SCH with overpowered fairy)... but i play quite alot and i've never seen anyone kicking a WHM just because he's a WHM.

    There'll always be a best setup and no way to perfectly balance everything, META mindset is bad and players can deal with it.. but to kick "wrong" classes is absolutely disgusting.

    It is disgusting, and the problem is, we are seeing it. we're worrying, Mentors are trying to calm Returners and Sprouts Alike (at least on Ultros) someone has noted in an earlier post that they were told "You will have to change from WHM in SB or find another group". this is where people believing that "meta" is "Gospel" because a select few use this compositions.

    This also goes back to things "Why Bring a WHM when you can have Chain Stratagem and Balance?" that's been posted. i'm not saying good things might not be coming from WHM, but with what was released, the toxicity is growing as more and more people think that WHM is inferior. (RAW current numbers show that they can be, not posting them again, do your reading folks)

    I'm glad the EU servers are doing well and aren't having this issue. I'm not shocked it's started on NA servers, but we can only hope to wait it out, hope something changes and it doesn't become worse.

    Edit: (forums, decide if you want to let me post or not..please)

    I saw your post Mahkii, and i'm sorry if it came off as rude or vindictive. it just seems that many are taking that stance. I'm not taking a shot at you or anything...but for some reason i can't post.

    Lego: I play on Ultros. I play on an NA server. it wasn't a Jab as I'm American. it's more of a statement of sadness.
    (3)
    Last edited by Saraphin; 06-07-2017 at 08:10 AM.

  8. #2238
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,251
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    To the WHMs who argue that they never cast Cure II, is that only when you've mastered raids? How about Progression when you are learning raids? When tanks take huge damage from TB and Autoattacks like in A12, you Tetra them and let Regen tick--fine, but Tetra is a long recast. What do you do in the meantime? How about when learning fights especially when you're not at max ilvl?
    (1)

  9. #2239
    Player
    Rekkuza's Avatar
    Join Date
    Jun 2017
    Posts
    2
    Character
    Rekku Za
    World
    Gilgamesh
    Main Class
    White Mage Lv 60
    They say the build is from late April and skills will change - I understand. Are the potencies or the effect of the lillies going to change? One of those has to, because 4-20% cooldown reduction isn't worth anything. 15 seconds or so off a skill isn't going to change its usage, because healing is about using abilities when needed, not holding them until we get 3 lillies. This is proven by the fact that spear is AST's "throwaway card;" no one wants CDR.

    WHM's entire new job mechanic is just AST's worst card - and it's single use. Using an ability (as of the April build) uses all lillies in your gauge. It's worse than spear! That's such a slap in the face...

    If the CDR was more potent, say 25% for 1 lily, 30% for 2 and 50% for 3, that would be worthwhile. That would make sacrificing GCDs and MP to fish for procs somewhat viable. You may think those percentages are high, but it's not like it's +30% damage dealt, or +15% attack speed.

    Would be crazy to give a healer those.
    (7)

  10. #2240
    Player
    Mahkii's Avatar
    Join Date
    Feb 2015
    Posts
    70
    Character
    Elyenorae Rush
    World
    Goblin
    Main Class
    Archer Lv 1
    Quote Originally Posted by Saraphin View Post
    This also goes back to things "Why Bring a WHM when you can have Chain Stratagem and Balance?" that's been posted. i'm not saying good things might not be coming from WHM, but with what was released, the toxicity is growing as more and more people think that WHM is inferior. (RAW current numbers show that they can be, not posting them again, do your reading folks)
    Maybe this should have been clarified sooner. When I raise the question about The Balance and Chain Stratagem, this question is from the context that applies to people I play with. Loyalty towards playing a single or specific job is not a setback for us. Our members have assigned roles, rather than assigned jobs. Inside raid, we play whatever job in our role we think is going to be the most useful for our group. In PUG groups and dungeons, those rules don't apply. We have lower expectations from people we don't know, and I think its more reasonable to be that way. Also, we don't treat most content in the game the way we treat raids with our inner group. This is a situation where context matters.
    (2)

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