TP issues tend to be pretty binary - either you need TP to keep up any sort of damage, or having more is of no benefit whatsoever.
The only ways I could see this working are if somebody is dying a lot (to which the better solution is probably stop doing that), or if there were more AoE phases in 4.0 raids, which do add a meaningful TP drain to DPS, but I don't see that as especially likely. We also are already going to be really good in those circumstances, because Thin Air>Holy spam is one of the few ways WHM has to be somewhat competitive with Balance if the circumstances call for it. It also would really, REALLY suck for SCH because all they get to do in that situation is Bane>Shadow Flare>Twiddle Thumbs.


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