I was thinking about the WHM changes, and if the WHM was able to push out DPS equivalent to a DPS class, and was also able to push out enough HPS to cover healing, would that make WHM an interesting choice to a SCH or AST?
I was thinking about the WHM changes, and if the WHM was able to push out DPS equivalent to a DPS class, and was also able to push out enough HPS to cover healing, would that make WHM an interesting choice to a SCH or AST?
"Interesting choice"? I think the proposed changes are interesting as they are. I'll have to play it a while to see if I like it...
185 pages (and counting) of feedback begs to differ.
As far as DPS goes, it would have to offset the DPS gains from Balance and Stratagem, which would mean a truck load.
It's not all about personal DPS though, they would have to do enough DPS to equal the extra DPS the group would gain from Chain Strategem and The Balance.
How are we supposed to dps when our new lily mechanic only works on a 20% proc of cure I or cure II? Same goes with confessions for our new lvl 70 skill and our reduction of cooldown for Asylum and Assize oh... sorry. Those are 20% off a critical cure I or cure II. If we're supposed to ignore this lily mechanic to DPS... why even give it to us in the first place?
Let's put it like this: a balance has the potential for a 10% damage buff on 8 people. This can effectively be added directly onto the AST's personal DPS because without the AST that damage wouldn't exist. For a WHM to match that it would have to natively do, in surplus of AST, 10% of the cumulative DPS of 8 people.
There is a LOT of maths which would have to be done to factor in uptime for Balance, what happens if you get Arrow, party composition and DPS values, etc. But just know that it comes down to "a lot".
The calculation looks something like this:
The Balance takes total raid damage and adds 10% of its value on top. Then, there is a percent up-time that you can calculate the long-term average of using probability.
Multiply that +10% value by the up-time percent to get a new value.
Whatever that new value is needs to be the difference between what a WHM can do personally and what an AST can do personally.
Last edited by Mahkii; 06-05-2017 at 01:22 PM.
What if WHM personal DPS (without healing) is best in the game?
Just take the MCH opener as an example. My friend often hits 23K WFs. WF is 25% of the damage he dealt so...115K total. 10% balance that is 11,500 damage, 20% is 23,000, enhanced 30% is 34,500. And this is only for the 15 second WF, whereas balance is 30 seconds. So if using a spread balance in a raid you're effectively doing more than 50,000 damage at the minimum. WHM can't really compete.
http://na.finalfantasyxiv.com/lodestone/character/12116351/
That is kind of the silver lining. WHM+AST, with the AST main healing, could potentially be a good option for pumping out healer DPS.
Someone made a very detailed analysis here: Stormblood Healer DPS Breakdown
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.