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  1. #31
    Player
    Starkbeaumont's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    758
    Character
    Raegen Beaumont
    World
    Spriggan
    Main Class
    Dark Knight Lv 90
    WAR is an even stronger MT than it was before. non of their defensive skills got nerfed nor taken away. it seems some of you give bloodbath more credit then it deserves. rampart is by far a superior cd. not just for single targets but also for dungeon packs.
    pulling in dungeons isn't much different than before either as you still do overpower by fitting in eye combo to gain that damage buff. berserk is available more often aswell without the drawback. war's biggest handicap for big pulls still remains TP management.
    as with all tank discussions atm it seems ppl are to still set with their mind in tanking everything in dps stance. that's not the goal of SE nor was that ever the general way of doing things. it's simple the fallout of individuals trying to enforce the so called meta onto every content without having the skills or the party support that is needed to make it work. the 3.x desease as you could call it.
    (3)

  2. #32
    Player
    Tondier's Avatar
    Join Date
    Jun 2017
    Posts
    4
    Character
    Cuban Pete
    World
    Moogle
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Starkbeaumont View Post
    WAR is an even stronger MT than it was before. non of their defensive skills got nerfed nor taken away. it seems some of you give bloodbath more credit then it deserves. rampart is by far a superior cd. not just for single targets but also for dungeon packs.
    You've obviously never used bloodbath in an AoE situation before, even just bloodbath+vengeance+overpower spam is enough to not have to be healed for most of the pull. If you throw a berserk into the mix, you literally don't have to be healed for as long as bloodbath lasts.
    (5)

  3. #33
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    I just noticed that unchained is sharing cd with inner release, which pretty much makes it unusable considering how powerful inner release is.

    Quote Originally Posted by Starkbeaumont View Post
    as with all tank discussions atm it seems ppl are to still set with their mind in tanking everything in dps stance. that's not the goal of SE nor was that ever the general way of doing things. it's simple the fallout of individuals trying to enforce the so called meta onto every content without having the skills or the party support that is needed to make it work. the 3.x desease as you could call it.
    It's not our fault if the contents allow us to tank in dps stance all the time. It's also not our fault that bad tanks try to copy us without having the skills necessary to execute it well. We just do whatever benefits the group the most (highest raid dps, instead of just maximizing one person's dps). If the content requires tank stance to yield the highest raid dps we'll use it. Look at a8s speedkills, during the adds phase the tanks still use tank stance due to the amount of damage they're taking.
    (1)
    Last edited by aleph_null; 06-04-2017 at 08:52 PM.

  4. #34
    Player
    konpachizaraki's Avatar
    Join Date
    May 2015
    Posts
    173
    Character
    Grandfall Fraxinus
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Quote Originally Posted by CupDeNoodles View Post
    Also losing rage while switching stances makes things unnecessarily complicated, I thought we were trying to make is less so.

    I'm not seeing a good reason to stick with warrior at the moment and I really dislike the MP management associated with paladin and dark knight so I definitely won't be switching to those if warrior turns out to be a bust.
    i am quite sure it will be a bust, i don't know why SE even make abilities like that in the first place if in the end they're gonna fix it pre release, they should've known that before anyone else that people won't like the direction they're taking(well except people who don't like warrior i am sure they are reveling in joy right now)
    (1)

  5. #35
    Player
    MiniPrinny's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    448
    Character
    Sakura Yukimoto
    World
    Balmung
    Main Class
    Dark Knight Lv 80
    Regarding stance changing, and the penalty that was imposed: I realize that my opinion will be quite unpopular, but I held the belief that this was one of the changes to Warrior that should have been in 3.0. Warrior for all of 2.0 either had to spend their stacks or just drop them to go back to doing damage after tanking. And many warriors didn't even change stances. (I can't blame them, without a stance WAR is dull!) But, Warrior is far from broken because of this. It is actually fixed. It is everything else that is too much, leave the stance changing alone.
    (2)
    Something... something... edginess... shadows... wait... I'm supposed to be a paragon of love and justice!

  6. #36
    Player
    Soraki-Muppe's Avatar
    Join Date
    Nov 2013
    Posts
    241
    Character
    Sor-aki Muppe
    World
    Odin
    Main Class
    Warrior Lv 90
    Onslaught: Lower potency then the drk one while unlike their costing us resources, will only be used when you really really cant simply walk over and pick up whatever it is you need to pick up.
    Upheaval: Same potency, cooldown and other text as the pld spirits within, unlike spirits within this one cost a resource. I see uses for this one since the potency per point of rage is high.
    Shake it off: This has to be a joke, I do not see this skill being used very often, most likely a skill added so they can remove it in 5.0 without anyone complaining.
    Inner release: This one is nice.
    What I fail to see here are any defensive cooldowns or any raid utility skills. Instead I see one skill that will be used seldom as it now is and another that is so situational that it at most will see very little use.
    (0)

  7. #37
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by aleph_null View Post
    It's not our fault if the contents allow us to tank in dps stance all the time.
    Yes, which is why SE is changing things so that tanking in dps stance is no longer going to be really possible.
    (0)

  8. #38
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Ultimatecalibur View Post
    Yes, which is why SE is changing things so that tanking in dps stance is no longer going to be really possible.
    I highly doubt that tanks are gona stop tankin in ot stance it doesnt matter what se tries to do ha ,
    (0)

  9. #39
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Ultimatecalibur View Post
    Yes, which is why SE is changing things so that tanking in dps stance is no longer going to be really possible.
    Well at least most of the raiders that I know are expecting the new tier to be similar to creator in difficulty level, so I highly doubt that. You also need to consider that the majority of "raiders" are still stuck in the MT/OT, MH/OT mentality, so the amount of mitigation they can achieve can be achieved by good raiders by coordinating tank swaps and healing cds. If you make it necessary for the good raiders to be in tank stance most of the time, the average raiders won't be able to clear the content, which will probably repeat the gordias-midas-creator cycle again.
    (1)

  10. #40
    Player
    Aescwhisky's Avatar
    Join Date
    May 2017
    Posts
    34
    Character
    Aesc Whisky
    World
    Leviathan
    Main Class
    Astrologian Lv 70
    Make the boss crit tanks not in tanking stance. Make the tanks immune to the crit while in stance. Lame but it would work if they want the stances to be more static.
    (0)

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