So I've been playing around with numbers, seeing how many GCDs until 100 beast gauge, and find ways to use upheaval within those time windows.
I'd love some feedback here
anyways, I saw that when building up to 100, the fastest and most pratical thing is to storm's eye, path, path, then eye again. This way your SE buff will be ready for the berserk window where SP and FC is used. I used xeno's early drafted WAR berserk rotation where he uses inner release for 6 fell cleaves, a path combo, and upheaval.
Later I accounted for the next 40 seconds until the following berserk with 5 combos, this time going for 3 eye combos, 2 path combos, and an upheaval thrown in between. I calculated this should put you at 37.5 seconds, where the next gcd would be heavy swing followed by berserk, and neatly at 100 gauge with SE being used jsut before reaching 100.
I drafted a normal berserk rotation with 4 fell cleaves and two SP combos and an upheaval. From there, the cycle somewhat repeats itself going from the rotation after the opener.
Now, some observations. Is it just me, or does fell cleave not see usage unless in a berserk window?
Xeno played around with the idea that a rotation of sorts would look like (berserk+inner release>infuriate>zerk>repeat) though he wasn't entirely sure if infuriate could be used at all between berserks.
Now, my little theorycrafting isn't showing a window where fell cleave or infuriate can or should be used outside of a berserk window, and I'm not sure if it's worth using them anyways to lose out on that gauge and crit and be thrown off in timing for berserk. It might be usable in some cases where the next infuriate would be back loaded, that then that might throw timing off. Of course, this is all assuming a static dps dummy fight, and that's not how the world works, but I feel this is a peak into what's ahead, and more importantly, hints at the under-utilization of infuriate's cooldown reduction passive.
I'm seeing that 60% of the time we'll be spamming only SE or SP with a single oGCD in the form of upheaval tossed in until our berserk window where we blow everything, but that's not very exciting. Sure, today's WAR might not have much, but at least it's much more engaging to toss in fracture and use fell cleaves outside of berserk with the added brutal swings to play with. Now it's just looking bland.
What do you guys think?


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